pub struct System;
Expand description
The default memory allocator provided by the operating system.
This is based on malloc
on Unix platforms and HeapAlloc
on Windows,
plus related functions. However, it is not valid to mix use of the backing
system allocator with System
, as this implementation may include extra
work, such as to serve alignment requests greater than the alignment
provided directly by the backing system allocator.
This type implements the GlobalAlloc
trait and Rust programs by default
work as if they had this definition:
use std::alloc::System;
#[global_allocator]
static A: System = System;
fn main() {
let a = Box::new(4); // Allocates from the system allocator.
println!("{a}");
}
You can also define your own wrapper around System
if you’d like, such as
keeping track of the number of all bytes allocated:
use std::alloc::{System, GlobalAlloc, Layout};
use std::sync::atomic::{AtomicUsize, Ordering::SeqCst};
struct Counter;
static ALLOCATED: AtomicUsize = AtomicUsize::new(0);
unsafe impl GlobalAlloc for Counter {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let ret = System.alloc(layout);
if !ret.is_null() {
ALLOCATED.fetch_add(layout.size(), SeqCst);
}
ret
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
System.dealloc(ptr, layout);
ALLOCATED.fetch_sub(layout.size(), SeqCst);
}
}
#[global_allocator]
static A: Counter = Counter;
fn main() {
println!("allocated bytes before main: {}", ALLOCATED.load(SeqCst));
}
It can also be used directly to allocate memory independently of whatever
global allocator has been selected for a Rust program. For example if a Rust
program opts in to using jemalloc as the global allocator, System
will
still allocate memory using malloc
and HeapAlloc
.
Trait Implementations§
source§impl Allocator for System
impl Allocator for System
source§fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
)source§fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>
allocator_api
)allocate
, but also ensures that the returned memory is zero-initialized. Read moresource§unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)
allocator_api
)ptr
. Read moresource§unsafe fn grow(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
allocator_api
)source§unsafe fn grow_zeroed(
&self,
ptr: NonNull<u8>,
old_layout: Layout,
new_layout: Layout
) -> Result<NonNull<[u8]>, AllocError>
unsafe fn grow_zeroed( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout ) -> Result<NonNull<[u8]>, AllocError>
allocator_api
)grow
, but also ensures that the new contents are set to zero before being
returned. Read moresource§impl GlobalAlloc for System
impl GlobalAlloc for System
source§unsafe fn alloc(&self, layout: Layout) -> *mut u8
unsafe fn alloc(&self, layout: Layout) -> *mut u8
layout
. Read moresource§unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8
unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8
alloc
, but also ensures that the contents
are set to zero before being returned. Read more