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AttachToLive

Trait AttachToLive 

Source
pub trait AttachToLive {
    // Required methods
    fn attach_native<'async_trait>(
        zombie_json_path: PathBuf,
    ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>;
    fn attach_k8s<'async_trait>(
        zombie_json_path: PathBuf,
    ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>;
    fn attach_docker<'async_trait>(
        zombie_json_path: PathBuf,
    ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>;
    fn attach_k8s_from_json<'async_trait>(
        zombie_json: Value,
    ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>;
}

Required Methods§

Source

fn attach_native<'async_trait>( zombie_json_path: PathBuf, ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>

Attaches to a running live network using the native, docker or k8s provider.

§Example:
let zombie_json_path = PathBuf::from("some/path/zombie.json");
let network = AttachToLiveNetwork::attach_native(zombie_json_path).await?;
Source

fn attach_k8s<'async_trait>( zombie_json_path: PathBuf, ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>

Source

fn attach_docker<'async_trait>( zombie_json_path: PathBuf, ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>

Source

fn attach_k8s_from_json<'async_trait>( zombie_json: Value, ) -> Pin<Box<dyn Future<Output = Result<Network<LocalFileSystem>, OrchestratorError>> + Send + 'async_trait>>

Attaches to a running live network using the k8s provider, from in-memory zombie.json content. Its local_base_dir is used as-is.

§Example:
let network = AttachToLiveNetwork::attach_k8s_from_json(zombie_json).await?;

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§