pub struct Imbalance<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> { /* private fields */ }
Expand description
An imbalance in the system, representing a divergence of recorded token supply from the sum of
the balances of all accounts. This is must_use
in order to ensure it gets handled (placing
into an account, settling from an account or altering the supply).
Importantly, it has a special Drop
impl, and cannot be created outside of this module.
Implementations§
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Imbalance<A, B, OnDrop, OppositeOnDrop>
pub fn zero(asset: A) -> Self
pub fn drop_zero(self) -> Result<(), Self>
pub fn split(self, amount: B) -> (Self, Self)
sourcepub fn extract(&mut self, amount: B) -> Self
pub fn extract(&mut self, amount: B) -> Self
Mutate self
by extracting a new instance with at most amount
value, reducing self
accordingly.
pub fn merge(self, other: Self) -> Result<Self, (Self, Self)>
pub fn subsume(&mut self, other: Self) -> Result<(), Self>
pub fn offset( self, other: Imbalance<A, B, OppositeOnDrop, OnDrop>, ) -> Result<SameOrOther<Self, Imbalance<A, B, OppositeOnDrop, OnDrop>>, (Self, Imbalance<A, B, OppositeOnDrop, OnDrop>)>
pub fn peek(&self) -> B
pub fn asset(&self) -> A
Trait Implementations§
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Debug for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Debug for Imbalance<A, B, OnDrop, OppositeOnDrop>
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Drop for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Drop for Imbalance<A, B, OnDrop, OppositeOnDrop>
source§impl<A: TypedGet, F: Balanced<A::Type>> OnUnbalanced<Imbalance<<F as Inspect<<A as TypedGet>::Type>>::AssetId, <F as Inspect<<A as TypedGet>::Type>>::Balance, <F as Balanced<<A as TypedGet>::Type>>::OnDropCredit, <F as Balanced<<A as TypedGet>::Type>>::OnDropDebt>> for ResolveAssetTo<A, F>
impl<A: TypedGet, F: Balanced<A::Type>> OnUnbalanced<Imbalance<<F as Inspect<<A as TypedGet>::Type>>::AssetId, <F as Inspect<<A as TypedGet>::Type>>::Balance, <F as Balanced<<A as TypedGet>::Type>>::OnDropCredit, <F as Balanced<<A as TypedGet>::Type>>::OnDropDebt>> for ResolveAssetTo<A, F>
source§fn on_nonzero_unbalanced(credit: Credit<A::Type, F>)
fn on_nonzero_unbalanced(credit: Credit<A::Type, F>)
Actually handle a non-zero imbalance. You probably want to implement this rather than
on_unbalanced
.source§fn on_unbalanceds(amounts: impl Iterator<Item = Imbalance>)where
Imbalance: TryMerge,
fn on_unbalanceds(amounts: impl Iterator<Item = Imbalance>)where
Imbalance: TryMerge,
Handler for some imbalances. The different imbalances might have different origins or
meanings, dependent on the context. Will default to simply calling on_unbalanced for all
of them. Infallible.
source§fn on_unbalanced(amount: Imbalance)
fn on_unbalanced(amount: Imbalance)
Handler for some imbalance. Infallible.
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> PartialEq for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> PartialEq for Imbalance<A, B, OnDrop, OppositeOnDrop>
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> TryDrop for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> TryDrop for Imbalance<A, B, OnDrop, OppositeOnDrop>
source§impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> TryMerge for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> TryMerge for Imbalance<A, B, OnDrop, OppositeOnDrop>
source§fn try_merge(self, other: Self) -> Result<Self, (Self, Self)>
fn try_merge(self, other: Self) -> Result<Self, (Self, Self)>
Consume
self
and an other
to return a new instance that combines both. Errors with
Err(self, other) if the imbalances cannot be merged (e.g. imbalances of different assets).impl<A: AssetId, B: Balance, OnDrop: HandleImbalanceDrop<A, B>, OppositeOnDrop: HandleImbalanceDrop<A, B>> Eq for Imbalance<A, B, OnDrop, OppositeOnDrop>
Auto Trait Implementations§
impl<A, B, OnDrop, OppositeOnDrop> Freeze for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A, B, OnDrop, OppositeOnDrop> RefUnwindSafe for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A, B, OnDrop, OppositeOnDrop> Send for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A, B, OnDrop, OppositeOnDrop> Sync for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A, B, OnDrop, OppositeOnDrop> Unpin for Imbalance<A, B, OnDrop, OppositeOnDrop>
impl<A, B, OnDrop, OppositeOnDrop> UnwindSafe for Imbalance<A, B, OnDrop, OppositeOnDrop>
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