pub trait Mutate<AccountId>: Inspect<AccountId> + Unbalanced<AccountId> + Unbalanced<AccountId> {
// Provided methods
fn hold(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
) -> DispatchResult { ... }
fn release(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
precision: Precision,
) -> Result<Self::Balance, DispatchError> { ... }
fn burn_held(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
precision: Precision,
force: Fortitude,
) -> Result<Self::Balance, DispatchError> { ... }
fn burn_all_held(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
precision: Precision,
force: Fortitude,
) -> Result<Self::Balance, DispatchError> { ... }
fn transfer_on_hold(
asset: Self::AssetId,
reason: &Self::Reason,
source: &AccountId,
dest: &AccountId,
amount: Self::Balance,
precision: Precision,
mode: Restriction,
force: Fortitude,
) -> Result<Self::Balance, DispatchError> { ... }
fn transfer_and_hold(
asset: Self::AssetId,
reason: &Self::Reason,
source: &AccountId,
dest: &AccountId,
amount: Self::Balance,
precision: Precision,
expendability: Preservation,
force: Fortitude,
) -> Result<Self::Balance, DispatchError> { ... }
fn done_hold(
_asset: Self::AssetId,
_reason: &Self::Reason,
_who: &AccountId,
_amount: Self::Balance,
) { ... }
fn done_release(
_asset: Self::AssetId,
_reason: &Self::Reason,
_who: &AccountId,
_amount: Self::Balance,
) { ... }
fn done_burn_held(
_asset: Self::AssetId,
_reason: &Self::Reason,
_who: &AccountId,
_amount: Self::Balance,
) { ... }
fn done_transfer_on_hold(
_asset: Self::AssetId,
_reason: &Self::Reason,
_source: &AccountId,
_dest: &AccountId,
_amount: Self::Balance,
) { ... }
fn done_transfer_and_hold(
_asset: Self::AssetId,
_reason: &Self::Reason,
_source: &AccountId,
_dest: &AccountId,
_transferred: Self::Balance,
) { ... }
}
Expand description
Trait for mutating a fungible asset which can be placed on hold.
Provided Methods§
sourcefn hold(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
) -> DispatchResult
fn hold( asset: Self::AssetId, reason: &Self::Reason, who: &AccountId, amount: Self::Balance, ) -> DispatchResult
Hold some funds in an account. If a hold for reason
is already in place, then this
will increase it.
sourcefn release(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
precision: Precision,
) -> Result<Self::Balance, DispatchError>
fn release( asset: Self::AssetId, reason: &Self::Reason, who: &AccountId, amount: Self::Balance, precision: Precision, ) -> Result<Self::Balance, DispatchError>
Release up to amount
held funds in an account.
The actual amount released is returned with Ok
.
If precision
is BestEffort
, then the amount actually unreserved and returned as the
inner value of Ok
may be smaller than the amount
passed.
sourcefn burn_held(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
amount: Self::Balance,
precision: Precision,
force: Fortitude,
) -> Result<Self::Balance, DispatchError>
fn burn_held( asset: Self::AssetId, reason: &Self::Reason, who: &AccountId, amount: Self::Balance, precision: Precision, force: Fortitude, ) -> Result<Self::Balance, DispatchError>
Attempt to decrease the asset
balance of who
which is held for the given reason
by
amount
.
If precision
is true, then as much as possible is reduced, up to amount
, and the
amount of tokens reduced is returned. Otherwise, if the total amount can be reduced, then it
is and the amount returned, and if not, then nothing changes and Err
is returned.
If force
is Force
, then locks/freezes will be ignored. This should only be used when
conducting slashing or other activity which materially disadvantages the account holder
since it could provide a means of circumventing freezes.
sourcefn burn_all_held(
asset: Self::AssetId,
reason: &Self::Reason,
who: &AccountId,
precision: Precision,
force: Fortitude,
) -> Result<Self::Balance, DispatchError>
fn burn_all_held( asset: Self::AssetId, reason: &Self::Reason, who: &AccountId, precision: Precision, force: Fortitude, ) -> Result<Self::Balance, DispatchError>
Attempt to decrease the asset
balance of who
which is held for the given reason
to
zero.
If precision
is BestEffort
, then as much as possible is reduced, up to amount
, and the
amount of tokens reduced is returned. Otherwise, if the total amount can be reduced, then it
is and the amount returned, and if not, then nothing changes and Err
is returned.
If force
is Force
, then locks/freezes will be ignored. This should only be used when
conducting slashing or other activity which materially disadvantages the account holder
since it could provide a means of circumventing freezes.
sourcefn transfer_on_hold(
asset: Self::AssetId,
reason: &Self::Reason,
source: &AccountId,
dest: &AccountId,
amount: Self::Balance,
precision: Precision,
mode: Restriction,
force: Fortitude,
) -> Result<Self::Balance, DispatchError>
fn transfer_on_hold( asset: Self::AssetId, reason: &Self::Reason, source: &AccountId, dest: &AccountId, amount: Self::Balance, precision: Precision, mode: Restriction, force: Fortitude, ) -> Result<Self::Balance, DispatchError>
Transfer held funds into a destination account.
If mode
is OnHold
, then the destination account must already exist and the assets
transferred will still be on hold in the destination account. If not, then the destination
account need not already exist, but must be creatable.
If precision
is BestEffort
, then an amount less than amount
may be transferred without
error.
If force
is Force
, then other fund-locking mechanisms may be disregarded. It should be
left as Regular
in most circumstances, but when you want the same power as a slash
, it
may be Force
.
The actual amount transferred is returned, or Err
in the case of error and nothing is
changed.
sourcefn transfer_and_hold(
asset: Self::AssetId,
reason: &Self::Reason,
source: &AccountId,
dest: &AccountId,
amount: Self::Balance,
precision: Precision,
expendability: Preservation,
force: Fortitude,
) -> Result<Self::Balance, DispatchError>
fn transfer_and_hold( asset: Self::AssetId, reason: &Self::Reason, source: &AccountId, dest: &AccountId, amount: Self::Balance, precision: Precision, expendability: Preservation, force: Fortitude, ) -> Result<Self::Balance, DispatchError>
Transfer some amount
of free balance from source
to become owned by dest
but on hold
for reason
.
for reason
.
If precision
is BestEffort
, then an amount less than amount
may be transferred without
error.
source
must obey the requirements of keep_alive
.
If force
is Force
, then other fund-locking mechanisms may be disregarded. It should be
left as Regular
in most circumstances, but when you want the same power as a slash
, it
may be Force
.
The amount placed on hold is returned or Err
in the case of error and nothing is changed.
WARNING: This may return an error after a partial storage mutation. It should be used only
inside a transactional storage context and an Err
result must imply a storage rollback.