Struct pallet_revive_eth_rpc::subxt_client::src_chain::assets::calls::TransactionApi
source · pub struct TransactionApi;
Implementations§
source§impl TransactionApi
impl TransactionApi
pub fn create( &self, id: Id, admin: Admin, min_balance: MinBalance, ) -> StaticPayload<Create>
pub fn force_create( &self, id: Id, owner: Owner, is_sufficient: IsSufficient, min_balance: MinBalance, ) -> StaticPayload<ForceCreate>
pub fn start_destroy(&self, id: Id) -> StaticPayload<StartDestroy>
pub fn destroy_accounts(&self, id: Id) -> StaticPayload<DestroyAccounts>
pub fn destroy_approvals(&self, id: Id) -> StaticPayload<DestroyApprovals>
pub fn finish_destroy(&self, id: Id) -> StaticPayload<FinishDestroy>
pub fn mint( &self, id: Id, beneficiary: Beneficiary, amount: Amount, ) -> StaticPayload<Mint>
pub fn burn(&self, id: Id, who: Who, amount: Amount) -> StaticPayload<Burn>
pub fn transfer( &self, id: Id, target: Target, amount: Amount, ) -> StaticPayload<Transfer>
pub fn transfer_keep_alive( &self, id: Id, target: Target, amount: Amount, ) -> StaticPayload<TransferKeepAlive>
pub fn force_transfer( &self, id: Id, source: Source, dest: Dest, amount: Amount, ) -> StaticPayload<ForceTransfer>
pub fn freeze(&self, id: Id, who: Who) -> StaticPayload<Freeze>
pub fn thaw(&self, id: Id, who: Who) -> StaticPayload<Thaw>
pub fn freeze_asset(&self, id: Id) -> StaticPayload<FreezeAsset>
pub fn thaw_asset(&self, id: Id) -> StaticPayload<ThawAsset>
pub fn transfer_ownership( &self, id: Id, owner: Owner, ) -> StaticPayload<TransferOwnership>
pub fn set_team( &self, id: Id, issuer: Issuer, admin: Admin, freezer: Freezer, ) -> StaticPayload<SetTeam>
pub fn set_metadata( &self, id: Id, name: Name, symbol: Symbol, decimals: Decimals, ) -> StaticPayload<SetMetadata>
pub fn clear_metadata(&self, id: Id) -> StaticPayload<ClearMetadata>
pub fn force_set_metadata( &self, id: Id, name: Name, symbol: Symbol, decimals: Decimals, is_frozen: IsFrozen, ) -> StaticPayload<ForceSetMetadata>
pub fn force_clear_metadata(&self, id: Id) -> StaticPayload<ForceClearMetadata>
pub fn force_asset_status( &self, id: Id, owner: Owner, issuer: Issuer, admin: Admin, freezer: Freezer, min_balance: MinBalance, is_sufficient: IsSufficient, is_frozen: IsFrozen, ) -> StaticPayload<ForceAssetStatus>
pub fn approve_transfer( &self, id: Id, delegate: Delegate, amount: Amount, ) -> StaticPayload<ApproveTransfer>
pub fn cancel_approval( &self, id: Id, delegate: Delegate, ) -> StaticPayload<CancelApproval>
pub fn force_cancel_approval( &self, id: Id, owner: Owner, delegate: Delegate, ) -> StaticPayload<ForceCancelApproval>
pub fn transfer_approved( &self, id: Id, owner: Owner, destination: Destination, amount: Amount, ) -> StaticPayload<TransferApproved>
pub fn touch(&self, id: Id) -> StaticPayload<Touch>
pub fn refund(&self, id: Id, allow_burn: AllowBurn) -> StaticPayload<Refund>
pub fn set_min_balance( &self, id: Id, min_balance: MinBalance, ) -> StaticPayload<SetMinBalance>
pub fn touch_other(&self, id: Id, who: Who) -> StaticPayload<TouchOther>
pub fn refund_other(&self, id: Id, who: Who) -> StaticPayload<RefundOther>
pub fn block(&self, id: Id, who: Who) -> StaticPayload<Block>
pub fn transfer_all( &self, id: Id, dest: Dest, keep_alive: KeepAlive, ) -> StaticPayload<TransferAll>
Auto Trait Implementations§
impl Freeze for TransactionApi
impl RefUnwindSafe for TransactionApi
impl Send for TransactionApi
impl Sync for TransactionApi
impl Unpin for TransactionApi
impl UnwindSafe for TransactionApi
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