Struct trust_dns_proto::udp::UdpStream
source · pub struct UdpStream<S: Send> { /* private fields */ }
Expand description
A UDP stream of DNS binary packets
Implementations§
source§impl<S: UdpSocket + Send + 'static> UdpStream<S>
impl<S: UdpSocket + Send + 'static> UdpStream<S>
sourcepub fn new(
remote_addr: SocketAddr,
bind_addr: Option<SocketAddr>,
) -> (Box<dyn Future<Output = Result<Self, Error>> + Send + Unpin>, BufDnsStreamHandle)
pub fn new( remote_addr: SocketAddr, bind_addr: Option<SocketAddr>, ) -> (Box<dyn Future<Output = Result<Self, Error>> + Send + Unpin>, BufDnsStreamHandle)
This method is intended for client connections, see with_bound
for a method better for
straight listening. It is expected that the resolver wrapper will be responsible for
creating and managing new UdpStreams such that each new client would have a random port
(reduce chance of cache poisoning). This will return a randomly assigned local port.
§Arguments
remote_addr
- socket address for the remote connection (used to determine IPv4 or IPv6)
§Return
a tuple of a Future Stream which will handle sending and receiving messages, and a handle which can be used to send messages into the stream.
source§impl<S: DnsUdpSocket + Send + 'static> UdpStream<S>
impl<S: DnsUdpSocket + Send + 'static> UdpStream<S>
sourcepub fn with_bound(
socket: S,
remote_addr: SocketAddr,
) -> (Self, BufDnsStreamHandle)
pub fn with_bound( socket: S, remote_addr: SocketAddr, ) -> (Self, BufDnsStreamHandle)
Initialize the Stream with an already bound socket. Generally this should be only used for
server listening sockets. See new
for a client oriented socket. Specifically, this there
is already a bound socket in this context, whereas new
makes sure to randomize ports
for additional cache poison prevention.
§Arguments
socket
- an already bound UDP socketremote_addr
- remote side of this connection
§Return
a tuple of a Future Stream which will handle sending and receiving messages, and a handle which can be used to send messages into the stream.
Trait Implementations§
source§impl<S: DnsUdpSocket + Send + 'static> Stream for UdpStream<S>
impl<S: DnsUdpSocket + Send + 'static> Stream for UdpStream<S>
§type Item = Result<SerialMessage, Error>
type Item = Result<SerialMessage, Error>
Auto Trait Implementations§
impl<S> Freeze for UdpStream<S>where
S: Freeze,
impl<S> !RefUnwindSafe for UdpStream<S>
impl<S> Send for UdpStream<S>
impl<S> Sync for UdpStream<S>where
S: Sync,
impl<S> Unpin for UdpStream<S>where
S: Unpin,
impl<S> !UnwindSafe for UdpStream<S>
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