Struct sc_sync_state_rpc::LightSyncState
source · pub struct LightSyncState<Block: BlockT> {
pub finalized_block_header: <Block as BlockT>::Header,
pub babe_epoch_changes: EpochChangesFor<Block, Epoch>,
pub babe_finalized_block_weight: BabeBlockWeight,
pub grandpa_authority_set: AuthoritySet<<Block as BlockT>::Hash, NumberFor<Block>>,
}
Expand description
Hardcoded information that allows light clients to sync quickly.
Fields§
§finalized_block_header: <Block as BlockT>::Header
The header of the best finalized block.
babe_epoch_changes: EpochChangesFor<Block, Epoch>
The epoch changes tree for babe.
babe_finalized_block_weight: BabeBlockWeight
The babe weight of the finalized block.
The authority set for grandpa.
Trait Implementations§
Auto Trait Implementations§
impl<Block> RefUnwindSafe for LightSyncState<Block>where <Block as Block>::Hash: RefUnwindSafe, <Block as Block>::Header: RefUnwindSafe, <<Block as Block>::Header as Header>::Number: RefUnwindSafe,
impl<Block> Send for LightSyncState<Block>
impl<Block> Sync for LightSyncState<Block>
impl<Block> Unpin for LightSyncState<Block>where <Block as Block>::Hash: Unpin, <Block as Block>::Header: Unpin, <<Block as Block>::Header as Header>::Number: Unpin,
impl<Block> UnwindSafe for LightSyncState<Block>where <Block as Block>::Hash: UnwindSafe + RefUnwindSafe, <Block as Block>::Header: UnwindSafe, <<Block as Block>::Header as Header>::Number: UnwindSafe + RefUnwindSafe,
Blanket Implementations§
source§impl<T> CheckedConversion for T
impl<T> CheckedConversion for T
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Outer: AsRef<T> + AsMut<T> + From<T>,
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impl<T> Pointable for T
source§impl<T> SaturatedConversion for T
impl<T> SaturatedConversion for T
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