yamux/
frame.rs

1// Copyright (c) 2018-2019 Parity Technologies (UK) Ltd.
2//
3// Licensed under the Apache License, Version 2.0 or MIT license, at your option.
4//
5// A copy of the Apache License, Version 2.0 is included in the software as
6// LICENSE-APACHE and a copy of the MIT license is included in the software
7// as LICENSE-MIT. You may also obtain a copy of the Apache License, Version 2.0
8// at https://www.apache.org/licenses/LICENSE-2.0 and a copy of the MIT license
9// at https://opensource.org/licenses/MIT.
10
11pub mod header;
12mod io;
13
14use futures::future::Either;
15use header::{Data, GoAway, Header, Ping, StreamId, WindowUpdate};
16use std::{convert::TryInto, num::TryFromIntError};
17
18pub use io::FrameDecodeError;
19pub(crate) use io::Io;
20
21/// A Yamux message frame consisting of header and body.
22#[derive(Clone, Debug, PartialEq, Eq)]
23pub struct Frame<T> {
24    header: Header<T>,
25    body: Vec<u8>,
26}
27
28impl<T> Frame<T> {
29    pub fn new(header: Header<T>) -> Self {
30        Frame {
31            header,
32            body: Vec::new(),
33        }
34    }
35
36    pub fn header(&self) -> &Header<T> {
37        &self.header
38    }
39
40    pub fn header_mut(&mut self) -> &mut Header<T> {
41        &mut self.header
42    }
43
44    /// Introduce this frame to the right of a binary frame type.
45    pub(crate) fn right<U>(self) -> Frame<Either<U, T>> {
46        Frame {
47            header: self.header.right(),
48            body: self.body,
49        }
50    }
51
52    /// Introduce this frame to the left of a binary frame type.
53    pub(crate) fn left<U>(self) -> Frame<Either<T, U>> {
54        Frame {
55            header: self.header.left(),
56            body: self.body,
57        }
58    }
59}
60
61impl<A: header::private::Sealed> From<Frame<A>> for Frame<()> {
62    fn from(f: Frame<A>) -> Frame<()> {
63        Frame {
64            header: f.header.into(),
65            body: f.body,
66        }
67    }
68}
69
70impl Frame<()> {
71    pub(crate) fn into_data(self) -> Frame<Data> {
72        Frame {
73            header: self.header.into_data(),
74            body: self.body,
75        }
76    }
77
78    pub(crate) fn into_window_update(self) -> Frame<WindowUpdate> {
79        Frame {
80            header: self.header.into_window_update(),
81            body: self.body,
82        }
83    }
84
85    pub(crate) fn into_ping(self) -> Frame<Ping> {
86        Frame {
87            header: self.header.into_ping(),
88            body: self.body,
89        }
90    }
91}
92
93impl Frame<Data> {
94    pub fn data(id: StreamId, b: Vec<u8>) -> Result<Self, TryFromIntError> {
95        Ok(Frame {
96            header: Header::data(id, b.len().try_into()?),
97            body: b,
98        })
99    }
100
101    pub fn close_stream(id: StreamId, ack: bool) -> Self {
102        let mut header = Header::data(id, 0);
103        header.fin();
104        if ack {
105            header.ack()
106        }
107
108        Frame::new(header)
109    }
110
111    pub fn body(&self) -> &[u8] {
112        &self.body
113    }
114
115    pub fn body_len(&self) -> u32 {
116        // Safe cast since we construct `Frame::<Data>`s only with
117        // `Vec<u8>` of length [0, u32::MAX] in `Frame::data` above.
118        self.body().len() as u32
119    }
120
121    pub fn into_body(self) -> Vec<u8> {
122        self.body
123    }
124}
125
126impl Frame<WindowUpdate> {
127    pub fn window_update(id: StreamId, credit: u32) -> Self {
128        Frame {
129            header: Header::window_update(id, credit),
130            body: Vec::new(),
131        }
132    }
133}
134
135impl Frame<GoAway> {
136    pub fn term() -> Self {
137        Frame {
138            header: Header::term(),
139            body: Vec::new(),
140        }
141    }
142
143    pub fn protocol_error() -> Self {
144        Frame {
145            header: Header::protocol_error(),
146            body: Vec::new(),
147        }
148    }
149
150    pub fn internal_error() -> Self {
151        Frame {
152            header: Header::internal_error(),
153            body: Vec::new(),
154        }
155    }
156}