pub struct RewardPool<T: Config> {
pub last_recorded_reward_counter: T::RewardCounter,
pub last_recorded_total_payouts: BalanceOf<T>,
pub total_rewards_claimed: BalanceOf<T>,
pub total_commission_pending: BalanceOf<T>,
pub total_commission_claimed: BalanceOf<T>,
}
Expand description
A reward pool.
A reward pool is not so much a pool anymore, since it does not contain any shares or points. Rather, simply to fit nicely next to bonded pool and unbonding pools in terms of terminology. In reality, a reward pool is just a container for a few pool-dependent data related to the rewards.
Fields§
§last_recorded_reward_counter: T::RewardCounter
The last recorded value of the reward counter.
This is updated ONLY when the points in the bonded pool change, which means join
,
bond_extra
and unbond
, all of which is done through update_recorded
.
last_recorded_total_payouts: BalanceOf<T>
The last recorded total payouts of the reward pool.
Payouts is essentially income of the pool.
Update criteria is same as that of last_recorded_reward_counter
.
total_rewards_claimed: BalanceOf<T>
Total amount that this pool has paid out so far to the members.
total_commission_pending: BalanceOf<T>
The amount of commission pending to be claimed.
total_commission_claimed: BalanceOf<T>
The amount of commission that has been claimed.
Trait Implementations§
Source§impl<T: Config> Clone for RewardPool<T>
impl<T: Config> Clone for RewardPool<T>
Source§impl<T: Config> Debug for RewardPool<T>
impl<T: Config> Debug for RewardPool<T>
Source§impl<T: Config> Decode for RewardPool<T>where
T::RewardCounter: Decode,
BalanceOf<T>: Decode,
impl<T: Config> Decode for RewardPool<T>where
T::RewardCounter: Decode,
BalanceOf<T>: Decode,
Source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy,
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy, ) -> Result<Self, Error>
§fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
fn decode_into<I>(
input: &mut I,
dst: &mut MaybeUninit<Self>,
) -> Result<DecodeFinished, Error>where
I: Input,
§fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
fn skip<I>(input: &mut I) -> Result<(), Error>where
I: Input,
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
Source§impl<T: Config> Default for RewardPool<T>
impl<T: Config> Default for RewardPool<T>
Source§impl<T: Config> Encode for RewardPool<T>where
T::RewardCounter: Encode,
BalanceOf<T>: Encode,
impl<T: Config> Encode for RewardPool<T>where
T::RewardCounter: Encode,
BalanceOf<T>: Encode,
Source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
Source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy,
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy, )
§fn using_encoded<R, F>(&self, f: F) -> R
fn using_encoded<R, F>(&self, f: F) -> R
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
Source§impl<T> MaxEncodedLen for RewardPool<T>where
T: Config,
impl<T> MaxEncodedLen for RewardPool<T>where
T: Config,
Source§fn max_encoded_len() -> usize
fn max_encoded_len() -> usize
Source§impl<T: Config> PartialEq for RewardPool<T>
impl<T: Config> PartialEq for RewardPool<T>
Source§impl<T> TypeInfo for RewardPool<T>
impl<T> TypeInfo for RewardPool<T>
impl<T: Config> EncodeLike for RewardPool<T>where
T::RewardCounter: Encode,
BalanceOf<T>: Encode,
impl<T: Config> Eq for RewardPool<T>
Auto Trait Implementations§
impl<T> Freeze for RewardPool<T>
impl<T> RefUnwindSafe for RewardPool<T>where
<T as Config>::RewardCounter: RefUnwindSafe,
<<T as Config>::Currency as Inspect<<T as Config>::AccountId>>::Balance: RefUnwindSafe,
impl<T> Send for RewardPool<T>
impl<T> Sync for RewardPool<T>
impl<T> Unpin for RewardPool<T>
impl<T> UnwindSafe for RewardPool<T>where
<T as Config>::RewardCounter: UnwindSafe,
<<T as Config>::Currency as Inspect<<T as Config>::AccountId>>::Balance: UnwindSafe,
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