pub trait BitAccess: Radium{
// Provided methods
fn clear_bits(&self, mask: BitMask<Self::Item>) -> Self::Item { ... }
fn set_bits(&self, mask: BitMask<Self::Item>) -> Self::Item { ... }
fn invert_bits(&self, mask: BitMask<Self::Item>) -> Self::Item { ... }
fn write_bit<O>(&self, index: BitIdx<Self::Item>, value: bool) -> bool
where O: BitOrder { ... }
fn get_writers(
value: bool,
) -> for<'a> fn(_: &'a Self, _: BitMask<Self::Item>) -> Self::Item { ... }
}
Expand description
§Bit-Level Access Instructions
This trait extends Radium
in order to manipulate specific bits in an element
according to the crate’s logic. It drives all memory access instructions and is
responsible for translating the bit-selection logic of the index
module into
real effects.
This is blanket-implemented on all types that permit shared-mutable memory
access via the radium
crate. Its use is constrained in the store
module.
It is required to be a publicly accessible symbol, as it is exported in other
traits, but it is a crate-internal item and is not part of the public API. Its
blanket implementation for <R: Radium>
prevents any other implementations from
being written.
§Implementation and Safety Notes
This trait is automatically implemented for all types that implement Radium
,
and relies exclusively on Radium
’s API and implementations for its work. In
particular, Radium
has no functions which operate on pointers: it
exclusively operates on memory through references. Since references must
always refer to initialized memory, BitAccess
and, by extension, all APIs in
bitvec
that touch memory, cannot be used to operate on uninitialized memory in
any way.
While you may create a bitvec
pointer object that targets uninitialized
memory, you may not dereference it until the targeted memory has been wholly
initialized with integer values.
This restriction cannot be loosened without stable access to pointer-based
atomic intrinsics in the Rust standard library and corresponding updates to the
Radium
trait.
Do not attempt to access uninitialized memory through bitvec
. Doing so will
cause bitvec
to produce references to uninitialized memory, which is undefined
behavior.
Provided Methods§
sourcefn clear_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
fn clear_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
Clears bits within a memory element to 0
.
The mask provided to this method must be constructed from indices that are valid in the caller’s context. As the mask is already computed by the caller, this does not take an ordering type parameter.
§Parameters
mask
: A mask of any number of bits. This is a selection mask: all bits in the mask that are set to1
will set the corresponding bit in*self
to0
.
§Returns
The prior value of the memory element.
§Effects
All bits in *self
corresponding to 1
bits in the mask
are cleared
to 0
; all others retain their original value.
Do not invert the mask
prior to calling this function. BitMask
is
a selection type, not a bitwise-operation argument.
sourcefn set_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
fn set_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
Sets bits within a memory element to 1
.
The mask provided to this method must be constructed from indices that are valid in the caller’s context. As the mask is already computed by the caller, this does not take an ordering type parameter.
§Parameters
mask
: A mask of any number of bits. This is a selection mask: all bits in the mask that are set to1
will set the corresponding bit in*self
to1
.
§Returns
The prior value of the memory element.
§Effects
All bits in *self
corresponding to 1
bits in the mask
are set to
1
; all others retain their original value.
sourcefn invert_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
fn invert_bits(&self, mask: BitMask<Self::Item>) -> Self::Item
Inverts bits within a memory element.
The mask provided to this method must be constructed from indices that are valid in the caller’s context. As the mask is already computed by the caller, this does not take an ordering type parameter.
§Parameters
mask
: A mask of any number of bits. This is a selection mask: all bits in the mask that are set to1
will invert the corresponding bit in*self
.
§Returns
The prior value of the memory element.
§Effects
All bits in *self
corresponding to 1
bits in the mask
are
inverted; all others retain their original value.
sourcefn write_bit<O>(&self, index: BitIdx<Self::Item>, value: bool) -> boolwhere
O: BitOrder,
fn write_bit<O>(&self, index: BitIdx<Self::Item>, value: bool) -> boolwhere
O: BitOrder,
Writes a value to one bit in a memory element, returning the previous value.
§Type Parameters
O
: An ordering of bits in a memory element that translates theindex
into a real position.
§Parameters
index
: The semantic index of the bit in*self
to modify.value
: The new bit value to write into*self
at theindex
.
§Returns
The bit previously stored in *self
at index
. These operations are
required to load the *self
value from memory in order to operate, and
so always have the prior value available for use. This can reduce
spurious loads throughout the crate.
§Effects
*self
is updated with the bit at index
set to value
; all other
bits remain unchanged.
sourcefn get_writers(
value: bool,
) -> for<'a> fn(_: &'a Self, _: BitMask<Self::Item>) -> Self::Item
fn get_writers( value: bool, ) -> for<'a> fn(_: &'a Self, _: BitMask<Self::Item>) -> Self::Item
Gets the function that will write value
into all bits under a mask.
This is useful for preparing bulk operations that all write the same data into memory, and only need to provide the shape of memory to write.
§Parameters
value
: The bit that will be written by the returned function.
§Returns
A function which writes value
into memory at a given address and under
a given mask. If value
is false
, then this produces clear_bits
;
if it is true
, then this produces set_bits
.