pub type PoolAssetsConfig = GenesisConfig<Runtime, Instance3>;

Aliased Type§

struct PoolAssetsConfig {
    pub assets: Vec<(u32, AccountId32, bool, u128)>,
    pub metadata: Vec<(u32, Vec<u8>, Vec<u8>, u8)>,
    pub accounts: Vec<(u32, AccountId32, u128)>,
    pub next_asset_id: Option<u32>,
}

Fields§

§assets: Vec<(u32, AccountId32, bool, u128)>

Genesis assets: id, owner, is_sufficient, min_balance

§metadata: Vec<(u32, Vec<u8>, Vec<u8>, u8)>

Genesis metadata: id, name, symbol, decimals

§accounts: Vec<(u32, AccountId32, u128)>

Genesis accounts: id, account_id, balance

§next_asset_id: Option<u32>

Genesis [NextAssetId].

Refer to the [NextAssetId] item for more information.

This does not enforce the asset ID for the assets within the genesis config. It sets the [NextAssetId] after they have been created.