Struct xcm_executor::Assets

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pub struct Assets {
    pub fungible: BTreeMap<AssetId, u128>,
    pub non_fungible: BTreeSet<(AssetId, AssetInstance)>,
}
Expand description

List of non-wildcard fungible and non-fungible assets.

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§fungible: BTreeMap<AssetId, u128>

The fungible assets.

§non_fungible: BTreeSet<(AssetId, AssetInstance)>

The non-fungible assets.

Implementations§

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impl Assets

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pub fn new() -> Self

New value, containing no assets.

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pub fn len(&self) -> usize

Total number of distinct assets.

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pub fn is_empty(&self) -> bool

Returns true if self contains no assets.

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pub fn fungible_assets_iter(&self) -> impl Iterator<Item = MultiAsset> + '_

A borrowing iterator over the fungible assets.

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pub fn non_fungible_assets_iter(&self) -> impl Iterator<Item = MultiAsset> + '_

A borrowing iterator over the non-fungible assets.

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pub fn into_assets_iter(self) -> impl Iterator<Item = MultiAsset>

A consuming iterator over all assets.

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pub fn assets_iter(&self) -> impl Iterator<Item = MultiAsset> + '_

A borrowing iterator over all assets.

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pub fn subsume_assets(&mut self, assets: Assets)

Mutate self to contain all given assets, saturating if necessary.

NOTE: Assets are always sorted, allowing us to optimize this function from O(n^2) to O(n).

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pub fn subsume(&mut self, asset: MultiAsset)

Mutate self to contain the given asset, saturating if necessary.

Wildcard values of asset do nothing.

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pub fn swapped(&mut self, with: Assets) -> Self

Swaps two mutable Assets, without deinitializing either one.

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pub fn prepend_location(&mut self, prepend: &MultiLocation)

Alter any concretely identified assets by prepending the given MultiLocation.

WARNING: For now we consider this infallible and swallow any errors. It is thus the caller’s responsibility to ensure that any internal asset IDs are able to be prepended without overflow.

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pub fn reanchor( &mut self, target: &MultiLocation, context: InteriorMultiLocation, maybe_failed_bin: Option<&mut Self> )

Mutate the assets to be interpreted as the same assets from the perspective of a target chain. The local chain’s context is provided.

Any assets which were unable to be reanchored are introduced into failed_bin.

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pub fn contains_asset(&self, asset: &MultiAsset) -> bool

Returns true if asset is contained within self.

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pub fn contains_assets(&self, assets: &MultiAssets) -> bool

Returns true if all assets are contained within self.

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pub fn contains(&self, assets: &Assets) -> bool

Returns true if all assets are contained within self.

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pub fn ensure_contains(&self, assets: &MultiAssets) -> Result<(), TakeError>

Returns an error unless all assets are contained in self. In the case of an error, the first asset in assets which is not wholly in self is returned.

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pub fn saturating_take(&mut self, asset: MultiAssetFilter) -> Assets

Mutates self to its original value less mask and returns true iff it contains at least mask.

Returns Ok with the non-wildcard equivalence of mask taken and mutates self to its value minus mask if self contains asset, and return Err otherwise.

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pub fn try_take(&mut self, mask: MultiAssetFilter) -> Result<Assets, TakeError>

Mutates self to its original value less mask and returns true iff it contains at least mask.

Returns Ok with the non-wildcard equivalence of asset taken and mutates self to its value minus asset if self contains asset, and return Err otherwise.

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pub fn checked_sub(self, asset: MultiAsset) -> Result<Assets, Assets>

Consumes self and returns its original value excluding asset iff it contains at least asset.

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pub fn min(&self, mask: &MultiAssetFilter) -> Assets

Return the assets in self, but (asset-wise) of no greater value than mask.

The number of unique assets which are returned will respect the count parameter in the counted wildcard variants of mask.

Example:

use xcm_executor::Assets;
use xcm::latest::prelude::*;
let assets_i_have: Assets = vec![ (Here, 100).into(), ([0; 32], 100).into() ].into();
let assets_they_want: MultiAssetFilter = vec![ (Here, 200).into(), ([0; 32], 50).into() ].into();

let assets_we_can_trade: Assets = assets_i_have.min(&assets_they_want);
assert_eq!(assets_we_can_trade.into_assets_iter().collect::<Vec<_>>(), vec![
	(Here, 100).into(), ([0; 32], 50).into(),
]);

Trait Implementations§

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impl Clone for Assets

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fn clone(&self) -> Assets

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Assets

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fn fmt(&self, fmt: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Assets

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fn default() -> Assets

Returns the “default value” for a type. Read more
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impl From<Assets> for MultiAssets

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fn from(a: Assets) -> Self

Converts to this type from the input type.
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impl From<Assets> for Vec<MultiAsset>

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fn from(a: Assets) -> Self

Converts to this type from the input type.
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impl From<MultiAsset> for Assets

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fn from(asset: MultiAsset) -> Assets

Converts to this type from the input type.
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impl From<MultiAssets> for Assets

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fn from(assets: MultiAssets) -> Assets

Converts to this type from the input type.
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impl From<Vec<MultiAsset, Global>> for Assets

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fn from(assets: Vec<MultiAsset>) -> Assets

Converts to this type from the input type.
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impl PartialEq<Assets> for Assets

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fn eq(&self, other: &Assets) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Assets

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impl StructuralEq for Assets

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impl StructuralPartialEq for Assets

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