Struct bp_header_chain::HeaderFinalityInfo
source · pub struct HeaderFinalityInfo<FinalityProof, FinalityVerificationContext> {
pub finality_proof: FinalityProof,
pub new_verification_context: Option<FinalityVerificationContext>,
}
Expand description
The finality-related info associated to a header.
Fields§
§finality_proof: FinalityProof
The header finality proof.
new_verification_context: Option<FinalityVerificationContext>
The new verification context introduced by the header.
Trait Implementations§
source§impl<FinalityProof: Clone, FinalityVerificationContext: Clone> Clone for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof: Clone, FinalityVerificationContext: Clone> Clone for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
source§fn clone(
&self,
) -> HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
fn clone( &self, ) -> HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<FinalityProof: Debug, FinalityVerificationContext: Debug> Debug for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof: Debug, FinalityVerificationContext: Debug> Debug for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
source§impl<FinalityProof, FinalityVerificationContext> Decode for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: Decode,
Option<FinalityVerificationContext>: Decode,
impl<FinalityProof, FinalityVerificationContext> Decode for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: Decode,
Option<FinalityVerificationContext>: Decode,
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy,
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy, ) -> Result<Self, Error>
Attempt to deserialise the value from input.
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
Attempt to deserialize the value from input into a pre-allocated piece of memory. Read more
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
Attempt to skip the encoded value from input. Read more
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Returns the fixed encoded size of the type. Read more
source§impl<FinalityProof, FinalityVerificationContext> Encode for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: Encode,
Option<FinalityVerificationContext>: Encode,
impl<FinalityProof, FinalityVerificationContext> Encode for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: Encode,
Option<FinalityVerificationContext>: Encode,
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
If possible give a hint of expected size of the encoding. Read more
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy,
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy, )
Convert self to a slice and append it to the destination.
§fn using_encoded<R, F>(&self, f: F) -> R
fn using_encoded<R, F>(&self, f: F) -> R
Convert self to a slice and then invoke the given closure with it.
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Calculates the encoded size. Read more
source§impl<FinalityProof: PartialEq, FinalityVerificationContext: PartialEq> PartialEq for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof: PartialEq, FinalityVerificationContext: PartialEq> PartialEq for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
source§fn eq(
&self,
other: &HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>,
) -> bool
fn eq( &self, other: &HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>, ) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<Header: HeaderT> TryFrom<HeaderFinalityInfo<GrandpaJustification<Header>, AuthoritySet>> for HeaderGrandpaInfo<Header>
impl<Header: HeaderT> TryFrom<HeaderFinalityInfo<GrandpaJustification<Header>, AuthoritySet>> for HeaderGrandpaInfo<Header>
source§impl<FinalityProof, FinalityVerificationContext> TypeInfo for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: TypeInfo + 'static,
Option<FinalityVerificationContext>: TypeInfo + 'static,
FinalityVerificationContext: TypeInfo + 'static,
impl<FinalityProof, FinalityVerificationContext> TypeInfo for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: TypeInfo + 'static,
Option<FinalityVerificationContext>: TypeInfo + 'static,
FinalityVerificationContext: TypeInfo + 'static,
impl<FinalityProof, FinalityVerificationContext> EncodeLike for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: Encode,
Option<FinalityVerificationContext>: Encode,
impl<FinalityProof, FinalityVerificationContext> StructuralPartialEq for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
Auto Trait Implementations§
impl<FinalityProof, FinalityVerificationContext> Freeze for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof, FinalityVerificationContext> RefUnwindSafe for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: RefUnwindSafe,
FinalityVerificationContext: RefUnwindSafe,
impl<FinalityProof, FinalityVerificationContext> Send for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof, FinalityVerificationContext> Sync for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof, FinalityVerificationContext> Unpin for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>
impl<FinalityProof, FinalityVerificationContext> UnwindSafe for HeaderFinalityInfo<FinalityProof, FinalityVerificationContext>where
FinalityProof: UnwindSafe,
FinalityVerificationContext: UnwindSafe,
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