pub enum BountyStatus<AccountId, PaymentId, Beneficiary> {
FundingAttempted {
curator: AccountId,
payment_status: PaymentState<PaymentId>,
},
Funded {
curator: AccountId,
},
CuratorUnassigned,
Active {
curator: AccountId,
},
RefundAttempted {
curator: Option<AccountId>,
payment_status: PaymentState<PaymentId>,
},
PayoutAttempted {
curator: AccountId,
beneficiary: Beneficiary,
payment_status: PaymentState<PaymentId>,
},
}Expand description
The status of a child-/bounty proposal.
Variants§
FundingAttempted
The child-/bounty funding has been attempted and is waiting to confirm the funds allocation.
Call check_status to confirm whether the funding payment succeeded. If successful, the
child-/bounty transitions to BountyStatus::Funded. Otherwise, use retry_payment to
reinitiate the funding payment.
Fields
curator: AccountIdThe proposed curator of this child-/bounty.
payment_status: PaymentState<PaymentId>The funding payment status from the source (e.g. Treasury, parent bounty) to the child-/bounty account/location.
Funded
The child-/bounty is funded and waiting for curator to accept role.
Fields
curator: AccountIdThe proposed curator of this child-/bounty.
CuratorUnassigned
The child-/bounty previously assigned curator has been unassigned.
It remains funded and is waiting for a curator proposal.
Active
The child-/bounty is active and waiting to be awarded.
During the Active state, the curator can call fund_child_bounty to create multiple
child bounties.
Fields
curator: AccountIdThe curator of this child-/bounty.
RefundAttempted
The child-/bounty is closed, and the funds are being refunded to the original source (e.g.,
Treasury). Once check_status confirms the payment succeeded, the child-/bounty is
finalized and removed from storage. Otherwise, use retry_payment to reinitiate the refund
payment.
Fields
curator: Option<AccountId>The curator of this child-/bounty.
If None, it means the child-/bounty curator was unassigned.
payment_status: PaymentState<PaymentId>The refund payment status from the child-/bounty account/location to the source (e.g. Treasury, parent bounty).
PayoutAttempted
The child-/bounty payout to a beneficiary has been attempted.
Call check_status to confirm whether the payout payment succeeded. If successful, the
child-/bounty is finalized and removed from storage. Otherwise, use retry_payment to
reinitiate the payout payment.
Fields
curator: AccountIdThe curator of this child-/bounty.
beneficiary: BeneficiaryThe beneficiary stash account/location.
payment_status: PaymentState<PaymentId>The payout payment status from the child-/bounty account/location to the beneficiary.
Trait Implementations§
Source§impl<AccountId: Clone, PaymentId: Clone, Beneficiary: Clone> Clone for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId: Clone, PaymentId: Clone, Beneficiary: Clone> Clone for BountyStatus<AccountId, PaymentId, Beneficiary>
Source§fn clone(&self) -> BountyStatus<AccountId, PaymentId, Beneficiary>
fn clone(&self) -> BountyStatus<AccountId, PaymentId, Beneficiary>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<AccountId: Debug, PaymentId: Debug, Beneficiary: Debug> Debug for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId: Debug, PaymentId: Debug, Beneficiary: Debug> Debug for BountyStatus<AccountId, PaymentId, Beneficiary>
Source§impl<AccountId, PaymentId, Beneficiary> Decode for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: Decode,
PaymentState<PaymentId>: Decode,
Option<AccountId>: Decode,
Beneficiary: Decode,
impl<AccountId, PaymentId, Beneficiary> Decode for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: Decode,
PaymentState<PaymentId>: Decode,
Option<AccountId>: Decode,
Beneficiary: Decode,
Source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy,
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy, ) -> Result<Self, Error>
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Source§impl<AccountId, PaymentId, Beneficiary> Encode for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: Encode,
PaymentState<PaymentId>: Encode,
Option<AccountId>: Encode,
Beneficiary: Encode,
impl<AccountId, PaymentId, Beneficiary> Encode for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: Encode,
PaymentState<PaymentId>: Encode,
Option<AccountId>: Encode,
Beneficiary: Encode,
Source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
Source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy,
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy, )
§fn using_encoded<R, F>(&self, f: F) -> R
fn using_encoded<R, F>(&self, f: F) -> R
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Source§impl<AccountId, PaymentId, Beneficiary> MaxEncodedLen for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: MaxEncodedLen,
PaymentState<PaymentId>: MaxEncodedLen,
Option<AccountId>: MaxEncodedLen,
Beneficiary: MaxEncodedLen,
impl<AccountId, PaymentId, Beneficiary> MaxEncodedLen for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: MaxEncodedLen,
PaymentState<PaymentId>: MaxEncodedLen,
Option<AccountId>: MaxEncodedLen,
Beneficiary: MaxEncodedLen,
Source§fn max_encoded_len() -> usize
fn max_encoded_len() -> usize
Source§impl<AccountId: PartialEq, PaymentId: PartialEq, Beneficiary: PartialEq> PartialEq for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId: PartialEq, PaymentId: PartialEq, Beneficiary: PartialEq> PartialEq for BountyStatus<AccountId, PaymentId, Beneficiary>
Source§fn eq(&self, other: &BountyStatus<AccountId, PaymentId, Beneficiary>) -> bool
fn eq(&self, other: &BountyStatus<AccountId, PaymentId, Beneficiary>) -> bool
self and other values to be equal, and is used by ==.Source§impl<AccountId, PaymentId, Beneficiary> TypeInfo for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: TypeInfo + 'static,
PaymentState<PaymentId>: TypeInfo + 'static,
Option<AccountId>: TypeInfo + 'static,
Beneficiary: TypeInfo + 'static,
PaymentId: TypeInfo + 'static,
impl<AccountId, PaymentId, Beneficiary> TypeInfo for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: TypeInfo + 'static,
PaymentState<PaymentId>: TypeInfo + 'static,
Option<AccountId>: TypeInfo + 'static,
Beneficiary: TypeInfo + 'static,
PaymentId: TypeInfo + 'static,
impl<AccountId, PaymentId, Beneficiary> EncodeLike for BountyStatus<AccountId, PaymentId, Beneficiary>where
AccountId: Encode,
PaymentState<PaymentId>: Encode,
Option<AccountId>: Encode,
Beneficiary: Encode,
impl<AccountId: Eq, PaymentId: Eq, Beneficiary: Eq> Eq for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> StructuralPartialEq for BountyStatus<AccountId, PaymentId, Beneficiary>
Auto Trait Implementations§
impl<AccountId, PaymentId, Beneficiary> Freeze for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> RefUnwindSafe for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> Send for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> Sync for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> Unpin for BountyStatus<AccountId, PaymentId, Beneficiary>
impl<AccountId, PaymentId, Beneficiary> UnwindSafe for BountyStatus<AccountId, PaymentId, Beneficiary>
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