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//! Object file builder.
//!
//! Creates ELF image based on `Compilation` information. The ELF contains
//! functions and trampolines in the ".text" section. It also contains all
//! relocation records for the linking stage. If DWARF sections exist, their
//! content will be written as well.
//!
//! The object file has symbols for each function and trampoline, as well as
//! symbols that refer to libcalls.
//!
//! The function symbol names have format "_wasm_function_N", where N is
//! `FuncIndex`. The defined wasm function symbols refer to a JIT compiled
//! function body, the imported wasm function do not. The trampolines symbol
//! names have format "_trampoline_N", where N is `SignatureIndex`.
use crate::{Relocation, RelocationTarget};
use anyhow::Result;
use cranelift_codegen::binemit::Reloc;
use cranelift_codegen::ir::LibCall;
use cranelift_codegen::isa::unwind::{systemv, UnwindInfo};
use cranelift_codegen::TextSectionBuilder;
use gimli::write::{Address, EhFrame, EndianVec, FrameTable, Writer};
use gimli::RunTimeEndian;
use object::write::{Object, SectionId, StandardSegment, Symbol, SymbolId, SymbolSection};
use object::{Architecture, SectionKind, SymbolFlags, SymbolKind, SymbolScope};
use std::collections::HashMap;
use std::convert::TryFrom;
use std::ops::Range;
use wasmtime_environ::{Compiler, FuncIndex};
const TEXT_SECTION_NAME: &[u8] = b".text";
/// A helper structure used to assemble the final text section of an exectuable,
/// plus unwinding information and other related details.
///
/// This builder relies on Cranelift-specific internals but assembles into a
/// generic `Object` which will get further appended to in a compiler-agnostic
/// fashion later.
pub struct ModuleTextBuilder<'a> {
/// The target that we're compiling for, used to query target-specific
/// information as necessary.
compiler: &'a dyn Compiler,
/// The object file that we're generating code into.
obj: &'a mut Object<'static>,
/// The WebAssembly module we're generating code for.
text_section: SectionId,
unwind_info: UnwindInfoBuilder<'a>,
/// In-progress text section that we're using cranelift's `MachBuffer` to
/// build to resolve relocations (calls) between functions.
text: Box<dyn TextSectionBuilder>,
/// Symbols defined in the object for libcalls that relocations are applied
/// against.
///
/// Note that this isn't typically used. It's only used for SSE-disabled
/// builds without SIMD on x86_64 right now.
libcall_symbols: HashMap<LibCall, SymbolId>,
}
impl<'a> ModuleTextBuilder<'a> {
/// Creates a new builder for the text section of an executable.
///
/// The `.text` section will be appended to the specified `obj` along with
/// any unwinding or such information as necessary. The `num_funcs`
/// parameter indicates the number of times the `append_func` function will
/// be called. The `finish` function will panic if this contract is not met.
pub fn new(
obj: &'a mut Object<'static>,
compiler: &'a dyn Compiler,
text: Box<dyn TextSectionBuilder>,
) -> Self {
// Entire code (functions and trampolines) will be placed
// in the ".text" section.
let text_section = obj.add_section(
obj.segment_name(StandardSegment::Text).to_vec(),
TEXT_SECTION_NAME.to_vec(),
SectionKind::Text,
);
Self {
compiler,
obj,
text_section,
unwind_info: Default::default(),
text,
libcall_symbols: HashMap::default(),
}
}
/// Appends the `func` specified named `name` to this object.
///
/// The `resolve_reloc_target` closure is used to resolve a relocation
/// target to an adjacent function which has already been added or will be
/// added to this object. The argument is the relocation target specified
/// within `CompiledFunction` and the return value must be an index where
/// the target will be defined by the `n`th call to `append_func`.
///
/// Returns the symbol associated with the function as well as the range
/// that the function resides within the text section.
pub fn append_func(
&mut self,
name: &str,
body: &[u8],
alignment: u32,
unwind_info: Option<&'a UnwindInfo>,
relocations: &[Relocation],
resolve_reloc_target: impl Fn(FuncIndex) -> usize,
) -> (SymbolId, Range<u64>) {
let body_len = body.len() as u64;
let off = self.text.append(
true,
&body,
self.compiler.function_alignment().max(alignment),
);
let symbol_id = self.obj.add_symbol(Symbol {
name: name.as_bytes().to_vec(),
value: off,
size: body_len,
kind: SymbolKind::Text,
scope: SymbolScope::Compilation,
weak: false,
section: SymbolSection::Section(self.text_section),
flags: SymbolFlags::None,
});
if let Some(info) = unwind_info {
self.unwind_info.push(off, body_len, info);
}
for r in relocations {
match r.reloc_target {
// Relocations against user-defined functions means that this is
// a relocation against a module-local function, typically a
// call between functions. The `text` field is given priority to
// resolve this relocation before we actually emit an object
// file, but if it can't handle it then we pass through the
// relocation.
RelocationTarget::UserFunc(index) => {
let target = resolve_reloc_target(index);
if self
.text
.resolve_reloc(off + u64::from(r.offset), r.reloc, r.addend, target)
{
continue;
}
// At this time it's expected that all relocations are
// handled by `text.resolve_reloc`, and anything that isn't
// handled is a bug in `text.resolve_reloc` or something
// transitively there. If truly necessary, though, then this
// loop could also be updated to forward the relocation to
// the final object file as well.
panic!(
"unresolved relocation could not be procesed against \
{index:?}: {r:?}"
);
}
// Relocations against libcalls are not common at this time and
// are only used in non-default configurations that disable wasm
// SIMD, disable SSE features, and for wasm modules that still
// use floating point operations.
//
// Currently these relocations are all expected to be absolute
// 8-byte relocations so that's asserted here and then encoded
// directly into the object as a normal object relocation. This
// is processed at module load time to resolve the relocations.
RelocationTarget::LibCall(call) => {
let symbol = *self.libcall_symbols.entry(call).or_insert_with(|| {
self.obj.add_symbol(Symbol {
name: libcall_name(call).as_bytes().to_vec(),
value: 0,
size: 0,
kind: SymbolKind::Text,
scope: SymbolScope::Linkage,
weak: false,
section: SymbolSection::Undefined,
flags: SymbolFlags::None,
})
});
let (encoding, kind, size) = match r.reloc {
Reloc::Abs8 => (
object::RelocationEncoding::Generic,
object::RelocationKind::Absolute,
8,
),
other => unimplemented!("unimplemented relocation kind {other:?}"),
};
self.obj
.add_relocation(
self.text_section,
object::write::Relocation {
symbol,
size,
kind,
encoding,
offset: off + u64::from(r.offset),
addend: r.addend,
},
)
.unwrap();
}
};
}
(symbol_id, off..off + body_len)
}
/// Forces "veneers" to be used for inter-function calls in the text
/// section which means that in-bounds optimized addresses are never used.
///
/// This is only useful for debugging cranelift itself and typically this
/// option is disabled.
pub fn force_veneers(&mut self) {
self.text.force_veneers();
}
/// Appends the specified amount of bytes of padding into the text section.
///
/// This is only useful when fuzzing and/or debugging cranelift itself and
/// for production scenarios `padding` is 0 and this function does nothing.
pub fn append_padding(&mut self, padding: usize) {
if padding == 0 {
return;
}
self.text.append(false, &vec![0; padding], 1);
}
/// Indicates that the text section has been written completely and this
/// will finish appending it to the original object.
///
/// Note that this will also write out the unwind information sections if
/// necessary.
pub fn finish(mut self) {
// Finish up the text section now that we're done adding functions.
let text = self.text.finish();
self.obj
.section_mut(self.text_section)
.set_data(text, self.compiler.page_size_align());
// Append the unwind information for all our functions, if necessary.
self.unwind_info
.append_section(self.compiler, self.obj, self.text_section);
}
}
/// Builder used to create unwind information for a set of functions added to a
/// text section.
#[derive(Default)]
struct UnwindInfoBuilder<'a> {
windows_xdata: Vec<u8>,
windows_pdata: Vec<RUNTIME_FUNCTION>,
systemv_unwind_info: Vec<(u64, &'a systemv::UnwindInfo)>,
}
// This is a mirror of `RUNTIME_FUNCTION` in the Windows API, but defined here
// to ensure everything is always `u32` and to have it available on all
// platforms. Note that all of these specifiers here are relative to a "base
// address" which we define as the base of where the text section is eventually
// loaded.
#[allow(non_camel_case_types)]
struct RUNTIME_FUNCTION {
begin: u32,
end: u32,
unwind_address: u32,
}
impl<'a> UnwindInfoBuilder<'a> {
/// Pushes the unwind information for a function into this builder.
///
/// The function being described must be located at `function_offset` within
/// the text section itself, and the function's size is specified by
/// `function_len`.
///
/// The `info` should come from Cranelift. and is handled here depending on
/// its flavor.
fn push(&mut self, function_offset: u64, function_len: u64, info: &'a UnwindInfo) {
match info {
// Windows unwind information is stored in two locations:
//
// * First is the actual unwinding information which is stored
// in the `.xdata` section. This is where `info`'s emitted
// information will go into.
// * Second are pointers to connect all this unwind information,
// stored in the `.pdata` section. The `.pdata` section is an
// array of `RUNTIME_FUNCTION` structures.
//
// Due to how these will be loaded at runtime the `.pdata` isn't
// actually assembled byte-wise here. Instead that's deferred to
// happen later during `write_windows_unwind_info` which will apply
// a further offset to `unwind_address`.
UnwindInfo::WindowsX64(info) => {
let unwind_size = info.emit_size();
let mut unwind_info = vec![0; unwind_size];
info.emit(&mut unwind_info);
// `.xdata` entries are always 4-byte aligned
//
// FIXME: in theory we could "intern" the `unwind_info` value
// here within the `.xdata` section. Most of our unwind
// information for functions is probably pretty similar in which
// case the `.xdata` could be quite small and `.pdata` could
// have multiple functions point to the same unwinding
// information.
while self.windows_xdata.len() % 4 != 0 {
self.windows_xdata.push(0x00);
}
let unwind_address = self.windows_xdata.len();
self.windows_xdata.extend_from_slice(&unwind_info);
// Record a `RUNTIME_FUNCTION` which this will point to.
self.windows_pdata.push(RUNTIME_FUNCTION {
begin: u32::try_from(function_offset).unwrap(),
end: u32::try_from(function_offset + function_len).unwrap(),
unwind_address: u32::try_from(unwind_address).unwrap(),
});
}
// System-V is different enough that we just record the unwinding
// information to get processed at a later time.
UnwindInfo::SystemV(info) => {
self.systemv_unwind_info.push((function_offset, info));
}
_ => panic!("some unwind info isn't handled here"),
}
}
/// Appends the unwind information section, if any, to the `obj` specified.
///
/// This function must be called immediately after the text section was
/// added to a builder. The unwind information section must trail the text
/// section immediately.
///
/// The `text_section`'s section identifier is passed into this function.
fn append_section(
&self,
compiler: &dyn Compiler,
obj: &mut Object<'_>,
text_section: SectionId,
) {
// This write will align the text section to a page boundary and then
// return the offset at that point. This gives us the full size of the
// text section at that point, after alignment.
let text_section_size =
obj.append_section_data(text_section, &[], compiler.page_size_align());
if self.windows_xdata.len() > 0 {
assert!(self.systemv_unwind_info.len() == 0);
// The `.xdata` section must come first to be just-after the `.text`
// section for the reasons documented in `write_windows_unwind_info`
// below.
let segment = obj.segment_name(StandardSegment::Data).to_vec();
let xdata_id = obj.add_section(segment, b".xdata".to_vec(), SectionKind::ReadOnlyData);
let segment = obj.segment_name(StandardSegment::Data).to_vec();
let pdata_id = obj.add_section(segment, b".pdata".to_vec(), SectionKind::ReadOnlyData);
self.write_windows_unwind_info(obj, xdata_id, pdata_id, text_section_size);
}
if self.systemv_unwind_info.len() > 0 {
let segment = obj.segment_name(StandardSegment::Data).to_vec();
let section_id =
obj.add_section(segment, b".eh_frame".to_vec(), SectionKind::ReadOnlyData);
self.write_systemv_unwind_info(compiler, obj, section_id, text_section_size)
}
}
/// This function appends a nonstandard section to the object which is only
/// used during `CodeMemory::publish`.
///
/// This custom section effectively stores a `[RUNTIME_FUNCTION; N]` into
/// the object file itself. This way registration of unwind info can simply
/// pass this slice to the OS itself and there's no need to recalculate
/// anything on the other end of loading a module from a precompiled object.
///
/// Support for reading this is in `crates/jit/src/unwind/winx64.rs`.
fn write_windows_unwind_info(
&self,
obj: &mut Object<'_>,
xdata_id: SectionId,
pdata_id: SectionId,
text_section_size: u64,
) {
// Currently the binary format supported here only supports
// little-endian for x86_64, or at least that's all where it's tested.
// This may need updates for other platforms.
assert_eq!(obj.architecture(), Architecture::X86_64);
// Append the `.xdata` section, or the actual unwinding information
// codes and such which were built as we found unwind information for
// functions.
obj.append_section_data(xdata_id, &self.windows_xdata, 4);
// Next append the `.pdata` section, or the array of `RUNTIME_FUNCTION`
// structures stored in the binary.
//
// This memory will be passed at runtime to `RtlAddFunctionTable` which
// takes a "base address" and the entries within `RUNTIME_FUNCTION` are
// all relative to this base address. The base address we pass is the
// address of the text section itself so all the pointers here must be
// text-section-relative. The `begin` and `end` fields for the function
// it describes are already text-section-relative, but the
// `unwind_address` field needs to be updated here since the value
// stored right now is `xdata`-section-relative. We know that the
// `xdata` section follows the `.text` section so the
// `text_section_size` is added in to calculate the final
// `.text`-section-relative address of the unwind information.
let mut pdata = Vec::with_capacity(self.windows_pdata.len() * 3 * 4);
for info in self.windows_pdata.iter() {
pdata.extend_from_slice(&info.begin.to_le_bytes());
pdata.extend_from_slice(&info.end.to_le_bytes());
let address = text_section_size + u64::from(info.unwind_address);
let address = u32::try_from(address).unwrap();
pdata.extend_from_slice(&address.to_le_bytes());
}
obj.append_section_data(pdata_id, &pdata, 4);
}
/// This function appends a nonstandard section to the object which is only
/// used during `CodeMemory::publish`.
///
/// This will generate a `.eh_frame` section, but not one that can be
/// naively loaded. The goal of this section is that we can create the
/// section once here and never again does it need to change. To describe
/// dynamically loaded functions though each individual FDE needs to talk
/// about the function's absolute address that it's referencing. Naturally
/// we don't actually know the function's absolute address when we're
/// creating an object here.
///
/// To solve this problem the FDE address encoding mode is set to
/// `DW_EH_PE_pcrel`. This means that the actual effective address that the
/// FDE describes is a relative to the address of the FDE itself. By
/// leveraging this relative-ness we can assume that the relative distance
/// between the FDE and the function it describes is constant, which should
/// allow us to generate an FDE ahead-of-time here.
///
/// For now this assumes that all the code of functions will start at a
/// page-aligned address when loaded into memory. The eh_frame encoded here
/// then assumes that the text section is itself page aligned to its size
/// and the eh_frame will follow just after the text section. This means
/// that the relative offsets we're using here is the FDE going backwards
/// into the text section itself.
///
/// Note that the library we're using to create the FDEs, `gimli`, doesn't
/// actually encode addresses relative to the FDE itself. Instead the
/// addresses are encoded relative to the start of the `.eh_frame` section.
/// This makes it much easier for us where we provide the relative offset
/// from the start of `.eh_frame` to the function in the text section, which
/// given our layout basically means the offset of the function in the text
/// section from the end of the text section.
///
/// A final note is that the reason we page-align the text section's size is
/// so the .eh_frame lives on a separate page from the text section itself.
/// This allows `.eh_frame` to have different virtual memory permissions,
/// such as being purely read-only instead of read/execute like the code
/// bits.
fn write_systemv_unwind_info(
&self,
compiler: &dyn Compiler,
obj: &mut Object<'_>,
section_id: SectionId,
text_section_size: u64,
) {
let mut cie = compiler
.create_systemv_cie()
.expect("must be able to create a CIE for system-v unwind info");
let mut table = FrameTable::default();
cie.fde_address_encoding = gimli::constants::DW_EH_PE_pcrel;
let cie_id = table.add_cie(cie);
for (text_section_off, unwind_info) in self.systemv_unwind_info.iter() {
let backwards_off = text_section_size - text_section_off;
let actual_offset = -i64::try_from(backwards_off).unwrap();
// Note that gimli wants an unsigned 64-bit integer here, but
// unwinders just use this constant for a relative addition with the
// address of the FDE, which means that the sign doesn't actually
// matter.
let fde = unwind_info.to_fde(Address::Constant(actual_offset as u64));
table.add_fde(cie_id, fde);
}
let endian = match compiler.triple().endianness().unwrap() {
target_lexicon::Endianness::Little => RunTimeEndian::Little,
target_lexicon::Endianness::Big => RunTimeEndian::Big,
};
let mut eh_frame = EhFrame(MyVec(EndianVec::new(endian)));
table.write_eh_frame(&mut eh_frame).unwrap();
// Some unwinding implementations expect a terminating "empty" length so
// a 0 is written at the end of the table for those implementations.
let mut endian_vec = (eh_frame.0).0;
endian_vec.write_u32(0).unwrap();
obj.append_section_data(section_id, endian_vec.slice(), 1);
use gimli::constants;
use gimli::write::Error;
struct MyVec(EndianVec<RunTimeEndian>);
impl Writer for MyVec {
type Endian = RunTimeEndian;
fn endian(&self) -> RunTimeEndian {
self.0.endian()
}
fn len(&self) -> usize {
self.0.len()
}
fn write(&mut self, buf: &[u8]) -> Result<(), Error> {
self.0.write(buf)
}
fn write_at(&mut self, pos: usize, buf: &[u8]) -> Result<(), Error> {
self.0.write_at(pos, buf)
}
// FIXME(gimli-rs/gimli#576) this is the definition we want for
// `write_eh_pointer` but the default implementation, at the time
// of this writing, uses `offset - val` instead of `val - offset`.
// A PR has been merged to fix this but until that's published we
// can't use it.
fn write_eh_pointer(
&mut self,
address: Address,
eh_pe: constants::DwEhPe,
size: u8,
) -> Result<(), Error> {
let val = match address {
Address::Constant(val) => val,
Address::Symbol { .. } => unreachable!(),
};
assert_eq!(eh_pe.application(), constants::DW_EH_PE_pcrel);
let offset = self.len() as u64;
let val = val.wrapping_sub(offset);
self.write_eh_pointer_data(val, eh_pe.format(), size)
}
}
}
}
fn libcall_name(call: LibCall) -> &'static str {
use wasmtime_environ::obj::LibCall as LC;
let other = match call {
LibCall::FloorF32 => LC::FloorF32,
LibCall::FloorF64 => LC::FloorF64,
LibCall::NearestF32 => LC::NearestF32,
LibCall::NearestF64 => LC::NearestF64,
LibCall::CeilF32 => LC::CeilF32,
LibCall::CeilF64 => LC::CeilF64,
LibCall::TruncF32 => LC::TruncF32,
LibCall::TruncF64 => LC::TruncF64,
LibCall::FmaF32 => LC::FmaF32,
LibCall::FmaF64 => LC::FmaF64,
_ => panic!("unknown libcall to give a name to: {call:?}"),
};
other.symbol()
}