Trait Inspect
pub trait Inspect<AccountId> {
type ItemId: Parameter;
type CollectionId: Parameter;
// Required method
fn owner(
collection: &Self::CollectionId,
item: &Self::ItemId,
) -> Option<AccountId>;
// Provided methods
fn collection_owner(_collection: &Self::CollectionId) -> Option<AccountId> { ... }
fn attribute(
_collection: &Self::CollectionId,
_item: &Self::ItemId,
_key: &[u8],
) -> Option<Vec<u8>> { ... }
fn custom_attribute(
_account: &AccountId,
_collection: &Self::CollectionId,
_item: &Self::ItemId,
_key: &[u8],
) -> Option<Vec<u8>> { ... }
fn system_attribute(
_collection: &Self::CollectionId,
_item: Option<&Self::ItemId>,
_key: &[u8],
) -> Option<Vec<u8>> { ... }
fn typed_attribute<K, V>(
collection: &Self::CollectionId,
item: &Self::ItemId,
key: &K,
) -> Option<V>
where K: Encode,
V: Decode { ... }
fn typed_custom_attribute<K, V>(
account: &AccountId,
collection: &Self::CollectionId,
item: &Self::ItemId,
key: &K,
) -> Option<V>
where K: Encode,
V: Decode { ... }
fn typed_system_attribute<K, V>(
collection: &Self::CollectionId,
item: Option<&Self::ItemId>,
key: &K,
) -> Option<V>
where K: Encode,
V: Decode { ... }
fn collection_attribute(
_collection: &Self::CollectionId,
_key: &[u8],
) -> Option<Vec<u8>> { ... }
fn typed_collection_attribute<K, V>(
collection: &Self::CollectionId,
key: &K,
) -> Option<V>
where K: Encode,
V: Decode { ... }
fn can_transfer(
_collection: &Self::CollectionId,
_item: &Self::ItemId,
) -> bool { ... }
}
Expand description
Trait for providing an interface to many read-only NFT-like sets of items.
Required Associated Types§
type ItemId: Parameter
type ItemId: Parameter
Type for identifying an item.
type CollectionId: Parameter
type CollectionId: Parameter
Type for identifying a collection (an identifier for an independent collection of items).
Required Methods§
fn owner(
collection: &Self::CollectionId,
item: &Self::ItemId,
) -> Option<AccountId>
fn owner( collection: &Self::CollectionId, item: &Self::ItemId, ) -> Option<AccountId>
Returns the owner of item
of collection
, or None
if the item doesn’t exist
(or somehow has no owner).
Provided Methods§
fn collection_owner(_collection: &Self::CollectionId) -> Option<AccountId>
fn collection_owner(_collection: &Self::CollectionId) -> Option<AccountId>
Returns the owner of the collection
, if there is one. For many NFTs this may not
make any sense, so users of this API should not be surprised to find a collection
results in None
here.
fn attribute(
_collection: &Self::CollectionId,
_item: &Self::ItemId,
_key: &[u8],
) -> Option<Vec<u8>>
fn attribute( _collection: &Self::CollectionId, _item: &Self::ItemId, _key: &[u8], ) -> Option<Vec<u8>>
Returns the attribute value of item
of collection
corresponding to key
.
By default this is None
; no attributes are defined.
fn custom_attribute(
_account: &AccountId,
_collection: &Self::CollectionId,
_item: &Self::ItemId,
_key: &[u8],
) -> Option<Vec<u8>>
fn custom_attribute( _account: &AccountId, _collection: &Self::CollectionId, _item: &Self::ItemId, _key: &[u8], ) -> Option<Vec<u8>>
Returns the custom attribute value of item
of collection
corresponding to key
.
By default this is None
; no attributes are defined.
fn system_attribute(
_collection: &Self::CollectionId,
_item: Option<&Self::ItemId>,
_key: &[u8],
) -> Option<Vec<u8>>
fn system_attribute( _collection: &Self::CollectionId, _item: Option<&Self::ItemId>, _key: &[u8], ) -> Option<Vec<u8>>
Returns the system attribute value of item
of collection
corresponding to key
if
item
is Some
. Otherwise, returns the system attribute value of collection
corresponding to key
.
By default this is None
; no attributes are defined.
fn typed_attribute<K, V>(
collection: &Self::CollectionId,
item: &Self::ItemId,
key: &K,
) -> Option<V>
fn typed_attribute<K, V>( collection: &Self::CollectionId, item: &Self::ItemId, key: &K, ) -> Option<V>
Returns the strongly-typed attribute value of item
of collection
corresponding to
key
.
By default this just attempts to use attribute
.
fn typed_custom_attribute<K, V>(
account: &AccountId,
collection: &Self::CollectionId,
item: &Self::ItemId,
key: &K,
) -> Option<V>
fn typed_custom_attribute<K, V>( account: &AccountId, collection: &Self::CollectionId, item: &Self::ItemId, key: &K, ) -> Option<V>
Returns the strongly-typed custom attribute value of item
of collection
corresponding to
key
.
By default this just attempts to use custom_attribute
.
fn typed_system_attribute<K, V>(
collection: &Self::CollectionId,
item: Option<&Self::ItemId>,
key: &K,
) -> Option<V>
fn typed_system_attribute<K, V>( collection: &Self::CollectionId, item: Option<&Self::ItemId>, key: &K, ) -> Option<V>
Returns the strongly-typed system attribute value of item
corresponding to key
if
item
is Some
. Otherwise, returns the strongly-typed system attribute value of
collection
corresponding to key
.
By default this just attempts to use system_attribute
.
fn collection_attribute(
_collection: &Self::CollectionId,
_key: &[u8],
) -> Option<Vec<u8>>
fn collection_attribute( _collection: &Self::CollectionId, _key: &[u8], ) -> Option<Vec<u8>>
Returns the attribute value of collection
corresponding to key
.
By default this is None
; no attributes are defined.
fn typed_collection_attribute<K, V>(
collection: &Self::CollectionId,
key: &K,
) -> Option<V>
fn typed_collection_attribute<K, V>( collection: &Self::CollectionId, key: &K, ) -> Option<V>
Returns the strongly-typed attribute value of collection
corresponding to key
.
By default this just attempts to use collection_attribute
.
fn can_transfer(_collection: &Self::CollectionId, _item: &Self::ItemId) -> bool
fn can_transfer(_collection: &Self::CollectionId, _item: &Self::ItemId) -> bool
Returns true
if the item
of collection
may be transferred.
Default implementation is that all items are transferable.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.