pub struct ParentBlockRandomness<T>(/* private fields */);Expand description
Randomness produced semi-freshly with each block, but inherits limitations of
RandomnessFromTwoEpochsAgo from which it derives.
All randomness is relative to commitments to any other inputs to the computation: If Alice samples randomness near perfectly using radioactive decay, but then afterwards Eve selects an arbitrary value with which to xor Alice’s randomness, then Eve always wins whatever game they play.
As with RandomnessFromTwoEpochsAgo, all input commitments combined with
ParentBlockRandomness should come from at least two epoch ago, except preferably
not near epoch ending, and thus ideally three epochs ago.
Almost all users learn this randomness for a given block by the time they receive it’s
parent block, which makes this randomness appear fresh enough. Yet, the block producer
themselves learned this randomness at the beginning of epoch current_epoch - 2, at
the same time as they learn RandomnessFromTwoEpochsAgo.
Aside from just biasing RandomnessFromTwoEpochsAgo, adversaries could also bias
ParentBlockRandomness by never announcing their block if doing so yields an
unfavorable randomness. As such, ParentBlockRandomness should be considered weaker
than both other randomness sources provided by BABE, but ParentBlockRandomness
remains constrained by declared staking, while a randomness source like block hash is
only constrained by adversaries’ unknowable computational power.
As an example use, parachains could assign block production slots based upon the
ParentBlockRandomness of their relay parent or relay parent’s parent, provided the
parachain registers collators but avoids censorship sensitive functionality like
slashing. Any parachain with slashing could operate BABE itself or perhaps better yet
a BABE-like approach that derives its ParentBlockRandomness, and authorizes block
production, based upon the relay parent’s ParentBlockRandomness or more likely the
relay parent’s RandomnessFromTwoEpochsAgo.
NOTE: there is some nuance here regarding what is current and parent randomness. If
you are using this trait from within the runtime (i.e. as part of block execution)
then the randomness provided here will always be generated from the parent block. If
instead you are using this randomness externally, i.e. after block execution, then
this randomness will be provided by the “current” block (this stems from the fact that
we process VRF outputs on block execution finalization, i.e. on_finalize).
Trait Implementations§
Source§impl<T: Config> Randomness<Option<<T as Config>::Hash>, <<<T as Config>::Block as HeaderProvider>::HeaderT as Header>::Number> for ParentBlockRandomness<T>
 
impl<T: Config> Randomness<Option<<T as Config>::Hash>, <<<T as Config>::Block as HeaderProvider>::HeaderT as Header>::Number> for ParentBlockRandomness<T>
Source§fn random(subject: &[u8]) -> (Option<T::Hash>, BlockNumberFor<T>)
 
fn random(subject: &[u8]) -> (Option<T::Hash>, BlockNumberFor<T>)
§fn random_seed() -> (Output, BlockNumber)
 
fn random_seed() -> (Output, BlockNumber)
Auto Trait Implementations§
impl<T> Freeze for ParentBlockRandomness<T>
impl<T> RefUnwindSafe for ParentBlockRandomness<T>where
    T: RefUnwindSafe,
impl<T> Send for ParentBlockRandomness<T>where
    T: Send,
impl<T> Sync for ParentBlockRandomness<T>where
    T: Sync,
impl<T> Unpin for ParentBlockRandomness<T>where
    T: Unpin,
impl<T> UnwindSafe for ParentBlockRandomness<T>where
    T: UnwindSafe,
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