Struct netlink_proto::Connection
source · pub struct Connection<T, S = TokioSocket, C = NetlinkCodec>{ /* private fields */ }
Expand description
Connection to a Netlink socket, running in the background.
ConnectionHandle
are used to pass new requests to the
Connection
, that in turn, sends them through the netlink socket.
Implementations§
source§impl<T, S, C> Connection<T, S, C>where
T: Debug + NetlinkSerializable + NetlinkDeserializable + Unpin,
S: AsyncSocket,
C: NetlinkMessageCodec,
impl<T, S, C> Connection<T, S, C>where
T: Debug + NetlinkSerializable + NetlinkDeserializable + Unpin,
S: AsyncSocket,
C: NetlinkMessageCodec,
pub fn socket_mut(&mut self) -> &mut S
pub fn poll_send_messages(&mut self, cx: &mut Context<'_>)
pub fn poll_flush(&mut self, cx: &mut Context<'_>)
pub fn poll_read_messages(&mut self, cx: &mut Context<'_>)
pub fn poll_requests(&mut self, cx: &mut Context<'_>)
pub fn forward_unsolicited_messages(&mut self)
pub fn forward_responses(&mut self)
pub fn should_shut_down(&self) -> bool
Trait Implementations§
source§impl<T, S, C> Future for Connection<T, S, C>where
T: Debug + NetlinkSerializable + NetlinkDeserializable + Unpin,
S: AsyncSocket,
C: NetlinkMessageCodec,
impl<T, S, C> Future for Connection<T, S, C>where
T: Debug + NetlinkSerializable + NetlinkDeserializable + Unpin,
S: AsyncSocket,
C: NetlinkMessageCodec,
Auto Trait Implementations§
impl<T, S, C> Freeze for Connection<T, S, C>where
S: Freeze,
impl<T, S = TokioSocket, C = NetlinkCodec> !RefUnwindSafe for Connection<T, S, C>
impl<T, S, C> Send for Connection<T, S, C>
impl<T, S, C> Sync for Connection<T, S, C>
impl<T, S, C> Unpin for Connection<T, S, C>
impl<T, S = TokioSocket, C = NetlinkCodec> !UnwindSafe for Connection<T, S, C>
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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