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use crate::Reason;
use super::*;
use std::task::{Context, Waker};
use std::time::Instant;
/// Tracks Stream related state
///
/// # Reference counting
///
/// There can be a number of outstanding handles to a single Stream. These are
/// tracked using reference counting. The `ref_count` field represents the
/// number of outstanding userspace handles that can reach this stream.
///
/// It's important to note that when the stream is placed in an internal queue
/// (such as an accept queue), this is **not** tracked by a reference count.
/// Thus, `ref_count` can be zero and the stream still has to be kept around.
#[derive(Debug)]
pub(super) struct Stream {
/// The h2 stream identifier
pub id: StreamId,
/// Current state of the stream
pub state: State,
/// Set to `true` when the stream is counted against the connection's max
/// concurrent streams.
pub is_counted: bool,
/// Number of outstanding handles pointing to this stream
pub ref_count: usize,
// ===== Fields related to sending =====
/// Next node in the accept linked list
pub next_pending_send: Option<store::Key>,
/// Set to true when the stream is pending accept
pub is_pending_send: bool,
/// Send data flow control
pub send_flow: FlowControl,
/// Amount of send capacity that has been requested, but not yet allocated.
pub requested_send_capacity: WindowSize,
/// Amount of data buffered at the prioritization layer.
/// TODO: Technically this could be greater than the window size...
pub buffered_send_data: usize,
/// Task tracking additional send capacity (i.e. window updates).
send_task: Option<Waker>,
/// Frames pending for this stream being sent to the socket
pub pending_send: buffer::Deque,
/// Next node in the linked list of streams waiting for additional
/// connection level capacity.
pub next_pending_send_capacity: Option<store::Key>,
/// True if the stream is waiting for outbound connection capacity
pub is_pending_send_capacity: bool,
/// Set to true when the send capacity has been incremented
pub send_capacity_inc: bool,
/// Next node in the open linked list
pub next_open: Option<store::Key>,
/// Set to true when the stream is pending to be opened
pub is_pending_open: bool,
/// Set to true when a push is pending for this stream
pub is_pending_push: bool,
// ===== Fields related to receiving =====
/// Next node in the accept linked list
pub next_pending_accept: Option<store::Key>,
/// Set to true when the stream is pending accept
pub is_pending_accept: bool,
/// Receive data flow control
pub recv_flow: FlowControl,
pub in_flight_recv_data: WindowSize,
/// Next node in the linked list of streams waiting to send window updates.
pub next_window_update: Option<store::Key>,
/// True if the stream is waiting to send a window update
pub is_pending_window_update: bool,
/// The time when this stream may have been locally reset.
pub reset_at: Option<Instant>,
/// Next node in list of reset streams that should expire eventually
pub next_reset_expire: Option<store::Key>,
/// Frames pending for this stream to read
pub pending_recv: buffer::Deque,
/// When the RecvStream drop occurs, no data should be received.
pub is_recv: bool,
/// Task tracking receiving frames
pub recv_task: Option<Waker>,
/// Task tracking pushed promises.
pub push_task: Option<Waker>,
/// The stream's pending push promises
pub pending_push_promises: store::Queue<NextAccept>,
/// Validate content-length headers
pub content_length: ContentLength,
}
/// State related to validating a stream's content-length
#[derive(Debug)]
pub enum ContentLength {
Omitted,
Head,
Remaining(u64),
}
#[derive(Debug)]
pub(super) struct NextAccept;
#[derive(Debug)]
pub(super) struct NextSend;
#[derive(Debug)]
pub(super) struct NextSendCapacity;
#[derive(Debug)]
pub(super) struct NextWindowUpdate;
#[derive(Debug)]
pub(super) struct NextOpen;
#[derive(Debug)]
pub(super) struct NextResetExpire;
impl Stream {
pub fn new(id: StreamId, init_send_window: WindowSize, init_recv_window: WindowSize) -> Stream {
let mut send_flow = FlowControl::new();
let mut recv_flow = FlowControl::new();
recv_flow
.inc_window(init_recv_window)
.expect("invalid initial receive window");
// TODO: proper error handling?
let _res = recv_flow.assign_capacity(init_recv_window);
debug_assert!(_res.is_ok());
send_flow
.inc_window(init_send_window)
.expect("invalid initial send window size");
Stream {
id,
state: State::default(),
ref_count: 0,
is_counted: false,
// ===== Fields related to sending =====
next_pending_send: None,
is_pending_send: false,
send_flow,
requested_send_capacity: 0,
buffered_send_data: 0,
send_task: None,
pending_send: buffer::Deque::new(),
is_pending_send_capacity: false,
next_pending_send_capacity: None,
send_capacity_inc: false,
is_pending_open: false,
next_open: None,
is_pending_push: false,
// ===== Fields related to receiving =====
next_pending_accept: None,
is_pending_accept: false,
recv_flow,
in_flight_recv_data: 0,
next_window_update: None,
is_pending_window_update: false,
reset_at: None,
next_reset_expire: None,
pending_recv: buffer::Deque::new(),
is_recv: true,
recv_task: None,
push_task: None,
pending_push_promises: store::Queue::new(),
content_length: ContentLength::Omitted,
}
}
/// Increment the stream's ref count
pub fn ref_inc(&mut self) {
assert!(self.ref_count < usize::MAX);
self.ref_count += 1;
}
/// Decrements the stream's ref count
pub fn ref_dec(&mut self) {
assert!(self.ref_count > 0);
self.ref_count -= 1;
}
/// Returns true if stream is currently being held for some time because of
/// a local reset.
pub fn is_pending_reset_expiration(&self) -> bool {
self.reset_at.is_some()
}
/// Returns true if frames for this stream are ready to be sent over the wire
pub fn is_send_ready(&self) -> bool {
// Why do we check pending_open?
//
// We allow users to call send_request() which schedules a stream to be pending_open
// if there is no room according to the concurrency limit (max_send_streams), and we
// also allow data to be buffered for send with send_data() if there is no capacity for
// the stream to send the data, which attempts to place the stream in pending_send.
// If the stream is not open, we don't want the stream to be scheduled for
// execution (pending_send). Note that if the stream is in pending_open, it will be
// pushed to pending_send when there is room for an open stream.
//
// In pending_push we track whether a PushPromise still needs to be sent
// from a different stream before we can start sending frames on this one.
// This is different from the "open" check because reserved streams don't count
// toward the concurrency limit.
// See https://httpwg.org/specs/rfc7540.html#rfc.section.5.1.2
!self.is_pending_open && !self.is_pending_push
}
/// Returns true if the stream is closed
pub fn is_closed(&self) -> bool {
// The state has fully transitioned to closed.
self.state.is_closed() &&
// Because outbound frames transition the stream state before being
// buffered, we have to ensure that all frames have been flushed.
self.pending_send.is_empty() &&
// Sometimes large data frames are sent out in chunks. After a chunk
// of the frame is sent, the remainder is pushed back onto the send
// queue to be rescheduled.
//
// Checking for additional buffered data lets us catch this case.
self.buffered_send_data == 0
}
/// Returns true if the stream is no longer in use
pub fn is_released(&self) -> bool {
// The stream is closed and fully flushed
self.is_closed() &&
// There are no more outstanding references to the stream
self.ref_count == 0 &&
// The stream is not in any queue
!self.is_pending_send && !self.is_pending_send_capacity &&
!self.is_pending_accept && !self.is_pending_window_update &&
!self.is_pending_open && self.reset_at.is_none()
}
/// Returns true when the consumer of the stream has dropped all handles
/// (indicating no further interest in the stream) and the stream state is
/// not actually closed.
///
/// In this case, a reset should be sent.
pub fn is_canceled_interest(&self) -> bool {
self.ref_count == 0 && !self.state.is_closed()
}
/// Current available stream send capacity
pub fn capacity(&self, max_buffer_size: usize) -> WindowSize {
let available = self.send_flow.available().as_size() as usize;
let buffered = self.buffered_send_data;
available.min(max_buffer_size).saturating_sub(buffered) as WindowSize
}
pub fn assign_capacity(&mut self, capacity: WindowSize, max_buffer_size: usize) {
let prev_capacity = self.capacity(max_buffer_size);
debug_assert!(capacity > 0);
// TODO: proper error handling
let _res = self.send_flow.assign_capacity(capacity);
debug_assert!(_res.is_ok());
tracing::trace!(
" assigned capacity to stream; available={}; buffered={}; id={:?}; max_buffer_size={} prev={}",
self.send_flow.available(),
self.buffered_send_data,
self.id,
max_buffer_size,
prev_capacity,
);
if prev_capacity < self.capacity(max_buffer_size) {
self.notify_capacity();
}
}
pub fn send_data(&mut self, len: WindowSize, max_buffer_size: usize) {
let prev_capacity = self.capacity(max_buffer_size);
// TODO: proper error handling
let _res = self.send_flow.send_data(len);
debug_assert!(_res.is_ok());
// Decrement the stream's buffered data counter
debug_assert!(self.buffered_send_data >= len as usize);
self.buffered_send_data -= len as usize;
self.requested_send_capacity -= len;
tracing::trace!(
" sent stream data; available={}; buffered={}; id={:?}; max_buffer_size={} prev={}",
self.send_flow.available(),
self.buffered_send_data,
self.id,
max_buffer_size,
prev_capacity,
);
if prev_capacity < self.capacity(max_buffer_size) {
self.notify_capacity();
}
}
/// If the capacity was limited because of the max_send_buffer_size,
/// then consider waking the send task again...
pub fn notify_capacity(&mut self) {
self.send_capacity_inc = true;
tracing::trace!(" notifying task");
self.notify_send();
}
/// Returns `Err` when the decrement cannot be completed due to overflow.
pub fn dec_content_length(&mut self, len: usize) -> Result<(), ()> {
match self.content_length {
ContentLength::Remaining(ref mut rem) => match rem.checked_sub(len as u64) {
Some(val) => *rem = val,
None => return Err(()),
},
ContentLength::Head => {
if len != 0 {
return Err(());
}
}
_ => {}
}
Ok(())
}
pub fn ensure_content_length_zero(&self) -> Result<(), ()> {
match self.content_length {
ContentLength::Remaining(0) => Ok(()),
ContentLength::Remaining(_) => Err(()),
_ => Ok(()),
}
}
pub fn notify_send(&mut self) {
if let Some(task) = self.send_task.take() {
task.wake();
}
}
pub fn wait_send(&mut self, cx: &Context) {
self.send_task = Some(cx.waker().clone());
}
pub fn notify_recv(&mut self) {
if let Some(task) = self.recv_task.take() {
task.wake();
}
}
pub(super) fn notify_push(&mut self) {
if let Some(task) = self.push_task.take() {
task.wake();
}
}
/// Set the stream's state to `Closed` with the given reason and initiator.
/// Notify the send and receive tasks, if they exist.
pub(super) fn set_reset(&mut self, reason: Reason, initiator: Initiator) {
self.state.set_reset(self.id, reason, initiator);
self.notify_push();
self.notify_recv();
}
}
impl store::Next for NextAccept {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_pending_accept
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_pending_accept = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_pending_accept.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.is_pending_accept
}
fn set_queued(stream: &mut Stream, val: bool) {
stream.is_pending_accept = val;
}
}
impl store::Next for NextSend {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_pending_send
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_pending_send = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_pending_send.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.is_pending_send
}
fn set_queued(stream: &mut Stream, val: bool) {
if val {
// ensure that stream is not queued for being opened
// if it's being put into queue for sending data
debug_assert!(!stream.is_pending_open);
}
stream.is_pending_send = val;
}
}
impl store::Next for NextSendCapacity {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_pending_send_capacity
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_pending_send_capacity = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_pending_send_capacity.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.is_pending_send_capacity
}
fn set_queued(stream: &mut Stream, val: bool) {
stream.is_pending_send_capacity = val;
}
}
impl store::Next for NextWindowUpdate {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_window_update
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_window_update = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_window_update.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.is_pending_window_update
}
fn set_queued(stream: &mut Stream, val: bool) {
stream.is_pending_window_update = val;
}
}
impl store::Next for NextOpen {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_open
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_open = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_open.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.is_pending_open
}
fn set_queued(stream: &mut Stream, val: bool) {
if val {
// ensure that stream is not queued for being sent
// if it's being put into queue for opening the stream
debug_assert!(!stream.is_pending_send);
}
stream.is_pending_open = val;
}
}
impl store::Next for NextResetExpire {
fn next(stream: &Stream) -> Option<store::Key> {
stream.next_reset_expire
}
fn set_next(stream: &mut Stream, key: Option<store::Key>) {
stream.next_reset_expire = key;
}
fn take_next(stream: &mut Stream) -> Option<store::Key> {
stream.next_reset_expire.take()
}
fn is_queued(stream: &Stream) -> bool {
stream.reset_at.is_some()
}
fn set_queued(stream: &mut Stream, val: bool) {
if val {
stream.reset_at = Some(Instant::now());
} else {
stream.reset_at = None;
}
}
}
// ===== impl ContentLength =====
impl ContentLength {
pub fn is_head(&self) -> bool {
matches!(*self, Self::Head)
}
}