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// This file is part of Substrate.
// Copyright (C) Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! # Assets Pallet
//!
//! A simple, secure module for dealing with sets of assets implementing
//! [`fungible`](frame_support::traits::fungible) traits, via [`fungibles`] traits.
//!
//! The pallet makes heavy use of concepts such as Holds and Freezes from the
//! [`frame_support::traits::fungible`] traits, therefore you should read and understand those docs
//! as a prerequisite to understanding this pallet.
//!
//! See the [`frame_tokens`] reference docs for more information about the place of the
//! Assets pallet in FRAME.
//!
//! ## Overview
//!
//! The Assets module provides functionality for asset management of fungible asset classes
//! with a fixed supply, including:
//!
//! * Asset Issuance (Minting)
//! * Asset Transferal
//! * Asset Freezing
//! * Asset Destruction (Burning)
//! * Delegated Asset Transfers ("Approval API")
//!
//! To use it in your runtime, you need to implement the assets [`Config`].
//!
//! The supported dispatchable functions are documented in the [`Call`] enum.
//!
//! ### Terminology
//!
//! * **Admin**: An account ID uniquely privileged to be able to unfreeze (thaw) an account and its
//! assets, as well as forcibly transfer a particular class of assets between arbitrary accounts
//! and reduce the balance of a particular class of assets of arbitrary accounts.
//! * **Asset issuance/minting**: The creation of a new asset, whose total supply will belong to the
//! account designated as the beneficiary of the asset. This is a privileged operation.
//! * **Asset transfer**: The reduction of the balance of an asset of one account with the
//! corresponding increase in the balance of another.
//! * **Asset destruction**: The process of reducing the balance of an asset of one account. This is
//! a privileged operation.
//! * **Fungible asset**: An asset whose units are interchangeable.
//! * **Issuer**: An account ID uniquely privileged to be able to mint a particular class of assets.
//! * **Freezer**: An account ID uniquely privileged to be able to freeze an account from
//! transferring a particular class of assets.
//! * **Freezing**: Removing the possibility of an unpermissioned transfer of an asset from a
//! particular account.
//! * **Non-fungible asset**: An asset for which each unit has unique characteristics.
//! * **Owner**: An account ID uniquely privileged to be able to destroy a particular asset class,
//! or to set the Issuer, Freezer or Admin of that asset class.
//! * **Approval**: The act of allowing an account the permission to transfer some balance of asset
//! from the approving account into some third-party destination account.
//! * **Sufficiency**: The idea of a minimum-balance of an asset being sufficient to allow the
//! account's existence on the system without requiring any other existential-deposit.
//!
//! ### Goals
//!
//! The assets system in Substrate is designed to make the following possible:
//!
//! * Issue new assets in a permissioned or permissionless way, if permissionless, then with a
//! deposit required.
//! * Allow accounts to be delegated the ability to transfer assets without otherwise existing
//! on-chain (*approvals*).
//! * Move assets between accounts.
//! * Update an asset class's total supply.
//! * Allow administrative activities by specially privileged accounts including freezing account
//! balances and minting/burning assets.
//!
//! ## Interface
//!
//! ### Permissionless Functions
//!
//! * `create`: Creates a new asset class, taking the required deposit.
//! * `transfer`: Transfer sender's assets to another account.
//! * `transfer_keep_alive`: Transfer sender's assets to another account, keeping the sender alive.
//! * `approve_transfer`: Create or increase an delegated transfer.
//! * `cancel_approval`: Rescind a previous approval.
//! * `transfer_approved`: Transfer third-party's assets to another account.
//! * `touch`: Create an asset account for non-provider assets. Caller must place a deposit.
//! * `refund`: Return the deposit (if any) of the caller's asset account or a consumer reference
//! (if any) of the caller's account.
//! * `refund_other`: Return the deposit (if any) of a specified asset account.
//!
//! ### Permissioned Functions
//!
//! * `force_create`: Creates a new asset class without taking any deposit.
//! * `force_set_metadata`: Set the metadata of an asset class.
//! * `force_clear_metadata`: Remove the metadata of an asset class.
//! * `force_asset_status`: Alter an asset class's attributes.
//! * `force_cancel_approval`: Rescind a previous approval.
//!
//! ### Privileged Functions
//!
//! * `destroy`: Destroys an entire asset class; called by the asset class's Owner.
//! * `mint`: Increases the asset balance of an account; called by the asset class's Issuer.
//! * `burn`: Decreases the asset balance of an account; called by the asset class's Admin.
//! * `force_transfer`: Transfers between arbitrary accounts; called by the asset class's Admin.
//! * `freeze`: Disallows further `transfer`s from an account; called by the asset class's Freezer.
//! * `thaw`: Allows further `transfer`s to and from an account; called by the asset class's Admin.
//! * `transfer_ownership`: Changes an asset class's Owner; called by the asset class's Owner.
//! * `set_team`: Changes an asset class's Admin, Freezer and Issuer; called by the asset class's
//! Owner.
//! * `set_metadata`: Set the metadata of an asset class; called by the asset class's Owner.
//! * `clear_metadata`: Remove the metadata of an asset class; called by the asset class's Owner.
//! * `touch_other`: Create an asset account for specified account. Caller must place a deposit;
//! called by the asset class's Freezer or Admin.
//! * `block`: Disallows further `transfer`s to and from an account; called by the asset class's
//! Freezer.
//!
//! Please refer to the [`Call`] enum and its associated variants for documentation on each
//! function.
//!
//! ### Public Functions
//! <!-- Original author of descriptions: @gavofyork -->
//!
//! * `balance` - Get the asset `id` balance of `who`.
//! * `total_supply` - Get the total supply of an asset `id`.
//!
//! Please refer to the [`Pallet`] struct for details on publicly available functions.
//!
//! ### Callbacks
//!
//! Using `CallbackHandle` associated type, user can configure custom callback functions which are
//! executed when new asset is created or an existing asset is destroyed.
//!
//! ## Related Modules
//!
//! * [`System`](../frame_system/index.html)
//! * [`Support`](../frame_support/index.html)
//!
//! [`frame_tokens`]: ../polkadot_sdk_docs/reference_docs/frame_tokens/index.html
// This recursion limit is needed because we have too many benchmarks and benchmarking will fail if
// we add more without this limit.
#![recursion_limit = "1024"]
// Ensure we're `no_std` when compiling for Wasm.
#![cfg_attr(not(feature = "std"), no_std)]
#[cfg(feature = "runtime-benchmarks")]
pub mod benchmarking;
pub mod migration;
#[cfg(test)]
pub mod mock;
#[cfg(test)]
mod tests;
pub mod weights;
mod extra_mutator;
pub use extra_mutator::*;
mod functions;
mod impl_fungibles;
mod impl_stored_map;
mod types;
pub use types::*;
extern crate alloc;
use scale_info::TypeInfo;
use sp_runtime::{
traits::{AtLeast32BitUnsigned, CheckedAdd, CheckedSub, Saturating, StaticLookup, Zero},
ArithmeticError, DispatchError, TokenError,
};
use alloc::vec::Vec;
use core::marker::PhantomData;
use frame_support::{
dispatch::DispatchResult,
ensure,
pallet_prelude::DispatchResultWithPostInfo,
storage::KeyPrefixIterator,
traits::{
tokens::{
fungibles, DepositConsequence, Fortitude,
Preservation::{Expendable, Preserve},
WithdrawConsequence,
},
BalanceStatus::Reserved,
Currency, EnsureOriginWithArg, Incrementable, ReservableCurrency, StoredMap,
},
};
use frame_system::Config as SystemConfig;
pub use pallet::*;
pub use weights::WeightInfo;
type AccountIdLookupOf<T> = <<T as frame_system::Config>::Lookup as StaticLookup>::Source;
const LOG_TARGET: &str = "runtime::assets";
/// Trait with callbacks that are executed after successful asset creation or destruction.
pub trait AssetsCallback<AssetId, AccountId> {
/// Indicates that asset with `id` was successfully created by the `owner`
fn created(_id: &AssetId, _owner: &AccountId) -> Result<(), ()> {
Ok(())
}
/// Indicates that asset with `id` has just been destroyed
fn destroyed(_id: &AssetId) -> Result<(), ()> {
Ok(())
}
}
#[impl_trait_for_tuples::impl_for_tuples(10)]
impl<AssetId, AccountId> AssetsCallback<AssetId, AccountId> for Tuple {
fn created(id: &AssetId, owner: &AccountId) -> Result<(), ()> {
for_tuples!( #( Tuple::created(id, owner)?; )* );
Ok(())
}
fn destroyed(id: &AssetId) -> Result<(), ()> {
for_tuples!( #( Tuple::destroyed(id)?; )* );
Ok(())
}
}
/// Auto-increment the [`NextAssetId`] when an asset is created.
///
/// This has not effect if the [`NextAssetId`] value is not present.
pub struct AutoIncAssetId<T, I = ()>(PhantomData<(T, I)>);
impl<T: Config<I>, I> AssetsCallback<T::AssetId, T::AccountId> for AutoIncAssetId<T, I>
where
T::AssetId: Incrementable,
{
fn created(_: &T::AssetId, _: &T::AccountId) -> Result<(), ()> {
let Some(next_id) = NextAssetId::<T, I>::get() else {
// Auto increment for the asset id is not enabled.
return Ok(());
};
let next_id = next_id.increment().ok_or(())?;
NextAssetId::<T, I>::put(next_id);
Ok(())
}
}
#[frame_support::pallet]
pub mod pallet {
use super::*;
use frame_support::{
pallet_prelude::*,
traits::{AccountTouch, ContainsPair},
};
use frame_system::pallet_prelude::*;
/// The in-code storage version.
const STORAGE_VERSION: StorageVersion = StorageVersion::new(1);
#[pallet::pallet]
#[pallet::storage_version(STORAGE_VERSION)]
pub struct Pallet<T, I = ()>(_);
#[cfg(feature = "runtime-benchmarks")]
pub trait BenchmarkHelper<AssetIdParameter> {
fn create_asset_id_parameter(id: u32) -> AssetIdParameter;
}
#[cfg(feature = "runtime-benchmarks")]
impl<AssetIdParameter: From<u32>> BenchmarkHelper<AssetIdParameter> for () {
fn create_asset_id_parameter(id: u32) -> AssetIdParameter {
id.into()
}
}
/// Default implementations of [`DefaultConfig`], which can be used to implement [`Config`].
pub mod config_preludes {
use super::*;
use frame_support::derive_impl;
pub struct TestDefaultConfig;
#[derive_impl(frame_system::config_preludes::TestDefaultConfig, no_aggregated_types)]
impl frame_system::DefaultConfig for TestDefaultConfig {}
#[frame_support::register_default_impl(TestDefaultConfig)]
impl DefaultConfig for TestDefaultConfig {
#[inject_runtime_type]
type RuntimeEvent = ();
type Balance = u64;
type RemoveItemsLimit = ConstU32<5>;
type AssetId = u32;
type AssetIdParameter = u32;
type AssetDeposit = ConstUint<1>;
type AssetAccountDeposit = ConstUint<10>;
type MetadataDepositBase = ConstUint<1>;
type MetadataDepositPerByte = ConstUint<1>;
type ApprovalDeposit = ConstUint<1>;
type StringLimit = ConstU32<50>;
type Extra = ();
type CallbackHandle = ();
type WeightInfo = ();
#[cfg(feature = "runtime-benchmarks")]
type BenchmarkHelper = ();
}
}
#[pallet::config(with_default)]
/// The module configuration trait.
pub trait Config<I: 'static = ()>: frame_system::Config {
/// The overarching event type.
#[pallet::no_default_bounds]
type RuntimeEvent: From<Event<Self, I>>
+ IsType<<Self as frame_system::Config>::RuntimeEvent>;
/// The units in which we record balances.
type Balance: Member
+ Parameter
+ AtLeast32BitUnsigned
+ Default
+ Copy
+ MaybeSerializeDeserialize
+ MaxEncodedLen
+ TypeInfo;
/// Max number of items to destroy per `destroy_accounts` and `destroy_approvals` call.
///
/// Must be configured to result in a weight that makes each call fit in a block.
#[pallet::constant]
type RemoveItemsLimit: Get<u32>;
/// Identifier for the class of asset.
type AssetId: Member + Parameter + Clone + MaybeSerializeDeserialize + MaxEncodedLen;
/// Wrapper around `Self::AssetId` to use in dispatchable call signatures. Allows the use
/// of compact encoding in instances of the pallet, which will prevent breaking changes
/// resulting from the removal of `HasCompact` from `Self::AssetId`.
///
/// This type includes the `From<Self::AssetId>` bound, since tightly coupled pallets may
/// want to convert an `AssetId` into a parameter for calling dispatchable functions
/// directly.
type AssetIdParameter: Parameter + From<Self::AssetId> + Into<Self::AssetId> + MaxEncodedLen;
/// The currency mechanism.
#[pallet::no_default]
type Currency: ReservableCurrency<Self::AccountId>;
/// Standard asset class creation is only allowed if the origin attempting it and the
/// asset class are in this set.
#[pallet::no_default]
type CreateOrigin: EnsureOriginWithArg<
Self::RuntimeOrigin,
Self::AssetId,
Success = Self::AccountId,
>;
/// The origin which may forcibly create or destroy an asset or otherwise alter privileged
/// attributes.
#[pallet::no_default]
type ForceOrigin: EnsureOrigin<Self::RuntimeOrigin>;
/// The basic amount of funds that must be reserved for an asset.
#[pallet::constant]
#[pallet::no_default_bounds]
type AssetDeposit: Get<DepositBalanceOf<Self, I>>;
/// The amount of funds that must be reserved for a non-provider asset account to be
/// maintained.
#[pallet::constant]
#[pallet::no_default_bounds]
type AssetAccountDeposit: Get<DepositBalanceOf<Self, I>>;
/// The basic amount of funds that must be reserved when adding metadata to your asset.
#[pallet::constant]
#[pallet::no_default_bounds]
type MetadataDepositBase: Get<DepositBalanceOf<Self, I>>;
/// The additional funds that must be reserved for the number of bytes you store in your
/// metadata.
#[pallet::constant]
#[pallet::no_default_bounds]
type MetadataDepositPerByte: Get<DepositBalanceOf<Self, I>>;
/// The amount of funds that must be reserved when creating a new approval.
#[pallet::constant]
#[pallet::no_default_bounds]
type ApprovalDeposit: Get<DepositBalanceOf<Self, I>>;
/// The maximum length of a name or symbol stored on-chain.
#[pallet::constant]
type StringLimit: Get<u32>;
/// A hook to allow a per-asset, per-account minimum balance to be enforced. This must be
/// respected in all permissionless operations.
#[pallet::no_default]
type Freezer: FrozenBalance<Self::AssetId, Self::AccountId, Self::Balance>;
/// Additional data to be stored with an account's asset balance.
type Extra: Member + Parameter + Default + MaxEncodedLen;
/// Callback methods for asset state change (e.g. asset created or destroyed)
///
/// Types implementing the [`AssetsCallback`] can be chained when listed together as a
/// tuple.
/// The [`AutoIncAssetId`] callback, in conjunction with the [`NextAssetId`], can be
/// used to set up auto-incrementing asset IDs for this collection.
type CallbackHandle: AssetsCallback<Self::AssetId, Self::AccountId>;
/// Weight information for extrinsics in this pallet.
type WeightInfo: WeightInfo;
/// Helper trait for benchmarks.
#[cfg(feature = "runtime-benchmarks")]
type BenchmarkHelper: BenchmarkHelper<Self::AssetIdParameter>;
}
#[pallet::storage]
/// Details of an asset.
pub(super) type Asset<T: Config<I>, I: 'static = ()> = StorageMap<
_,
Blake2_128Concat,
T::AssetId,
AssetDetails<T::Balance, T::AccountId, DepositBalanceOf<T, I>>,
>;
#[pallet::storage]
/// The holdings of a specific account for a specific asset.
pub(super) type Account<T: Config<I>, I: 'static = ()> = StorageDoubleMap<
_,
Blake2_128Concat,
T::AssetId,
Blake2_128Concat,
T::AccountId,
AssetAccountOf<T, I>,
>;
#[pallet::storage]
/// Approved balance transfers. First balance is the amount approved for transfer. Second
/// is the amount of `T::Currency` reserved for storing this.
/// First key is the asset ID, second key is the owner and third key is the delegate.
pub(super) type Approvals<T: Config<I>, I: 'static = ()> = StorageNMap<
_,
(
NMapKey<Blake2_128Concat, T::AssetId>,
NMapKey<Blake2_128Concat, T::AccountId>, // owner
NMapKey<Blake2_128Concat, T::AccountId>, // delegate
),
Approval<T::Balance, DepositBalanceOf<T, I>>,
>;
#[pallet::storage]
/// Metadata of an asset.
pub(super) type Metadata<T: Config<I>, I: 'static = ()> = StorageMap<
_,
Blake2_128Concat,
T::AssetId,
AssetMetadata<DepositBalanceOf<T, I>, BoundedVec<u8, T::StringLimit>>,
ValueQuery,
>;
/// The asset ID enforced for the next asset creation, if any present. Otherwise, this storage
/// item has no effect.
///
/// This can be useful for setting up constraints for IDs of the new assets. For example, by
/// providing an initial [`NextAssetId`] and using the [`crate::AutoIncAssetId`] callback, an
/// auto-increment model can be applied to all new asset IDs.
///
/// The initial next asset ID can be set using the [`GenesisConfig`] or the
/// [SetNextAssetId](`migration::next_asset_id::SetNextAssetId`) migration.
#[pallet::storage]
pub type NextAssetId<T: Config<I>, I: 'static = ()> = StorageValue<_, T::AssetId, OptionQuery>;
#[pallet::genesis_config]
#[derive(frame_support::DefaultNoBound)]
pub struct GenesisConfig<T: Config<I>, I: 'static = ()> {
/// Genesis assets: id, owner, is_sufficient, min_balance
pub assets: Vec<(T::AssetId, T::AccountId, bool, T::Balance)>,
/// Genesis metadata: id, name, symbol, decimals
pub metadata: Vec<(T::AssetId, Vec<u8>, Vec<u8>, u8)>,
/// Genesis accounts: id, account_id, balance
pub accounts: Vec<(T::AssetId, T::AccountId, T::Balance)>,
/// Genesis [`NextAssetId`].
///
/// Refer to the [`NextAssetId`] item for more information.
///
/// This does not enforce the asset ID for the [assets](`GenesisConfig::assets`) within the
/// genesis config. It sets the [`NextAssetId`] after they have been created.
pub next_asset_id: Option<T::AssetId>,
}
#[pallet::genesis_build]
impl<T: Config<I>, I: 'static> BuildGenesisConfig for GenesisConfig<T, I> {
fn build(&self) {
for (id, owner, is_sufficient, min_balance) in &self.assets {
assert!(!Asset::<T, I>::contains_key(id), "Asset id already in use");
assert!(!min_balance.is_zero(), "Min balance should not be zero");
Asset::<T, I>::insert(
id,
AssetDetails {
owner: owner.clone(),
issuer: owner.clone(),
admin: owner.clone(),
freezer: owner.clone(),
supply: Zero::zero(),
deposit: Zero::zero(),
min_balance: *min_balance,
is_sufficient: *is_sufficient,
accounts: 0,
sufficients: 0,
approvals: 0,
status: AssetStatus::Live,
},
);
}
for (id, name, symbol, decimals) in &self.metadata {
assert!(Asset::<T, I>::contains_key(id), "Asset does not exist");
let bounded_name: BoundedVec<u8, T::StringLimit> =
name.clone().try_into().expect("asset name is too long");
let bounded_symbol: BoundedVec<u8, T::StringLimit> =
symbol.clone().try_into().expect("asset symbol is too long");
let metadata = AssetMetadata {
deposit: Zero::zero(),
name: bounded_name,
symbol: bounded_symbol,
decimals: *decimals,
is_frozen: false,
};
Metadata::<T, I>::insert(id, metadata);
}
for (id, account_id, amount) in &self.accounts {
let result = <Pallet<T, I>>::increase_balance(
id.clone(),
account_id,
*amount,
|details| -> DispatchResult {
debug_assert!(
details.supply.checked_add(&amount).is_some(),
"checked in prep; qed"
);
details.supply = details.supply.saturating_add(*amount);
Ok(())
},
);
assert!(result.is_ok());
}
if let Some(next_asset_id) = &self.next_asset_id {
NextAssetId::<T, I>::put(next_asset_id);
}
}
}
#[pallet::event]
#[pallet::generate_deposit(pub(super) fn deposit_event)]
pub enum Event<T: Config<I>, I: 'static = ()> {
/// Some asset class was created.
Created { asset_id: T::AssetId, creator: T::AccountId, owner: T::AccountId },
/// Some assets were issued.
Issued { asset_id: T::AssetId, owner: T::AccountId, amount: T::Balance },
/// Some assets were transferred.
Transferred {
asset_id: T::AssetId,
from: T::AccountId,
to: T::AccountId,
amount: T::Balance,
},
/// Some assets were destroyed.
Burned { asset_id: T::AssetId, owner: T::AccountId, balance: T::Balance },
/// The management team changed.
TeamChanged {
asset_id: T::AssetId,
issuer: T::AccountId,
admin: T::AccountId,
freezer: T::AccountId,
},
/// The owner changed.
OwnerChanged { asset_id: T::AssetId, owner: T::AccountId },
/// Some account `who` was frozen.
Frozen { asset_id: T::AssetId, who: T::AccountId },
/// Some account `who` was thawed.
Thawed { asset_id: T::AssetId, who: T::AccountId },
/// Some asset `asset_id` was frozen.
AssetFrozen { asset_id: T::AssetId },
/// Some asset `asset_id` was thawed.
AssetThawed { asset_id: T::AssetId },
/// Accounts were destroyed for given asset.
AccountsDestroyed { asset_id: T::AssetId, accounts_destroyed: u32, accounts_remaining: u32 },
/// Approvals were destroyed for given asset.
ApprovalsDestroyed {
asset_id: T::AssetId,
approvals_destroyed: u32,
approvals_remaining: u32,
},
/// An asset class is in the process of being destroyed.
DestructionStarted { asset_id: T::AssetId },
/// An asset class was destroyed.
Destroyed { asset_id: T::AssetId },
/// Some asset class was force-created.
ForceCreated { asset_id: T::AssetId, owner: T::AccountId },
/// New metadata has been set for an asset.
MetadataSet {
asset_id: T::AssetId,
name: Vec<u8>,
symbol: Vec<u8>,
decimals: u8,
is_frozen: bool,
},
/// Metadata has been cleared for an asset.
MetadataCleared { asset_id: T::AssetId },
/// (Additional) funds have been approved for transfer to a destination account.
ApprovedTransfer {
asset_id: T::AssetId,
source: T::AccountId,
delegate: T::AccountId,
amount: T::Balance,
},
/// An approval for account `delegate` was cancelled by `owner`.
ApprovalCancelled { asset_id: T::AssetId, owner: T::AccountId, delegate: T::AccountId },
/// An `amount` was transferred in its entirety from `owner` to `destination` by
/// the approved `delegate`.
TransferredApproved {
asset_id: T::AssetId,
owner: T::AccountId,
delegate: T::AccountId,
destination: T::AccountId,
amount: T::Balance,
},
/// An asset has had its attributes changed by the `Force` origin.
AssetStatusChanged { asset_id: T::AssetId },
/// The min_balance of an asset has been updated by the asset owner.
AssetMinBalanceChanged { asset_id: T::AssetId, new_min_balance: T::Balance },
/// Some account `who` was created with a deposit from `depositor`.
Touched { asset_id: T::AssetId, who: T::AccountId, depositor: T::AccountId },
/// Some account `who` was blocked.
Blocked { asset_id: T::AssetId, who: T::AccountId },
/// Some assets were deposited (e.g. for transaction fees).
Deposited { asset_id: T::AssetId, who: T::AccountId, amount: T::Balance },
/// Some assets were withdrawn from the account (e.g. for transaction fees).
Withdrawn { asset_id: T::AssetId, who: T::AccountId, amount: T::Balance },
}
#[pallet::error]
pub enum Error<T, I = ()> {
/// Account balance must be greater than or equal to the transfer amount.
BalanceLow,
/// The account to alter does not exist.
NoAccount,
/// The signing account has no permission to do the operation.
NoPermission,
/// The given asset ID is unknown.
Unknown,
/// The origin account is frozen.
Frozen,
/// The asset ID is already taken.
InUse,
/// Invalid witness data given.
BadWitness,
/// Minimum balance should be non-zero.
MinBalanceZero,
/// Unable to increment the consumer reference counters on the account. Either no provider
/// reference exists to allow a non-zero balance of a non-self-sufficient asset, or one
/// fewer then the maximum number of consumers has been reached.
UnavailableConsumer,
/// Invalid metadata given.
BadMetadata,
/// No approval exists that would allow the transfer.
Unapproved,
/// The source account would not survive the transfer and it needs to stay alive.
WouldDie,
/// The asset-account already exists.
AlreadyExists,
/// The asset-account doesn't have an associated deposit.
NoDeposit,
/// The operation would result in funds being burned.
WouldBurn,
/// The asset is a live asset and is actively being used. Usually emit for operations such
/// as `start_destroy` which require the asset to be in a destroying state.
LiveAsset,
/// The asset is not live, and likely being destroyed.
AssetNotLive,
/// The asset status is not the expected status.
IncorrectStatus,
/// The asset should be frozen before the given operation.
NotFrozen,
/// Callback action resulted in error
CallbackFailed,
/// The asset ID must be equal to the [`NextAssetId`].
BadAssetId,
}
#[pallet::call(weight(<T as Config<I>>::WeightInfo))]
impl<T: Config<I>, I: 'static> Pallet<T, I> {
/// Issue a new class of fungible assets from a public origin.
///
/// This new asset class has no assets initially and its owner is the origin.
///
/// The origin must conform to the configured `CreateOrigin` and have sufficient funds free.
///
/// Funds of sender are reserved by `AssetDeposit`.
///
/// Parameters:
/// - `id`: The identifier of the new asset. This must not be currently in use to identify
/// an existing asset. If [`NextAssetId`] is set, then this must be equal to it.
/// - `admin`: The admin of this class of assets. The admin is the initial address of each
/// member of the asset class's admin team.
/// - `min_balance`: The minimum balance of this new asset that any single account must
/// have. If an account's balance is reduced below this, then it collapses to zero.
///
/// Emits `Created` event when successful.
///
/// Weight: `O(1)`
#[pallet::call_index(0)]
pub fn create(
origin: OriginFor<T>,
id: T::AssetIdParameter,
admin: AccountIdLookupOf<T>,
min_balance: T::Balance,
) -> DispatchResult {
let id: T::AssetId = id.into();
let owner = T::CreateOrigin::ensure_origin(origin, &id)?;
let admin = T::Lookup::lookup(admin)?;
ensure!(!Asset::<T, I>::contains_key(&id), Error::<T, I>::InUse);
ensure!(!min_balance.is_zero(), Error::<T, I>::MinBalanceZero);
if let Some(next_id) = NextAssetId::<T, I>::get() {
ensure!(id == next_id, Error::<T, I>::BadAssetId);
}
let deposit = T::AssetDeposit::get();
T::Currency::reserve(&owner, deposit)?;
Asset::<T, I>::insert(
id.clone(),
AssetDetails {
owner: owner.clone(),
issuer: admin.clone(),
admin: admin.clone(),
freezer: admin.clone(),
supply: Zero::zero(),
deposit,
min_balance,
is_sufficient: false,
accounts: 0,
sufficients: 0,
approvals: 0,
status: AssetStatus::Live,
},
);
ensure!(T::CallbackHandle::created(&id, &owner).is_ok(), Error::<T, I>::CallbackFailed);
Self::deposit_event(Event::Created {
asset_id: id,
creator: owner.clone(),
owner: admin,
});
Ok(())
}
/// Issue a new class of fungible assets from a privileged origin.
///
/// This new asset class has no assets initially.
///
/// The origin must conform to `ForceOrigin`.
///
/// Unlike `create`, no funds are reserved.
///
/// - `id`: The identifier of the new asset. This must not be currently in use to identify
/// an existing asset. If [`NextAssetId`] is set, then this must be equal to it.
/// - `owner`: The owner of this class of assets. The owner has full superuser permissions
/// over this asset, but may later change and configure the permissions using
/// `transfer_ownership` and `set_team`.
/// - `min_balance`: The minimum balance of this new asset that any single account must
/// have. If an account's balance is reduced below this, then it collapses to zero.
///
/// Emits `ForceCreated` event when successful.
///
/// Weight: `O(1)`
#[pallet::call_index(1)]
pub fn force_create(
origin: OriginFor<T>,
id: T::AssetIdParameter,
owner: AccountIdLookupOf<T>,
is_sufficient: bool,
#[pallet::compact] min_balance: T::Balance,
) -> DispatchResult {
T::ForceOrigin::ensure_origin(origin)?;
let owner = T::Lookup::lookup(owner)?;
let id: T::AssetId = id.into();
Self::do_force_create(id, owner, is_sufficient, min_balance)
}
/// Start the process of destroying a fungible asset class.
///
/// `start_destroy` is the first in a series of extrinsics that should be called, to allow
/// destruction of an asset class.
///
/// The origin must conform to `ForceOrigin` or must be `Signed` by the asset's `owner`.
///
/// - `id`: The identifier of the asset to be destroyed. This must identify an existing
/// asset.
#[pallet::call_index(2)]
pub fn start_destroy(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let maybe_check_owner = match T::ForceOrigin::try_origin(origin) {
Ok(_) => None,
Err(origin) => Some(ensure_signed(origin)?),
};
let id: T::AssetId = id.into();
Self::do_start_destroy(id, maybe_check_owner)
}
/// Destroy all accounts associated with a given asset.
///
/// `destroy_accounts` should only be called after `start_destroy` has been called, and the
/// asset is in a `Destroying` state.
///
/// Due to weight restrictions, this function may need to be called multiple times to fully
/// destroy all accounts. It will destroy `RemoveItemsLimit` accounts at a time.
///
/// - `id`: The identifier of the asset to be destroyed. This must identify an existing
/// asset.
///
/// Each call emits the `Event::DestroyedAccounts` event.
#[pallet::call_index(3)]
#[pallet::weight(T::WeightInfo::destroy_accounts(T::RemoveItemsLimit::get()))]
pub fn destroy_accounts(
origin: OriginFor<T>,
id: T::AssetIdParameter,
) -> DispatchResultWithPostInfo {
let _ = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let removed_accounts = Self::do_destroy_accounts(id, T::RemoveItemsLimit::get())?;
Ok(Some(T::WeightInfo::destroy_accounts(removed_accounts)).into())
}
/// Destroy all approvals associated with a given asset up to the max (T::RemoveItemsLimit).
///
/// `destroy_approvals` should only be called after `start_destroy` has been called, and the
/// asset is in a `Destroying` state.
///
/// Due to weight restrictions, this function may need to be called multiple times to fully
/// destroy all approvals. It will destroy `RemoveItemsLimit` approvals at a time.
///
/// - `id`: The identifier of the asset to be destroyed. This must identify an existing
/// asset.
///
/// Each call emits the `Event::DestroyedApprovals` event.
#[pallet::call_index(4)]
#[pallet::weight(T::WeightInfo::destroy_approvals(T::RemoveItemsLimit::get()))]
pub fn destroy_approvals(
origin: OriginFor<T>,
id: T::AssetIdParameter,
) -> DispatchResultWithPostInfo {
let _ = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let removed_approvals = Self::do_destroy_approvals(id, T::RemoveItemsLimit::get())?;
Ok(Some(T::WeightInfo::destroy_approvals(removed_approvals)).into())
}
/// Complete destroying asset and unreserve currency.
///
/// `finish_destroy` should only be called after `start_destroy` has been called, and the
/// asset is in a `Destroying` state. All accounts or approvals should be destroyed before
/// hand.
///
/// - `id`: The identifier of the asset to be destroyed. This must identify an existing
/// asset.
///
/// Each successful call emits the `Event::Destroyed` event.
#[pallet::call_index(5)]
pub fn finish_destroy(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let _ = ensure_signed(origin)?;
let id: T::AssetId = id.into();
Self::do_finish_destroy(id)
}
/// Mint assets of a particular class.
///
/// The origin must be Signed and the sender must be the Issuer of the asset `id`.
///
/// - `id`: The identifier of the asset to have some amount minted.
/// - `beneficiary`: The account to be credited with the minted assets.
/// - `amount`: The amount of the asset to be minted.
///
/// Emits `Issued` event when successful.
///
/// Weight: `O(1)`
/// Modes: Pre-existing balance of `beneficiary`; Account pre-existence of `beneficiary`.
#[pallet::call_index(6)]
pub fn mint(
origin: OriginFor<T>,
id: T::AssetIdParameter,
beneficiary: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let beneficiary = T::Lookup::lookup(beneficiary)?;
let id: T::AssetId = id.into();
Self::do_mint(id, &beneficiary, amount, Some(origin))?;
Ok(())
}
/// Reduce the balance of `who` by as much as possible up to `amount` assets of `id`.
///
/// Origin must be Signed and the sender should be the Manager of the asset `id`.
///
/// Bails with `NoAccount` if the `who` is already dead.
///
/// - `id`: The identifier of the asset to have some amount burned.
/// - `who`: The account to be debited from.
/// - `amount`: The maximum amount by which `who`'s balance should be reduced.
///
/// Emits `Burned` with the actual amount burned. If this takes the balance to below the
/// minimum for the asset, then the amount burned is increased to take it to zero.
///
/// Weight: `O(1)`
/// Modes: Post-existence of `who`; Pre & post Zombie-status of `who`.
#[pallet::call_index(7)]
pub fn burn(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let who = T::Lookup::lookup(who)?;
let id: T::AssetId = id.into();
let f = DebitFlags { keep_alive: false, best_effort: true };
let _ = Self::do_burn(id, &who, amount, Some(origin), f)?;
Ok(())
}
/// Move some assets from the sender account to another.
///
/// Origin must be Signed.
///
/// - `id`: The identifier of the asset to have some amount transferred.
/// - `target`: The account to be credited.
/// - `amount`: The amount by which the sender's balance of assets should be reduced and
/// `target`'s balance increased. The amount actually transferred may be slightly greater in
/// the case that the transfer would otherwise take the sender balance above zero but below
/// the minimum balance. Must be greater than zero.
///
/// Emits `Transferred` with the actual amount transferred. If this takes the source balance
/// to below the minimum for the asset, then the amount transferred is increased to take it
/// to zero.
///
/// Weight: `O(1)`
/// Modes: Pre-existence of `target`; Post-existence of sender; Account pre-existence of
/// `target`.
#[pallet::call_index(8)]
pub fn transfer(
origin: OriginFor<T>,
id: T::AssetIdParameter,
target: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let dest = T::Lookup::lookup(target)?;
let id: T::AssetId = id.into();
let f = TransferFlags { keep_alive: false, best_effort: false, burn_dust: false };
Self::do_transfer(id, &origin, &dest, amount, None, f).map(|_| ())
}
/// Move some assets from the sender account to another, keeping the sender account alive.
///
/// Origin must be Signed.
///
/// - `id`: The identifier of the asset to have some amount transferred.
/// - `target`: The account to be credited.
/// - `amount`: The amount by which the sender's balance of assets should be reduced and
/// `target`'s balance increased. The amount actually transferred may be slightly greater in
/// the case that the transfer would otherwise take the sender balance above zero but below
/// the minimum balance. Must be greater than zero.
///
/// Emits `Transferred` with the actual amount transferred. If this takes the source balance
/// to below the minimum for the asset, then the amount transferred is increased to take it
/// to zero.
///
/// Weight: `O(1)`
/// Modes: Pre-existence of `target`; Post-existence of sender; Account pre-existence of
/// `target`.
#[pallet::call_index(9)]
pub fn transfer_keep_alive(
origin: OriginFor<T>,
id: T::AssetIdParameter,
target: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let source = ensure_signed(origin)?;
let dest = T::Lookup::lookup(target)?;
let id: T::AssetId = id.into();
let f = TransferFlags { keep_alive: true, best_effort: false, burn_dust: false };
Self::do_transfer(id, &source, &dest, amount, None, f).map(|_| ())
}
/// Move some assets from one account to another.
///
/// Origin must be Signed and the sender should be the Admin of the asset `id`.
///
/// - `id`: The identifier of the asset to have some amount transferred.
/// - `source`: The account to be debited.
/// - `dest`: The account to be credited.
/// - `amount`: The amount by which the `source`'s balance of assets should be reduced and
/// `dest`'s balance increased. The amount actually transferred may be slightly greater in
/// the case that the transfer would otherwise take the `source` balance above zero but
/// below the minimum balance. Must be greater than zero.
///
/// Emits `Transferred` with the actual amount transferred. If this takes the source balance
/// to below the minimum for the asset, then the amount transferred is increased to take it
/// to zero.
///
/// Weight: `O(1)`
/// Modes: Pre-existence of `dest`; Post-existence of `source`; Account pre-existence of
/// `dest`.
#[pallet::call_index(10)]
pub fn force_transfer(
origin: OriginFor<T>,
id: T::AssetIdParameter,
source: AccountIdLookupOf<T>,
dest: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let source = T::Lookup::lookup(source)?;
let dest = T::Lookup::lookup(dest)?;
let id: T::AssetId = id.into();
let f = TransferFlags { keep_alive: false, best_effort: false, burn_dust: false };
Self::do_transfer(id, &source, &dest, amount, Some(origin), f).map(|_| ())
}
/// Disallow further unprivileged transfers of an asset `id` from an account `who`. `who`
/// must already exist as an entry in `Account`s of the asset. If you want to freeze an
/// account that does not have an entry, use `touch_other` first.
///
/// Origin must be Signed and the sender should be the Freezer of the asset `id`.
///
/// - `id`: The identifier of the asset to be frozen.
/// - `who`: The account to be frozen.
///
/// Emits `Frozen`.
///
/// Weight: `O(1)`
#[pallet::call_index(11)]
pub fn freeze(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(
d.status == AssetStatus::Live || d.status == AssetStatus::Frozen,
Error::<T, I>::IncorrectStatus
);
ensure!(origin == d.freezer, Error::<T, I>::NoPermission);
let who = T::Lookup::lookup(who)?;
Account::<T, I>::try_mutate(&id, &who, |maybe_account| -> DispatchResult {
maybe_account.as_mut().ok_or(Error::<T, I>::NoAccount)?.status =
AccountStatus::Frozen;
Ok(())
})?;
Self::deposit_event(Event::<T, I>::Frozen { asset_id: id, who });
Ok(())
}
/// Allow unprivileged transfers to and from an account again.
///
/// Origin must be Signed and the sender should be the Admin of the asset `id`.
///
/// - `id`: The identifier of the asset to be frozen.
/// - `who`: The account to be unfrozen.
///
/// Emits `Thawed`.
///
/// Weight: `O(1)`
#[pallet::call_index(12)]
pub fn thaw(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let details = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(
details.status == AssetStatus::Live || details.status == AssetStatus::Frozen,
Error::<T, I>::IncorrectStatus
);
ensure!(origin == details.admin, Error::<T, I>::NoPermission);
let who = T::Lookup::lookup(who)?;
Account::<T, I>::try_mutate(&id, &who, |maybe_account| -> DispatchResult {
maybe_account.as_mut().ok_or(Error::<T, I>::NoAccount)?.status =
AccountStatus::Liquid;
Ok(())
})?;
Self::deposit_event(Event::<T, I>::Thawed { asset_id: id, who });
Ok(())
}
/// Disallow further unprivileged transfers for the asset class.
///
/// Origin must be Signed and the sender should be the Freezer of the asset `id`.
///
/// - `id`: The identifier of the asset to be frozen.
///
/// Emits `Frozen`.
///
/// Weight: `O(1)`
#[pallet::call_index(13)]
pub fn freeze_asset(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
Asset::<T, I>::try_mutate(id.clone(), |maybe_details| {
let d = maybe_details.as_mut().ok_or(Error::<T, I>::Unknown)?;
ensure!(d.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
ensure!(origin == d.freezer, Error::<T, I>::NoPermission);
d.status = AssetStatus::Frozen;
Self::deposit_event(Event::<T, I>::AssetFrozen { asset_id: id });
Ok(())
})
}
/// Allow unprivileged transfers for the asset again.
///
/// Origin must be Signed and the sender should be the Admin of the asset `id`.
///
/// - `id`: The identifier of the asset to be thawed.
///
/// Emits `Thawed`.
///
/// Weight: `O(1)`
#[pallet::call_index(14)]
pub fn thaw_asset(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
Asset::<T, I>::try_mutate(id.clone(), |maybe_details| {
let d = maybe_details.as_mut().ok_or(Error::<T, I>::Unknown)?;
ensure!(origin == d.admin, Error::<T, I>::NoPermission);
ensure!(d.status == AssetStatus::Frozen, Error::<T, I>::NotFrozen);
d.status = AssetStatus::Live;
Self::deposit_event(Event::<T, I>::AssetThawed { asset_id: id });
Ok(())
})
}
/// Change the Owner of an asset.
///
/// Origin must be Signed and the sender should be the Owner of the asset `id`.
///
/// - `id`: The identifier of the asset.
/// - `owner`: The new Owner of this asset.
///
/// Emits `OwnerChanged`.
///
/// Weight: `O(1)`
#[pallet::call_index(15)]
pub fn transfer_ownership(
origin: OriginFor<T>,
id: T::AssetIdParameter,
owner: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let owner = T::Lookup::lookup(owner)?;
let id: T::AssetId = id.into();
Asset::<T, I>::try_mutate(id.clone(), |maybe_details| {
let details = maybe_details.as_mut().ok_or(Error::<T, I>::Unknown)?;
ensure!(details.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
ensure!(origin == details.owner, Error::<T, I>::NoPermission);
if details.owner == owner {
return Ok(())
}
let metadata_deposit = Metadata::<T, I>::get(&id).deposit;
let deposit = details.deposit + metadata_deposit;
// Move the deposit to the new owner.
T::Currency::repatriate_reserved(&details.owner, &owner, deposit, Reserved)?;
details.owner = owner.clone();
Self::deposit_event(Event::OwnerChanged { asset_id: id, owner });
Ok(())
})
}
/// Change the Issuer, Admin and Freezer of an asset.
///
/// Origin must be Signed and the sender should be the Owner of the asset `id`.
///
/// - `id`: The identifier of the asset to be frozen.
/// - `issuer`: The new Issuer of this asset.
/// - `admin`: The new Admin of this asset.
/// - `freezer`: The new Freezer of this asset.
///
/// Emits `TeamChanged`.
///
/// Weight: `O(1)`
#[pallet::call_index(16)]
pub fn set_team(
origin: OriginFor<T>,
id: T::AssetIdParameter,
issuer: AccountIdLookupOf<T>,
admin: AccountIdLookupOf<T>,
freezer: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let issuer = T::Lookup::lookup(issuer)?;
let admin = T::Lookup::lookup(admin)?;
let freezer = T::Lookup::lookup(freezer)?;
let id: T::AssetId = id.into();
Asset::<T, I>::try_mutate(id.clone(), |maybe_details| {
let details = maybe_details.as_mut().ok_or(Error::<T, I>::Unknown)?;
ensure!(details.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
ensure!(origin == details.owner, Error::<T, I>::NoPermission);
details.issuer = issuer.clone();
details.admin = admin.clone();
details.freezer = freezer.clone();
Self::deposit_event(Event::TeamChanged { asset_id: id, issuer, admin, freezer });
Ok(())
})
}
/// Set the metadata for an asset.
///
/// Origin must be Signed and the sender should be the Owner of the asset `id`.
///
/// Funds of sender are reserved according to the formula:
/// `MetadataDepositBase + MetadataDepositPerByte * (name.len + symbol.len)` taking into
/// account any already reserved funds.
///
/// - `id`: The identifier of the asset to update.
/// - `name`: The user friendly name of this asset. Limited in length by `StringLimit`.
/// - `symbol`: The exchange symbol for this asset. Limited in length by `StringLimit`.
/// - `decimals`: The number of decimals this asset uses to represent one unit.
///
/// Emits `MetadataSet`.
///
/// Weight: `O(1)`
#[pallet::call_index(17)]
#[pallet::weight(T::WeightInfo::set_metadata(name.len() as u32, symbol.len() as u32))]
pub fn set_metadata(
origin: OriginFor<T>,
id: T::AssetIdParameter,
name: Vec<u8>,
symbol: Vec<u8>,
decimals: u8,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
Self::do_set_metadata(id, &origin, name, symbol, decimals)
}
/// Clear the metadata for an asset.
///
/// Origin must be Signed and the sender should be the Owner of the asset `id`.
///
/// Any deposit is freed for the asset owner.
///
/// - `id`: The identifier of the asset to clear.
///
/// Emits `MetadataCleared`.
///
/// Weight: `O(1)`
#[pallet::call_index(18)]
pub fn clear_metadata(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(d.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
ensure!(origin == d.owner, Error::<T, I>::NoPermission);
Metadata::<T, I>::try_mutate_exists(id.clone(), |metadata| {
let deposit = metadata.take().ok_or(Error::<T, I>::Unknown)?.deposit;
T::Currency::unreserve(&d.owner, deposit);
Self::deposit_event(Event::MetadataCleared { asset_id: id });
Ok(())
})
}
/// Force the metadata for an asset to some value.
///
/// Origin must be ForceOrigin.
///
/// Any deposit is left alone.
///
/// - `id`: The identifier of the asset to update.
/// - `name`: The user friendly name of this asset. Limited in length by `StringLimit`.
/// - `symbol`: The exchange symbol for this asset. Limited in length by `StringLimit`.
/// - `decimals`: The number of decimals this asset uses to represent one unit.
///
/// Emits `MetadataSet`.
///
/// Weight: `O(N + S)` where N and S are the length of the name and symbol respectively.
#[pallet::call_index(19)]
#[pallet::weight(T::WeightInfo::force_set_metadata(name.len() as u32, symbol.len() as u32))]
pub fn force_set_metadata(
origin: OriginFor<T>,
id: T::AssetIdParameter,
name: Vec<u8>,
symbol: Vec<u8>,
decimals: u8,
is_frozen: bool,
) -> DispatchResult {
T::ForceOrigin::ensure_origin(origin)?;
let id: T::AssetId = id.into();
let bounded_name: BoundedVec<u8, T::StringLimit> =
name.clone().try_into().map_err(|_| Error::<T, I>::BadMetadata)?;
let bounded_symbol: BoundedVec<u8, T::StringLimit> =
symbol.clone().try_into().map_err(|_| Error::<T, I>::BadMetadata)?;
ensure!(Asset::<T, I>::contains_key(&id), Error::<T, I>::Unknown);
Metadata::<T, I>::try_mutate_exists(id.clone(), |metadata| {
let deposit = metadata.take().map_or(Zero::zero(), |m| m.deposit);
*metadata = Some(AssetMetadata {
deposit,
name: bounded_name,
symbol: bounded_symbol,
decimals,
is_frozen,
});
Self::deposit_event(Event::MetadataSet {
asset_id: id,
name,
symbol,
decimals,
is_frozen,
});
Ok(())
})
}
/// Clear the metadata for an asset.
///
/// Origin must be ForceOrigin.
///
/// Any deposit is returned.
///
/// - `id`: The identifier of the asset to clear.
///
/// Emits `MetadataCleared`.
///
/// Weight: `O(1)`
#[pallet::call_index(20)]
pub fn force_clear_metadata(
origin: OriginFor<T>,
id: T::AssetIdParameter,
) -> DispatchResult {
T::ForceOrigin::ensure_origin(origin)?;
let id: T::AssetId = id.into();
let d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
Metadata::<T, I>::try_mutate_exists(id.clone(), |metadata| {
let deposit = metadata.take().ok_or(Error::<T, I>::Unknown)?.deposit;
T::Currency::unreserve(&d.owner, deposit);
Self::deposit_event(Event::MetadataCleared { asset_id: id });
Ok(())
})
}
/// Alter the attributes of a given asset.
///
/// Origin must be `ForceOrigin`.
///
/// - `id`: The identifier of the asset.
/// - `owner`: The new Owner of this asset.
/// - `issuer`: The new Issuer of this asset.
/// - `admin`: The new Admin of this asset.
/// - `freezer`: The new Freezer of this asset.
/// - `min_balance`: The minimum balance of this new asset that any single account must
/// have. If an account's balance is reduced below this, then it collapses to zero.
/// - `is_sufficient`: Whether a non-zero balance of this asset is deposit of sufficient
/// value to account for the state bloat associated with its balance storage. If set to
/// `true`, then non-zero balances may be stored without a `consumer` reference (and thus
/// an ED in the Balances pallet or whatever else is used to control user-account state
/// growth).
/// - `is_frozen`: Whether this asset class is frozen except for permissioned/admin
/// instructions.
///
/// Emits `AssetStatusChanged` with the identity of the asset.
///
/// Weight: `O(1)`
#[pallet::call_index(21)]
pub fn force_asset_status(
origin: OriginFor<T>,
id: T::AssetIdParameter,
owner: AccountIdLookupOf<T>,
issuer: AccountIdLookupOf<T>,
admin: AccountIdLookupOf<T>,
freezer: AccountIdLookupOf<T>,
#[pallet::compact] min_balance: T::Balance,
is_sufficient: bool,
is_frozen: bool,
) -> DispatchResult {
T::ForceOrigin::ensure_origin(origin)?;
let id: T::AssetId = id.into();
Asset::<T, I>::try_mutate(id.clone(), |maybe_asset| {
let mut asset = maybe_asset.take().ok_or(Error::<T, I>::Unknown)?;
ensure!(asset.status != AssetStatus::Destroying, Error::<T, I>::AssetNotLive);
asset.owner = T::Lookup::lookup(owner)?;
asset.issuer = T::Lookup::lookup(issuer)?;
asset.admin = T::Lookup::lookup(admin)?;
asset.freezer = T::Lookup::lookup(freezer)?;
asset.min_balance = min_balance;
asset.is_sufficient = is_sufficient;
if is_frozen {
asset.status = AssetStatus::Frozen;
} else {
asset.status = AssetStatus::Live;
}
*maybe_asset = Some(asset);
Self::deposit_event(Event::AssetStatusChanged { asset_id: id });
Ok(())
})
}
/// Approve an amount of asset for transfer by a delegated third-party account.
///
/// Origin must be Signed.
///
/// Ensures that `ApprovalDeposit` worth of `Currency` is reserved from signing account
/// for the purpose of holding the approval. If some non-zero amount of assets is already
/// approved from signing account to `delegate`, then it is topped up or unreserved to
/// meet the right value.
///
/// NOTE: The signing account does not need to own `amount` of assets at the point of
/// making this call.
///
/// - `id`: The identifier of the asset.
/// - `delegate`: The account to delegate permission to transfer asset.
/// - `amount`: The amount of asset that may be transferred by `delegate`. If there is
/// already an approval in place, then this acts additively.
///
/// Emits `ApprovedTransfer` on success.
///
/// Weight: `O(1)`
#[pallet::call_index(22)]
pub fn approve_transfer(
origin: OriginFor<T>,
id: T::AssetIdParameter,
delegate: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let owner = ensure_signed(origin)?;
let delegate = T::Lookup::lookup(delegate)?;
let id: T::AssetId = id.into();
Self::do_approve_transfer(id, &owner, &delegate, amount)
}
/// Cancel all of some asset approved for delegated transfer by a third-party account.
///
/// Origin must be Signed and there must be an approval in place between signer and
/// `delegate`.
///
/// Unreserves any deposit previously reserved by `approve_transfer` for the approval.
///
/// - `id`: The identifier of the asset.
/// - `delegate`: The account delegated permission to transfer asset.
///
/// Emits `ApprovalCancelled` on success.
///
/// Weight: `O(1)`
#[pallet::call_index(23)]
pub fn cancel_approval(
origin: OriginFor<T>,
id: T::AssetIdParameter,
delegate: AccountIdLookupOf<T>,
) -> DispatchResult {
let owner = ensure_signed(origin)?;
let delegate = T::Lookup::lookup(delegate)?;
let id: T::AssetId = id.into();
let mut d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(d.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
let approval = Approvals::<T, I>::take((id.clone(), &owner, &delegate))
.ok_or(Error::<T, I>::Unknown)?;
T::Currency::unreserve(&owner, approval.deposit);
d.approvals.saturating_dec();
Asset::<T, I>::insert(id.clone(), d);
Self::deposit_event(Event::ApprovalCancelled { asset_id: id, owner, delegate });
Ok(())
}
/// Cancel all of some asset approved for delegated transfer by a third-party account.
///
/// Origin must be either ForceOrigin or Signed origin with the signer being the Admin
/// account of the asset `id`.
///
/// Unreserves any deposit previously reserved by `approve_transfer` for the approval.
///
/// - `id`: The identifier of the asset.
/// - `delegate`: The account delegated permission to transfer asset.
///
/// Emits `ApprovalCancelled` on success.
///
/// Weight: `O(1)`
#[pallet::call_index(24)]
pub fn force_cancel_approval(
origin: OriginFor<T>,
id: T::AssetIdParameter,
owner: AccountIdLookupOf<T>,
delegate: AccountIdLookupOf<T>,
) -> DispatchResult {
let id: T::AssetId = id.into();
let mut d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(d.status == AssetStatus::Live, Error::<T, I>::AssetNotLive);
T::ForceOrigin::try_origin(origin)
.map(|_| ())
.or_else(|origin| -> DispatchResult {
let origin = ensure_signed(origin)?;
ensure!(origin == d.admin, Error::<T, I>::NoPermission);
Ok(())
})?;
let owner = T::Lookup::lookup(owner)?;
let delegate = T::Lookup::lookup(delegate)?;
let approval = Approvals::<T, I>::take((id.clone(), &owner, &delegate))
.ok_or(Error::<T, I>::Unknown)?;
T::Currency::unreserve(&owner, approval.deposit);
d.approvals.saturating_dec();
Asset::<T, I>::insert(id.clone(), d);
Self::deposit_event(Event::ApprovalCancelled { asset_id: id, owner, delegate });
Ok(())
}
/// Transfer some asset balance from a previously delegated account to some third-party
/// account.
///
/// Origin must be Signed and there must be an approval in place by the `owner` to the
/// signer.
///
/// If the entire amount approved for transfer is transferred, then any deposit previously
/// reserved by `approve_transfer` is unreserved.
///
/// - `id`: The identifier of the asset.
/// - `owner`: The account which previously approved for a transfer of at least `amount` and
/// from which the asset balance will be withdrawn.
/// - `destination`: The account to which the asset balance of `amount` will be transferred.
/// - `amount`: The amount of assets to transfer.
///
/// Emits `TransferredApproved` on success.
///
/// Weight: `O(1)`
#[pallet::call_index(25)]
pub fn transfer_approved(
origin: OriginFor<T>,
id: T::AssetIdParameter,
owner: AccountIdLookupOf<T>,
destination: AccountIdLookupOf<T>,
#[pallet::compact] amount: T::Balance,
) -> DispatchResult {
let delegate = ensure_signed(origin)?;
let owner = T::Lookup::lookup(owner)?;
let destination = T::Lookup::lookup(destination)?;
let id: T::AssetId = id.into();
Self::do_transfer_approved(id, &owner, &delegate, &destination, amount)
}
/// Create an asset account for non-provider assets.
///
/// A deposit will be taken from the signer account.
///
/// - `origin`: Must be Signed; the signer account must have sufficient funds for a deposit
/// to be taken.
/// - `id`: The identifier of the asset for the account to be created.
///
/// Emits `Touched` event when successful.
#[pallet::call_index(26)]
#[pallet::weight(T::WeightInfo::touch())]
pub fn touch(origin: OriginFor<T>, id: T::AssetIdParameter) -> DispatchResult {
let who = ensure_signed(origin)?;
let id: T::AssetId = id.into();
Self::do_touch(id, who.clone(), who, false)
}
/// Return the deposit (if any) of an asset account or a consumer reference (if any) of an
/// account.
///
/// The origin must be Signed.
///
/// - `id`: The identifier of the asset for which the caller would like the deposit
/// refunded.
/// - `allow_burn`: If `true` then assets may be destroyed in order to complete the refund.
///
/// Emits `Refunded` event when successful.
#[pallet::call_index(27)]
#[pallet::weight(T::WeightInfo::refund())]
pub fn refund(
origin: OriginFor<T>,
id: T::AssetIdParameter,
allow_burn: bool,
) -> DispatchResult {
let id: T::AssetId = id.into();
Self::do_refund(id, ensure_signed(origin)?, allow_burn)
}
/// Sets the minimum balance of an asset.
///
/// Only works if there aren't any accounts that are holding the asset or if
/// the new value of `min_balance` is less than the old one.
///
/// Origin must be Signed and the sender has to be the Owner of the
/// asset `id`.
///
/// - `id`: The identifier of the asset.
/// - `min_balance`: The new value of `min_balance`.
///
/// Emits `AssetMinBalanceChanged` event when successful.
#[pallet::call_index(28)]
pub fn set_min_balance(
origin: OriginFor<T>,
id: T::AssetIdParameter,
min_balance: T::Balance,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let mut details = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(origin == details.owner, Error::<T, I>::NoPermission);
let old_min_balance = details.min_balance;
// If the asset is marked as sufficient it won't be allowed to
// change the min_balance.
ensure!(!details.is_sufficient, Error::<T, I>::NoPermission);
// Ensure that either the new min_balance is less than old
// min_balance or there aren't any accounts holding the asset.
ensure!(
min_balance < old_min_balance || details.accounts == 0,
Error::<T, I>::NoPermission
);
details.min_balance = min_balance;
Asset::<T, I>::insert(&id, details);
Self::deposit_event(Event::AssetMinBalanceChanged {
asset_id: id,
new_min_balance: min_balance,
});
Ok(())
}
/// Create an asset account for `who`.
///
/// A deposit will be taken from the signer account.
///
/// - `origin`: Must be Signed by `Freezer` or `Admin` of the asset `id`; the signer account
/// must have sufficient funds for a deposit to be taken.
/// - `id`: The identifier of the asset for the account to be created.
/// - `who`: The account to be created.
///
/// Emits `Touched` event when successful.
#[pallet::call_index(29)]
#[pallet::weight(T::WeightInfo::touch_other())]
pub fn touch_other(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let who = T::Lookup::lookup(who)?;
let id: T::AssetId = id.into();
Self::do_touch(id, who, origin, true)
}
/// Return the deposit (if any) of a target asset account. Useful if you are the depositor.
///
/// The origin must be Signed and either the account owner, depositor, or asset `Admin`. In
/// order to burn a non-zero balance of the asset, the caller must be the account and should
/// use `refund`.
///
/// - `id`: The identifier of the asset for the account holding a deposit.
/// - `who`: The account to refund.
///
/// Emits `Refunded` event when successful.
#[pallet::call_index(30)]
#[pallet::weight(T::WeightInfo::refund_other())]
pub fn refund_other(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let who = T::Lookup::lookup(who)?;
let id: T::AssetId = id.into();
Self::do_refund_other(id, &who, Some(origin))
}
/// Disallow further unprivileged transfers of an asset `id` to and from an account `who`.
///
/// Origin must be Signed and the sender should be the Freezer of the asset `id`.
///
/// - `id`: The identifier of the account's asset.
/// - `who`: The account to be unblocked.
///
/// Emits `Blocked`.
///
/// Weight: `O(1)`
#[pallet::call_index(31)]
pub fn block(
origin: OriginFor<T>,
id: T::AssetIdParameter,
who: AccountIdLookupOf<T>,
) -> DispatchResult {
let origin = ensure_signed(origin)?;
let id: T::AssetId = id.into();
let d = Asset::<T, I>::get(&id).ok_or(Error::<T, I>::Unknown)?;
ensure!(
d.status == AssetStatus::Live || d.status == AssetStatus::Frozen,
Error::<T, I>::IncorrectStatus
);
ensure!(origin == d.freezer, Error::<T, I>::NoPermission);
let who = T::Lookup::lookup(who)?;
Account::<T, I>::try_mutate(&id, &who, |maybe_account| -> DispatchResult {
maybe_account.as_mut().ok_or(Error::<T, I>::NoAccount)?.status =
AccountStatus::Blocked;
Ok(())
})?;
Self::deposit_event(Event::<T, I>::Blocked { asset_id: id, who });
Ok(())
}
/// Transfer the entire transferable balance from the caller asset account.
///
/// NOTE: This function only attempts to transfer _transferable_ balances. This means that
/// any held, frozen, or minimum balance (when `keep_alive` is `true`), will not be
/// transferred by this function. To ensure that this function results in a killed account,
/// you might need to prepare the account by removing any reference counters, storage
/// deposits, etc...
///
/// The dispatch origin of this call must be Signed.
///
/// - `id`: The identifier of the asset for the account holding a deposit.
/// - `dest`: The recipient of the transfer.
/// - `keep_alive`: A boolean to determine if the `transfer_all` operation should send all
/// of the funds the asset account has, causing the sender asset account to be killed
/// (false), or transfer everything except at least the minimum balance, which will
/// guarantee to keep the sender asset account alive (true).
#[pallet::call_index(32)]
#[pallet::weight(T::WeightInfo::transfer_all())]
pub fn transfer_all(
origin: OriginFor<T>,
id: T::AssetIdParameter,
dest: AccountIdLookupOf<T>,
keep_alive: bool,
) -> DispatchResult {
let transactor = ensure_signed(origin)?;
let keep_alive = if keep_alive { Preserve } else { Expendable };
let reducible_balance = <Self as fungibles::Inspect<_>>::reducible_balance(
id.clone().into(),
&transactor,
keep_alive,
Fortitude::Polite,
);
let dest = T::Lookup::lookup(dest)?;
<Self as fungibles::Mutate<_>>::transfer(
id.into(),
&transactor,
&dest,
reducible_balance,
keep_alive,
)?;
Ok(())
}
}
/// Implements [`AccountTouch`] trait.
/// Note that a depositor can be any account, without any specific privilege.
/// This implementation is supposed to be used only for creation of system accounts.
impl<T: Config<I>, I: 'static> AccountTouch<T::AssetId, T::AccountId> for Pallet<T, I> {
type Balance = DepositBalanceOf<T, I>;
fn deposit_required(_: T::AssetId) -> Self::Balance {
T::AssetAccountDeposit::get()
}
fn should_touch(asset: T::AssetId, who: &T::AccountId) -> bool {
match Asset::<T, I>::get(&asset) {
// refer to the [`Self::new_account`] function for more details.
Some(info) if info.is_sufficient => false,
Some(_) if frame_system::Pallet::<T>::can_accrue_consumers(who, 2) => false,
Some(_) => !Account::<T, I>::contains_key(asset, who),
_ => true,
}
}
fn touch(
asset: T::AssetId,
who: &T::AccountId,
depositor: &T::AccountId,
) -> DispatchResult {
Self::do_touch(asset, who.clone(), depositor.clone(), false)
}
}
/// Implements [`ContainsPair`] trait for a pair of asset and account IDs.
impl<T: Config<I>, I: 'static> ContainsPair<T::AssetId, T::AccountId> for Pallet<T, I> {
/// Check if an account with the given asset ID and account address exists.
fn contains(asset: &T::AssetId, who: &T::AccountId) -> bool {
Account::<T, I>::contains_key(asset, who)
}
}
}
sp_core::generate_feature_enabled_macro!(runtime_benchmarks_enabled, feature = "runtime-benchmarks", $);