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use crate::behaviour::{FromSwarm, NetworkBehaviour, PollParameters, ToSwarm};
use crate::connection::ConnectionId;
use crate::handler::{
    ConnectionEvent, ConnectionHandlerEvent, FullyNegotiatedInbound, FullyNegotiatedOutbound,
    KeepAlive, SubstreamProtocol,
};
use crate::{ConnectionDenied, THandler, THandlerInEvent, THandlerOutEvent};
use libp2p_core::upgrade::DeniedUpgrade;
use libp2p_core::{Endpoint, Multiaddr};
use libp2p_identity::PeerId;
use std::task::{Context, Poll};
use void::Void;

/// Implementation of [`NetworkBehaviour`] that doesn't do anything other than keep all connections alive.
///
/// This is primarily useful for test code. In can however occasionally be useful for production code too.
/// The caveat is that open connections consume system resources and should thus be shutdown when
/// they are not in use. Connections can also fail at any time so really, your application should be
/// designed to establish them when necessary, making the use of this behaviour likely redundant.
#[derive(Default)]
pub struct Behaviour;

impl NetworkBehaviour for Behaviour {
    type ConnectionHandler = ConnectionHandler;
    type ToSwarm = Void;

    fn handle_established_inbound_connection(
        &mut self,
        _: ConnectionId,
        _: PeerId,
        _: &Multiaddr,
        _: &Multiaddr,
    ) -> Result<THandler<Self>, ConnectionDenied> {
        Ok(ConnectionHandler)
    }

    fn handle_established_outbound_connection(
        &mut self,
        _: ConnectionId,
        _: PeerId,
        _: &Multiaddr,
        _: Endpoint,
    ) -> Result<THandler<Self>, ConnectionDenied> {
        Ok(ConnectionHandler)
    }

    fn on_connection_handler_event(
        &mut self,
        _: PeerId,
        _: ConnectionId,
        event: THandlerOutEvent<Self>,
    ) {
        void::unreachable(event)
    }

    fn poll(
        &mut self,
        _: &mut Context<'_>,
        _: &mut impl PollParameters,
    ) -> Poll<ToSwarm<Self::ToSwarm, THandlerInEvent<Self>>> {
        Poll::Pending
    }

    fn on_swarm_event(&mut self, event: FromSwarm<Self::ConnectionHandler>) {
        match event {
            FromSwarm::ConnectionEstablished(_)
            | FromSwarm::ConnectionClosed(_)
            | FromSwarm::AddressChange(_)
            | FromSwarm::DialFailure(_)
            | FromSwarm::ListenFailure(_)
            | FromSwarm::NewListener(_)
            | FromSwarm::NewListenAddr(_)
            | FromSwarm::ExpiredListenAddr(_)
            | FromSwarm::ListenerError(_)
            | FromSwarm::ListenerClosed(_)
            | FromSwarm::NewExternalAddrCandidate(_)
            | FromSwarm::ExternalAddrExpired(_)
            | FromSwarm::ExternalAddrConfirmed(_) => {}
        }
    }
}

/// Implementation of [`ConnectionHandler`] that doesn't handle anything but keeps the connection alive.
#[derive(Clone, Debug)]
pub struct ConnectionHandler;

impl crate::handler::ConnectionHandler for ConnectionHandler {
    type FromBehaviour = Void;
    type ToBehaviour = Void;
    type Error = Void;
    type InboundProtocol = DeniedUpgrade;
    type OutboundProtocol = DeniedUpgrade;
    type InboundOpenInfo = ();
    type OutboundOpenInfo = Void;

    fn listen_protocol(&self) -> SubstreamProtocol<Self::InboundProtocol, Self::InboundOpenInfo> {
        SubstreamProtocol::new(DeniedUpgrade, ())
    }

    fn on_behaviour_event(&mut self, v: Self::FromBehaviour) {
        void::unreachable(v)
    }

    fn connection_keep_alive(&self) -> KeepAlive {
        KeepAlive::Yes
    }

    #[allow(deprecated)]
    fn poll(
        &mut self,
        _: &mut Context<'_>,
    ) -> Poll<
        ConnectionHandlerEvent<
            Self::OutboundProtocol,
            Self::OutboundOpenInfo,
            Self::ToBehaviour,
            Self::Error,
        >,
    > {
        Poll::Pending
    }

    fn on_connection_event(
        &mut self,
        event: ConnectionEvent<
            Self::InboundProtocol,
            Self::OutboundProtocol,
            Self::InboundOpenInfo,
            Self::OutboundOpenInfo,
        >,
    ) {
        match event {
            ConnectionEvent::FullyNegotiatedInbound(FullyNegotiatedInbound {
                protocol, ..
            }) => void::unreachable(protocol),
            ConnectionEvent::FullyNegotiatedOutbound(FullyNegotiatedOutbound {
                protocol, ..
            }) => void::unreachable(protocol),
            ConnectionEvent::DialUpgradeError(_)
            | ConnectionEvent::ListenUpgradeError(_)
            | ConnectionEvent::AddressChange(_)
            | ConnectionEvent::LocalProtocolsChange(_)
            | ConnectionEvent::RemoteProtocolsChange(_) => {}
        }
    }
}