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// This file is part of Substrate.
// Copyright (C) Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A set of constant values used in substrate runtime.
/// Money matters.
pub mod currency {
use node_primitives::Balance;
pub const MILLICENTS: Balance = 1_000_000_000;
pub const CENTS: Balance = 1_000 * MILLICENTS; // assume this is worth about a cent.
pub const DOLLARS: Balance = 100 * CENTS;
pub const fn deposit(items: u32, bytes: u32) -> Balance {
items as Balance * 15 * CENTS + (bytes as Balance) * 6 * CENTS
}
}
/// Time.
pub mod time {
use node_primitives::{BlockNumber, Moment};
/// Since BABE is probabilistic this is the average expected block time that
/// we are targeting. Blocks will be produced at a minimum duration defined
/// by `SLOT_DURATION`, but some slots will not be allocated to any
/// authority and hence no block will be produced. We expect to have this
/// block time on average following the defined slot duration and the value
/// of `c` configured for BABE (where `1 - c` represents the probability of
/// a slot being empty).
/// This value is only used indirectly to define the unit constants below
/// that are expressed in blocks. The rest of the code should use
/// `SLOT_DURATION` instead (like the Timestamp pallet for calculating the
/// minimum period).
///
/// If using BABE with secondary slots (default) then all of the slots will
/// always be assigned, in which case `MILLISECS_PER_BLOCK` and
/// `SLOT_DURATION` should have the same value.
///
/// <https://research.web3.foundation/en/latest/polkadot/block-production/Babe.html#-6.-practical-results>
pub const MILLISECS_PER_BLOCK: Moment = 3000;
pub const SECS_PER_BLOCK: Moment = MILLISECS_PER_BLOCK / 1000;
// NOTE: Currently it is not possible to change the slot duration after the chain has started.
// Attempting to do so will brick block production.
pub const SLOT_DURATION: Moment = MILLISECS_PER_BLOCK;
// 1 in 4 blocks (on average, not counting collisions) will be primary BABE blocks.
pub const PRIMARY_PROBABILITY: (u64, u64) = (1, 4);
// NOTE: Currently it is not possible to change the epoch duration after the chain has started.
// Attempting to do so will brick block production.
pub const EPOCH_DURATION_IN_BLOCKS: BlockNumber = 10 * MINUTES;
pub const EPOCH_DURATION_IN_SLOTS: u64 = {
const SLOT_FILL_RATE: f64 = MILLISECS_PER_BLOCK as f64 / SLOT_DURATION as f64;
(EPOCH_DURATION_IN_BLOCKS as f64 * SLOT_FILL_RATE) as u64
};
// These time units are defined in number of blocks.
pub const MINUTES: BlockNumber = 60 / (SECS_PER_BLOCK as BlockNumber);
pub const HOURS: BlockNumber = MINUTES * 60;
pub const DAYS: BlockNumber = HOURS * 24;
}