async fn load_prelude_file(
dispatcher: &mut ChiselDispatcher,
file: PathBuf,
) -> Result<()>Expand description
Loads a single Solidity file into the prelude.
async fn load_prelude_file(
dispatcher: &mut ChiselDispatcher,
file: PathBuf,
) -> Result<()>Loads a single Solidity file into the prelude.