Function no_std_compat::thread::park
1.0.0 · source · pub fn park()
Expand description
Blocks unless or until the current thread’s token is made available.
A call to park
does not guarantee that the thread will remain parked
forever, and callers should be prepared for this possibility. However,
it is guaranteed that this function will not panic (it may abort the
process if the implementation encounters some rare errors).
§park
and unpark
Every thread is equipped with some basic low-level blocking support, via the
thread::park
function and thread::Thread::unpark
method. park
blocks the current thread, which can then be resumed from
another thread by calling the unpark
method on the blocked thread’s
handle.
Conceptually, each Thread
handle has an associated token, which is
initially not present:
-
The
thread::park
function blocks the current thread unless or until the token is available for its thread handle, at which point it atomically consumes the token. It may also return spuriously, without consuming the token.thread::park_timeout
does the same, but allows specifying a maximum time to block the thread for. -
The
unpark
method on aThread
atomically makes the token available if it wasn’t already. Because the token is initially absent,unpark
followed bypark
will result in the second call returning immediately.
The API is typically used by acquiring a handle to the current thread,
placing that handle in a shared data structure so that other threads can
find it, and then park
ing in a loop. When some desired condition is met, another
thread calls unpark
on the handle.
The motivation for this design is twofold:
-
It avoids the need to allocate mutexes and condvars when building new synchronization primitives; the threads already provide basic blocking/signaling.
-
It can be implemented very efficiently on many platforms.
§Memory Ordering
Calls to park
synchronize-with calls to unpark
, meaning that memory
operations performed before a call to unpark
are made visible to the thread that
consumes the token and returns from park
. Note that all park
and unpark
operations for a given thread form a total order and park
synchronizes-with
all prior unpark
operations.
In atomic ordering terms, unpark
performs a Release
operation and park
performs the corresponding Acquire
operation. Calls to unpark
for the same
thread form a release sequence.
Note that being unblocked does not imply a call was made to unpark
, because
wakeups can also be spurious. For example, a valid, but inefficient,
implementation could have park
and unpark
return immediately without doing anything,
making all wakeups spurious.
§Examples
use std::thread;
use std::sync::{Arc, atomic::{Ordering, AtomicBool}};
use std::time::Duration;
let flag = Arc::new(AtomicBool::new(false));
let flag2 = Arc::clone(&flag);
let parked_thread = thread::spawn(move || {
// We want to wait until the flag is set. We *could* just spin, but using
// park/unpark is more efficient.
while !flag2.load(Ordering::Relaxed) {
println!("Parking thread");
thread::park();
// We *could* get here spuriously, i.e., way before the 10ms below are over!
// But that is no problem, we are in a loop until the flag is set anyway.
println!("Thread unparked");
}
println!("Flag received");
});
// Let some time pass for the thread to be spawned.
thread::sleep(Duration::from_millis(10));
// Set the flag, and let the thread wake up.
// There is no race condition here, if `unpark`
// happens first, `park` will return immediately.
// Hence there is no risk of a deadlock.
flag.store(true, Ordering::Relaxed);
println!("Unpark the thread");
parked_thread.thread().unpark();
parked_thread.join().unwrap();