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//! Generic WebSocket message stream.
pub mod frame;
mod message;
pub use self::{frame::CloseFrame, message::Message};
use self::{
frame::{
coding::{CloseCode, Control as OpCtl, Data as OpData, OpCode},
Frame, FrameCodec,
},
message::{IncompleteMessage, IncompleteMessageType},
};
use crate::{
error::{Error, ProtocolError, Result},
util::NonBlockingResult,
};
use log::*;
use std::{
io::{ErrorKind as IoErrorKind, Read, Write},
mem::replace,
};
/// Indicates a Client or Server role of the websocket
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Role {
/// This socket is a server
Server,
/// This socket is a client
Client,
}
/// The configuration for WebSocket connection.
#[derive(Debug, Clone, Copy)]
pub struct WebSocketConfig {
/// Does nothing, instead use `max_write_buffer_size`.
#[deprecated]
pub max_send_queue: Option<usize>,
/// The target minimum size of the write buffer to reach before writing the data
/// to the underlying stream.
/// The default value is 128 KiB.
///
/// If set to `0` each message will be eagerly written to the underlying stream.
/// It is often more optimal to allow them to buffer a little, hence the default value.
///
/// Note: [`flush`](WebSocket::flush) will always fully write the buffer regardless.
pub write_buffer_size: usize,
/// The max size of the write buffer in bytes. Setting this can provide backpressure
/// in the case the write buffer is filling up due to write errors.
/// The default value is unlimited.
///
/// Note: The write buffer only builds up past [`write_buffer_size`](Self::write_buffer_size)
/// when writes to the underlying stream are failing. So the **write buffer can not
/// fill up if you are not observing write errors even if not flushing**.
///
/// Note: Should always be at least [`write_buffer_size + 1 message`](Self::write_buffer_size)
/// and probably a little more depending on error handling strategy.
pub max_write_buffer_size: usize,
/// The maximum size of a message. `None` means no size limit. The default value is 64 MiB
/// which should be reasonably big for all normal use-cases but small enough to prevent
/// memory eating by a malicious user.
pub max_message_size: Option<usize>,
/// The maximum size of a single message frame. `None` means no size limit. The limit is for
/// frame payload NOT including the frame header. The default value is 16 MiB which should
/// be reasonably big for all normal use-cases but small enough to prevent memory eating
/// by a malicious user.
pub max_frame_size: Option<usize>,
/// When set to `true`, the server will accept and handle unmasked frames
/// from the client. According to the RFC 6455, the server must close the
/// connection to the client in such cases, however it seems like there are
/// some popular libraries that are sending unmasked frames, ignoring the RFC.
/// By default this option is set to `false`, i.e. according to RFC 6455.
pub accept_unmasked_frames: bool,
}
impl Default for WebSocketConfig {
fn default() -> Self {
#[allow(deprecated)]
WebSocketConfig {
max_send_queue: None,
write_buffer_size: 128 * 1024,
max_write_buffer_size: usize::MAX,
max_message_size: Some(64 << 20),
max_frame_size: Some(16 << 20),
accept_unmasked_frames: false,
}
}
}
impl WebSocketConfig {
/// Panic if values are invalid.
pub(crate) fn assert_valid(&self) {
assert!(
self.max_write_buffer_size > self.write_buffer_size,
"WebSocketConfig::max_write_buffer_size must be greater than write_buffer_size, \
see WebSocketConfig docs`"
);
}
}
/// WebSocket input-output stream.
///
/// This is THE structure you want to create to be able to speak the WebSocket protocol.
/// It may be created by calling `connect`, `accept` or `client` functions.
///
/// Use [`WebSocket::read`], [`WebSocket::send`] to received and send messages.
#[derive(Debug)]
pub struct WebSocket<Stream> {
/// The underlying socket.
socket: Stream,
/// The context for managing a WebSocket.
context: WebSocketContext,
}
impl<Stream> WebSocket<Stream> {
/// Convert a raw socket into a WebSocket without performing a handshake.
///
/// Call this function if you're using Tungstenite as a part of a web framework
/// or together with an existing one. If you need an initial handshake, use
/// `connect()` or `accept()` functions of the crate to construct a websocket.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn from_raw_socket(stream: Stream, role: Role, config: Option<WebSocketConfig>) -> Self {
WebSocket { socket: stream, context: WebSocketContext::new(role, config) }
}
/// Convert a raw socket into a WebSocket without performing a handshake.
///
/// Call this function if you're using Tungstenite as a part of a web framework
/// or together with an existing one. If you need an initial handshake, use
/// `connect()` or `accept()` functions of the crate to construct a websocket.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn from_partially_read(
stream: Stream,
part: Vec<u8>,
role: Role,
config: Option<WebSocketConfig>,
) -> Self {
WebSocket {
socket: stream,
context: WebSocketContext::from_partially_read(part, role, config),
}
}
/// Returns a shared reference to the inner stream.
pub fn get_ref(&self) -> &Stream {
&self.socket
}
/// Returns a mutable reference to the inner stream.
pub fn get_mut(&mut self) -> &mut Stream {
&mut self.socket
}
/// Change the configuration.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn set_config(&mut self, set_func: impl FnOnce(&mut WebSocketConfig)) {
self.context.set_config(set_func)
}
/// Read the configuration.
pub fn get_config(&self) -> &WebSocketConfig {
self.context.get_config()
}
/// Check if it is possible to read messages.
///
/// Reading is impossible after receiving `Message::Close`. It is still possible after
/// sending close frame since the peer still may send some data before confirming close.
pub fn can_read(&self) -> bool {
self.context.can_read()
}
/// Check if it is possible to write messages.
///
/// Writing gets impossible immediately after sending or receiving `Message::Close`.
pub fn can_write(&self) -> bool {
self.context.can_write()
}
}
impl<Stream: Read + Write> WebSocket<Stream> {
/// Read a message from stream, if possible.
///
/// This will also queue responses to ping and close messages. These responses
/// will be written and flushed on the next call to [`read`](Self::read),
/// [`write`](Self::write) or [`flush`](Self::flush).
///
/// # Closing the connection
/// When the remote endpoint decides to close the connection this will return
/// the close message with an optional close frame.
///
/// You should continue calling [`read`](Self::read), [`write`](Self::write) or
/// [`flush`](Self::flush) to drive the reply to the close frame until [`Error::ConnectionClosed`]
/// is returned. Once that happens it is safe to drop the underlying connection.
pub fn read(&mut self) -> Result<Message> {
self.context.read(&mut self.socket)
}
/// Writes and immediately flushes a message.
/// Equivalent to calling [`write`](Self::write) then [`flush`](Self::flush).
pub fn send(&mut self, message: Message) -> Result<()> {
self.write(message)?;
self.flush()
}
/// Write a message to the provided stream, if possible.
///
/// A subsequent call should be made to [`flush`](Self::flush) to flush writes.
///
/// In the event of stream write failure the message frame will be stored
/// in the write buffer and will try again on the next call to [`write`](Self::write)
/// or [`flush`](Self::flush).
///
/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
/// [`Err(WriteBufferFull(msg_frame))`](Error::WriteBufferFull) is returned.
///
/// This call will generally not flush. However, if there are queued automatic messages
/// they will be written and eagerly flushed.
///
/// For example, upon receiving ping messages tungstenite queues pong replies automatically.
/// The next call to [`read`](Self::read), [`write`](Self::write) or [`flush`](Self::flush)
/// will write & flush the pong reply. This means you should not respond to ping frames manually.
///
/// You can however send pong frames manually in order to indicate a unidirectional heartbeat
/// as described in [RFC 6455](https://tools.ietf.org/html/rfc6455#section-5.5.3). Note that
/// if [`read`](Self::read) returns a ping, you should [`flush`](Self::flush) before passing
/// a custom pong to [`write`](Self::write), otherwise the automatic queued response to the
/// ping will not be sent as it will be replaced by your custom pong message.
///
/// # Errors
/// - If the WebSocket's write buffer is full, [`Error::WriteBufferFull`] will be returned
/// along with the equivalent passed message frame.
/// - If the connection is closed and should be dropped, this will return [`Error::ConnectionClosed`].
/// - If you try again after [`Error::ConnectionClosed`] was returned either from here or from
/// [`read`](Self::read), [`Error::AlreadyClosed`] will be returned. This indicates a program
/// error on your part.
/// - [`Error::Io`] is returned if the underlying connection returns an error
/// (consider these fatal except for WouldBlock).
/// - [`Error::Capacity`] if your message size is bigger than the configured max message size.
pub fn write(&mut self, message: Message) -> Result<()> {
self.context.write(&mut self.socket, message)
}
/// Flush writes.
///
/// Ensures all messages previously passed to [`write`](Self::write) and automatic
/// queued pong responses are written & flushed into the underlying stream.
pub fn flush(&mut self) -> Result<()> {
self.context.flush(&mut self.socket)
}
/// Close the connection.
///
/// This function guarantees that the close frame will be queued.
/// There is no need to call it again. Calling this function is
/// the same as calling `write(Message::Close(..))`.
///
/// After queuing the close frame you should continue calling [`read`](Self::read) or
/// [`flush`](Self::flush) to drive the close handshake to completion.
///
/// The websocket RFC defines that the underlying connection should be closed
/// by the server. Tungstenite takes care of this asymmetry for you.
///
/// When the close handshake is finished (we have both sent and received
/// a close message), [`read`](Self::read) or [`flush`](Self::flush) will return
/// [Error::ConnectionClosed] if this endpoint is the server.
///
/// If this endpoint is a client, [Error::ConnectionClosed] will only be
/// returned after the server has closed the underlying connection.
///
/// It is thus safe to drop the underlying connection as soon as [Error::ConnectionClosed]
/// is returned from [`read`](Self::read) or [`flush`](Self::flush).
pub fn close(&mut self, code: Option<CloseFrame>) -> Result<()> {
self.context.close(&mut self.socket, code)
}
/// Old name for [`read`](Self::read).
#[deprecated(note = "Use `read`")]
pub fn read_message(&mut self) -> Result<Message> {
self.read()
}
/// Old name for [`send`](Self::send).
#[deprecated(note = "Use `send`")]
pub fn write_message(&mut self, message: Message) -> Result<()> {
self.send(message)
}
/// Old name for [`flush`](Self::flush).
#[deprecated(note = "Use `flush`")]
pub fn write_pending(&mut self) -> Result<()> {
self.flush()
}
}
/// A context for managing WebSocket stream.
#[derive(Debug)]
pub struct WebSocketContext {
/// Server or client?
role: Role,
/// encoder/decoder of frame.
frame: FrameCodec,
/// The state of processing, either "active" or "closing".
state: WebSocketState,
/// Receive: an incomplete message being processed.
incomplete: Option<IncompleteMessage>,
/// Send in addition to regular messages E.g. "pong" or "close".
additional_send: Option<Frame>,
/// The configuration for the websocket session.
config: WebSocketConfig,
}
impl WebSocketContext {
/// Create a WebSocket context that manages a post-handshake stream.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn new(role: Role, config: Option<WebSocketConfig>) -> Self {
Self::_new(role, FrameCodec::new(), config.unwrap_or_default())
}
/// Create a WebSocket context that manages an post-handshake stream.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn from_partially_read(part: Vec<u8>, role: Role, config: Option<WebSocketConfig>) -> Self {
Self::_new(role, FrameCodec::from_partially_read(part), config.unwrap_or_default())
}
fn _new(role: Role, mut frame: FrameCodec, config: WebSocketConfig) -> Self {
config.assert_valid();
frame.set_max_out_buffer_len(config.max_write_buffer_size);
frame.set_out_buffer_write_len(config.write_buffer_size);
Self {
role,
frame,
state: WebSocketState::Active,
incomplete: None,
additional_send: None,
config,
}
}
/// Change the configuration.
///
/// # Panics
/// Panics if config is invalid e.g. `max_write_buffer_size <= write_buffer_size`.
pub fn set_config(&mut self, set_func: impl FnOnce(&mut WebSocketConfig)) {
set_func(&mut self.config);
self.config.assert_valid();
self.frame.set_max_out_buffer_len(self.config.max_write_buffer_size);
self.frame.set_out_buffer_write_len(self.config.write_buffer_size);
}
/// Read the configuration.
pub fn get_config(&self) -> &WebSocketConfig {
&self.config
}
/// Check if it is possible to read messages.
///
/// Reading is impossible after receiving `Message::Close`. It is still possible after
/// sending close frame since the peer still may send some data before confirming close.
pub fn can_read(&self) -> bool {
self.state.can_read()
}
/// Check if it is possible to write messages.
///
/// Writing gets impossible immediately after sending or receiving `Message::Close`.
pub fn can_write(&self) -> bool {
self.state.is_active()
}
/// Read a message from the provided stream, if possible.
///
/// This function sends pong and close responses automatically.
/// However, it never blocks on write.
pub fn read<Stream>(&mut self, stream: &mut Stream) -> Result<Message>
where
Stream: Read + Write,
{
// Do not read from already closed connections.
self.state.check_not_terminated()?;
loop {
if self.additional_send.is_some() {
// Since we may get ping or close, we need to reply to the messages even during read.
// Thus we flush but ignore its blocking.
self.flush(stream).no_block()?;
} else if self.role == Role::Server && !self.state.can_read() {
self.state = WebSocketState::Terminated;
return Err(Error::ConnectionClosed);
}
// If we get here, either write blocks or we have nothing to write.
// Thus if read blocks, just let it return WouldBlock.
if let Some(message) = self.read_message_frame(stream)? {
trace!("Received message {}", message);
return Ok(message);
}
}
}
/// Write a message to the provided stream.
///
/// A subsequent call should be made to [`flush`](Self::flush) to flush writes.
///
/// In the event of stream write failure the message frame will be stored
/// in the write buffer and will try again on the next call to [`write`](Self::write)
/// or [`flush`](Self::flush).
///
/// If the write buffer would exceed the configured [`WebSocketConfig::max_write_buffer_size`]
/// [`Err(WriteBufferFull(msg_frame))`](Error::WriteBufferFull) is returned.
pub fn write<Stream>(&mut self, stream: &mut Stream, message: Message) -> Result<()>
where
Stream: Read + Write,
{
// When terminated, return AlreadyClosed.
self.state.check_not_terminated()?;
// Do not write after sending a close frame.
if !self.state.is_active() {
return Err(Error::Protocol(ProtocolError::SendAfterClosing));
}
let frame = match message {
Message::Text(data) => Frame::message(data.into(), OpCode::Data(OpData::Text), true),
Message::Binary(data) => Frame::message(data, OpCode::Data(OpData::Binary), true),
Message::Ping(data) => Frame::ping(data),
Message::Pong(data) => {
self.set_additional(Frame::pong(data));
// Note: user pongs can be user flushed so no need to flush here
return self._write(stream, None).map(|_| ());
}
Message::Close(code) => return self.close(stream, code),
Message::Frame(f) => f,
};
let should_flush = self._write(stream, Some(frame))?;
if should_flush {
self.flush(stream)?;
}
Ok(())
}
/// Flush writes.
///
/// Ensures all messages previously passed to [`write`](Self::write) and automatically
/// queued pong responses are written & flushed into the `stream`.
#[inline]
pub fn flush<Stream>(&mut self, stream: &mut Stream) -> Result<()>
where
Stream: Read + Write,
{
self._write(stream, None)?;
self.frame.write_out_buffer(stream)?;
Ok(stream.flush()?)
}
/// Writes any data in the out_buffer, `additional_send` and given `data`.
///
/// Does **not** flush.
///
/// Returns true if the write contents indicate we should flush immediately.
fn _write<Stream>(&mut self, stream: &mut Stream, data: Option<Frame>) -> Result<bool>
where
Stream: Read + Write,
{
if let Some(data) = data {
self.buffer_frame(stream, data)?;
}
// Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in
// response, unless it already received a Close frame. It SHOULD
// respond with Pong frame as soon as is practical. (RFC 6455)
let should_flush = if let Some(msg) = self.additional_send.take() {
trace!("Sending pong/close");
match self.buffer_frame(stream, msg) {
Err(Error::WriteBufferFull(Message::Frame(msg))) => {
// if an system message would exceed the buffer put it back in
// `additional_send` for retry. Otherwise returning this error
// may not make sense to the user, e.g. calling `flush`.
self.set_additional(msg);
false
}
Err(err) => return Err(err),
Ok(_) => true,
}
} else {
false
};
// If we're closing and there is nothing to send anymore, we should close the connection.
if self.role == Role::Server && !self.state.can_read() {
// The underlying TCP connection, in most normal cases, SHOULD be closed
// first by the server, so that it holds the TIME_WAIT state and not the
// client (as this would prevent it from re-opening the connection for 2
// maximum segment lifetimes (2MSL), while there is no corresponding
// server impact as a TIME_WAIT connection is immediately reopened upon
// a new SYN with a higher seq number). (RFC 6455)
self.frame.write_out_buffer(stream)?;
self.state = WebSocketState::Terminated;
Err(Error::ConnectionClosed)
} else {
Ok(should_flush)
}
}
/// Close the connection.
///
/// This function guarantees that the close frame will be queued.
/// There is no need to call it again. Calling this function is
/// the same as calling `send(Message::Close(..))`.
pub fn close<Stream>(&mut self, stream: &mut Stream, code: Option<CloseFrame>) -> Result<()>
where
Stream: Read + Write,
{
if let WebSocketState::Active = self.state {
self.state = WebSocketState::ClosedByUs;
let frame = Frame::close(code);
self._write(stream, Some(frame))?;
}
self.flush(stream)
}
/// Try to decode one message frame. May return None.
fn read_message_frame<Stream>(&mut self, stream: &mut Stream) -> Result<Option<Message>>
where
Stream: Read + Write,
{
if let Some(mut frame) = self
.frame
.read_frame(stream, self.config.max_frame_size)
.check_connection_reset(self.state)?
{
if !self.state.can_read() {
return Err(Error::Protocol(ProtocolError::ReceivedAfterClosing));
}
// MUST be 0 unless an extension is negotiated that defines meanings
// for non-zero values. If a nonzero value is received and none of
// the negotiated extensions defines the meaning of such a nonzero
// value, the receiving endpoint MUST _Fail the WebSocket
// Connection_.
{
let hdr = frame.header();
if hdr.rsv1 || hdr.rsv2 || hdr.rsv3 {
return Err(Error::Protocol(ProtocolError::NonZeroReservedBits));
}
}
match self.role {
Role::Server => {
if frame.is_masked() {
// A server MUST remove masking for data frames received from a client
// as described in Section 5.3. (RFC 6455)
frame.apply_mask()
} else if !self.config.accept_unmasked_frames {
// The server MUST close the connection upon receiving a
// frame that is not masked. (RFC 6455)
// The only exception here is if the user explicitly accepts given
// stream by setting WebSocketConfig.accept_unmasked_frames to true
return Err(Error::Protocol(ProtocolError::UnmaskedFrameFromClient));
}
}
Role::Client => {
if frame.is_masked() {
// A client MUST close a connection if it detects a masked frame. (RFC 6455)
return Err(Error::Protocol(ProtocolError::MaskedFrameFromServer));
}
}
}
match frame.header().opcode {
OpCode::Control(ctl) => {
match ctl {
// All control frames MUST have a payload length of 125 bytes or less
// and MUST NOT be fragmented. (RFC 6455)
_ if !frame.header().is_final => {
Err(Error::Protocol(ProtocolError::FragmentedControlFrame))
}
_ if frame.payload().len() > 125 => {
Err(Error::Protocol(ProtocolError::ControlFrameTooBig))
}
OpCtl::Close => Ok(self.do_close(frame.into_close()?).map(Message::Close)),
OpCtl::Reserved(i) => {
Err(Error::Protocol(ProtocolError::UnknownControlFrameType(i)))
}
OpCtl::Ping => {
let data = frame.into_data();
// No ping processing after we sent a close frame.
if self.state.is_active() {
self.set_additional(Frame::pong(data.clone()));
}
Ok(Some(Message::Ping(data)))
}
OpCtl::Pong => Ok(Some(Message::Pong(frame.into_data()))),
}
}
OpCode::Data(data) => {
let fin = frame.header().is_final;
match data {
OpData::Continue => {
if let Some(ref mut msg) = self.incomplete {
msg.extend(frame.into_data(), self.config.max_message_size)?;
} else {
return Err(Error::Protocol(
ProtocolError::UnexpectedContinueFrame,
));
}
if fin {
Ok(Some(self.incomplete.take().unwrap().complete()?))
} else {
Ok(None)
}
}
c if self.incomplete.is_some() => {
Err(Error::Protocol(ProtocolError::ExpectedFragment(c)))
}
OpData::Text | OpData::Binary => {
let msg = {
let message_type = match data {
OpData::Text => IncompleteMessageType::Text,
OpData::Binary => IncompleteMessageType::Binary,
_ => panic!("Bug: message is not text nor binary"),
};
let mut m = IncompleteMessage::new(message_type);
m.extend(frame.into_data(), self.config.max_message_size)?;
m
};
if fin {
Ok(Some(msg.complete()?))
} else {
self.incomplete = Some(msg);
Ok(None)
}
}
OpData::Reserved(i) => {
Err(Error::Protocol(ProtocolError::UnknownDataFrameType(i)))
}
}
}
} // match opcode
} else {
// Connection closed by peer
match replace(&mut self.state, WebSocketState::Terminated) {
WebSocketState::ClosedByPeer | WebSocketState::CloseAcknowledged => {
Err(Error::ConnectionClosed)
}
_ => Err(Error::Protocol(ProtocolError::ResetWithoutClosingHandshake)),
}
}
}
/// Received a close frame. Tells if we need to return a close frame to the user.
#[allow(clippy::option_option)]
fn do_close<'t>(&mut self, close: Option<CloseFrame<'t>>) -> Option<Option<CloseFrame<'t>>> {
debug!("Received close frame: {:?}", close);
match self.state {
WebSocketState::Active => {
self.state = WebSocketState::ClosedByPeer;
let close = close.map(|frame| {
if !frame.code.is_allowed() {
CloseFrame {
code: CloseCode::Protocol,
reason: "Protocol violation".into(),
}
} else {
frame
}
});
let reply = Frame::close(close.clone());
debug!("Replying to close with {:?}", reply);
self.set_additional(reply);
Some(close)
}
WebSocketState::ClosedByPeer | WebSocketState::CloseAcknowledged => {
// It is already closed, just ignore.
None
}
WebSocketState::ClosedByUs => {
// We received a reply.
self.state = WebSocketState::CloseAcknowledged;
Some(close)
}
WebSocketState::Terminated => unreachable!(),
}
}
/// Write a single frame into the write-buffer.
fn buffer_frame<Stream>(&mut self, stream: &mut Stream, mut frame: Frame) -> Result<()>
where
Stream: Read + Write,
{
match self.role {
Role::Server => {}
Role::Client => {
// 5. If the data is being sent by the client, the frame(s) MUST be
// masked as defined in Section 5.3. (RFC 6455)
frame.set_random_mask();
}
}
trace!("Sending frame: {:?}", frame);
self.frame.buffer_frame(stream, frame).check_connection_reset(self.state)
}
/// Replace `additional_send` if it is currently a `Pong` message.
fn set_additional(&mut self, add: Frame) {
let empty_or_pong = self
.additional_send
.as_ref()
.map_or(true, |f| f.header().opcode == OpCode::Control(OpCtl::Pong));
if empty_or_pong {
self.additional_send.replace(add);
}
}
}
/// The current connection state.
#[derive(Debug, PartialEq, Eq, Clone, Copy)]
enum WebSocketState {
/// The connection is active.
Active,
/// We initiated a close handshake.
ClosedByUs,
/// The peer initiated a close handshake.
ClosedByPeer,
/// The peer replied to our close handshake.
CloseAcknowledged,
/// The connection does not exist anymore.
Terminated,
}
impl WebSocketState {
/// Tell if we're allowed to process normal messages.
fn is_active(self) -> bool {
matches!(self, WebSocketState::Active)
}
/// Tell if we should process incoming data. Note that if we send a close frame
/// but the remote hasn't confirmed, they might have sent data before they receive our
/// close frame, so we should still pass those to client code, hence ClosedByUs is valid.
fn can_read(self) -> bool {
matches!(self, WebSocketState::Active | WebSocketState::ClosedByUs)
}
/// Check if the state is active, return error if not.
fn check_not_terminated(self) -> Result<()> {
match self {
WebSocketState::Terminated => Err(Error::AlreadyClosed),
_ => Ok(()),
}
}
}
/// Translate "Connection reset by peer" into `ConnectionClosed` if appropriate.
trait CheckConnectionReset {
fn check_connection_reset(self, state: WebSocketState) -> Self;
}
impl<T> CheckConnectionReset for Result<T> {
fn check_connection_reset(self, state: WebSocketState) -> Self {
match self {
Err(Error::Io(io_error)) => Err({
if !state.can_read() && io_error.kind() == IoErrorKind::ConnectionReset {
Error::ConnectionClosed
} else {
Error::Io(io_error)
}
}),
x => x,
}
}
}
#[cfg(test)]
mod tests {
use super::{Message, Role, WebSocket, WebSocketConfig};
use crate::error::{CapacityError, Error};
use std::{io, io::Cursor};
struct WriteMoc<Stream>(Stream);
impl<Stream> io::Write for WriteMoc<Stream> {
fn write(&mut self, buf: &[u8]) -> io::Result<usize> {
Ok(buf.len())
}
fn flush(&mut self) -> io::Result<()> {
Ok(())
}
}
impl<Stream: io::Read> io::Read for WriteMoc<Stream> {
fn read(&mut self, buf: &mut [u8]) -> io::Result<usize> {
self.0.read(buf)
}
}
#[test]
fn receive_messages() {
let incoming = Cursor::new(vec![
0x89, 0x02, 0x01, 0x02, 0x8a, 0x01, 0x03, 0x01, 0x07, 0x48, 0x65, 0x6c, 0x6c, 0x6f,
0x2c, 0x20, 0x80, 0x06, 0x57, 0x6f, 0x72, 0x6c, 0x64, 0x21, 0x82, 0x03, 0x01, 0x02,
0x03,
]);
let mut socket = WebSocket::from_raw_socket(WriteMoc(incoming), Role::Client, None);
assert_eq!(socket.read().unwrap(), Message::Ping(vec![1, 2]));
assert_eq!(socket.read().unwrap(), Message::Pong(vec![3]));
assert_eq!(socket.read().unwrap(), Message::Text("Hello, World!".into()));
assert_eq!(socket.read().unwrap(), Message::Binary(vec![0x01, 0x02, 0x03]));
}
#[test]
fn size_limiting_text_fragmented() {
let incoming = Cursor::new(vec![
0x01, 0x07, 0x48, 0x65, 0x6c, 0x6c, 0x6f, 0x2c, 0x20, 0x80, 0x06, 0x57, 0x6f, 0x72,
0x6c, 0x64, 0x21,
]);
let limit = WebSocketConfig { max_message_size: Some(10), ..WebSocketConfig::default() };
let mut socket = WebSocket::from_raw_socket(WriteMoc(incoming), Role::Client, Some(limit));
assert!(matches!(
socket.read(),
Err(Error::Capacity(CapacityError::MessageTooLong { size: 13, max_size: 10 }))
));
}
#[test]
fn size_limiting_binary() {
let incoming = Cursor::new(vec![0x82, 0x03, 0x01, 0x02, 0x03]);
let limit = WebSocketConfig { max_message_size: Some(2), ..WebSocketConfig::default() };
let mut socket = WebSocket::from_raw_socket(WriteMoc(incoming), Role::Client, Some(limit));
assert!(matches!(
socket.read(),
Err(Error::Capacity(CapacityError::MessageTooLong { size: 3, max_size: 2 }))
));
}
}