pallet_asset_rewards/lib.rs
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// This file is part of Substrate.
// Copyright (C) Parity Technologies (UK) Ltd.
// SPDX-License-Identifier: Apache-2.0
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! # FRAME Staking Rewards Pallet
//!
//! Allows accounts to be rewarded for holding `fungible` asset/s, for example LP tokens.
//!
//! ## Overview
//!
//! Initiate an incentive program for a fungible asset by creating a new pool.
//!
//! During pool creation, a 'staking asset', 'reward asset', 'reward rate per block', 'expiry
//! block', and 'admin' are specified.
//!
//! Once created, holders of the 'staking asset' can 'stake' them in a corresponding pool, which
//! creates a Freeze on the asset.
//!
//! Once staked, rewards denominated in 'reward asset' begin accumulating to the staker,
//! proportional to their share of the total staked tokens in the pool.
//!
//! Reward assets pending distribution are held in an account unique to each pool.
//!
//! Care should be taken by the pool operator to keep pool accounts adequately funded with the
//! reward asset.
//!
//! The pool admin may increase reward rate per block, increase expiry block, and change admin.
//!
//! ## Disambiguation
//!
//! While this pallet shares some terminology with the `staking-pool` and similar native staking
//! related pallets, it is distinct and is entirely unrelated to native staking.
//!
//! ## Permissioning
//!
//! Currently, pool creation and management restricted to a configured Origin.
//!
//! Future iterations of this pallet may allow permissionless creation and management of pools.
//!
//! Note: The permissioned origin must return an AccountId. This can be achieved for any Origin by
//! wrapping it with `EnsureSuccess`.
//!
//! ## Implementation Notes
//!
//! Internal logic functions such as `update_pool_and_staker_rewards` were deliberately written
//! without side-effects.
//!
//! Storage interaction such as reads and writes are instead all performed in the top level
//! pallet Call method, which while slightly more verbose, makes it easier to understand the
//! code and reason about how storage reads and writes occur in the pallet.
//!
//! ## Rewards Algorithm
//!
//! The rewards algorithm is based on the Synthetix [StakingRewards.sol](https://github.com/Synthetixio/synthetix/blob/develop/contracts/StakingRewards.sol)
//! smart contract.
//!
//! Rewards are calculated JIT (just-in-time), and all operations are O(1) making the approach
//! scalable to many pools and stakers.
//!
//! ### Resources
//!
//! - [This video series](https://www.youtube.com/watch?v=6ZO5aYg1GI8), which walks through the math
//! of the algorithm.
//! - [This dev.to article](https://dev.to/heymarkkop/understanding-sushiswaps-masterchef-staking-rewards-1m6f),
//! which explains the algorithm of the SushiSwap MasterChef staking. While not identical to the
//! Synthetix approach, they are quite similar.
#![deny(missing_docs)]
#![cfg_attr(not(feature = "std"), no_std)]
pub use pallet::*;
use codec::{Codec, Decode, Encode, MaxEncodedLen};
use frame_support::{
traits::{
fungibles::{Inspect, Mutate},
schedule::DispatchTime,
tokens::Balance,
},
PalletId,
};
use frame_system::pallet_prelude::BlockNumberFor;
use scale_info::TypeInfo;
use sp_core::Get;
use sp_runtime::{
traits::{MaybeDisplay, Zero},
DispatchError,
};
use sp_std::boxed::Box;
#[cfg(feature = "runtime-benchmarks")]
pub mod benchmarking;
#[cfg(test)]
mod mock;
#[cfg(test)]
mod tests;
mod weights;
pub use weights::WeightInfo;
/// Unique id type for each pool.
pub type PoolId = u32;
/// Multiplier to maintain precision when calculating rewards.
pub(crate) const PRECISION_SCALING_FACTOR: u16 = 4096;
/// Convenience alias for `PoolInfo`.
pub type PoolInfoFor<T> = PoolInfo<
<T as frame_system::Config>::AccountId,
<T as Config>::AssetId,
<T as Config>::Balance,
BlockNumberFor<T>,
>;
/// The state of a staker in a pool.
#[derive(Debug, Default, Clone, Decode, Encode, MaxEncodedLen, TypeInfo)]
pub struct PoolStakerInfo<Balance> {
/// Amount of tokens staked.
amount: Balance,
/// Accumulated, unpaid rewards.
rewards: Balance,
/// Reward per token value at the time of the staker's last interaction with the contract.
reward_per_token_paid: Balance,
}
/// The state and configuration of an incentive pool.
#[derive(Debug, Clone, Decode, Encode, Default, PartialEq, Eq, MaxEncodedLen, TypeInfo)]
pub struct PoolInfo<AccountId, AssetId, Balance, BlockNumber> {
/// The asset staked in this pool.
staked_asset_id: AssetId,
/// The asset distributed as rewards by this pool.
reward_asset_id: AssetId,
/// The amount of tokens rewarded per block.
reward_rate_per_block: Balance,
/// The block the pool will cease distributing rewards.
expiry_block: BlockNumber,
/// The account authorized to manage this pool.
admin: AccountId,
/// The total amount of tokens staked in this pool.
total_tokens_staked: Balance,
/// Total rewards accumulated per token, up to the `last_update_block`.
reward_per_token_stored: Balance,
/// Last block number the pool was updated.
last_update_block: BlockNumber,
/// The account that holds the pool's rewards.
account: AccountId,
}
sp_api::decl_runtime_apis! {
/// The runtime API for the asset rewards pallet.
pub trait AssetRewards<Cost: MaybeDisplay + Codec> {
/// Get the cost of creating a pool.
///
/// This is especially useful when the cost is dynamic.
fn pool_creation_cost() -> Cost;
}
}
#[frame_support::pallet]
pub mod pallet {
use super::*;
use frame_support::{
pallet_prelude::*,
traits::{
fungibles::MutateFreeze,
tokens::{AssetId, Fortitude, Preservation},
Consideration, Footprint,
},
};
use frame_system::pallet_prelude::*;
use sp_runtime::{
traits::{
AccountIdConversion, BadOrigin, EnsureAdd, EnsureAddAssign, EnsureDiv, EnsureMul,
EnsureSub, EnsureSubAssign,
},
DispatchResult,
};
#[pallet::pallet]
pub struct Pallet<T>(_);
/// A reason for the pallet placing a hold on funds.
#[pallet::composite_enum]
pub enum FreezeReason {
/// Funds are staked in the pallet.
#[codec(index = 0)]
Staked,
}
/// A reason for the pallet placing a hold on funds.
#[pallet::composite_enum]
pub enum HoldReason {
/// Cost associated with storing pool information on-chain.
#[codec(index = 0)]
PoolCreation,
}
#[pallet::config]
pub trait Config: frame_system::Config {
/// Overarching event type.
type RuntimeEvent: From<Event<Self>> + IsType<<Self as frame_system::Config>::RuntimeEvent>;
/// The pallet's unique identifier, used to derive the pool's account ID.
///
/// The account ID is derived once during pool creation and stored in the storage.
#[pallet::constant]
type PalletId: Get<PalletId>;
/// Identifier for each type of asset.
type AssetId: AssetId + Member + Parameter;
/// The type in which the assets are measured.
type Balance: Balance + TypeInfo;
/// The origin with permission to create pools.
///
/// The Origin must return an AccountId.
type CreatePoolOrigin: EnsureOrigin<Self::RuntimeOrigin, Success = Self::AccountId>;
/// Registry of assets that can be configured to either stake for rewards, or be offered as
/// rewards for staking.
type Assets: Inspect<Self::AccountId, AssetId = Self::AssetId, Balance = Self::Balance>
+ Mutate<Self::AccountId>;
/// Freezer for the Assets.
type AssetsFreezer: MutateFreeze<
Self::AccountId,
Id = Self::RuntimeFreezeReason,
AssetId = Self::AssetId,
Balance = Self::Balance,
>;
/// The overarching freeze reason.
type RuntimeFreezeReason: From<FreezeReason>;
/// Means for associating a cost with the on-chain storage of pool information, which
/// is incurred by the pool creator.
///
/// The passed `Footprint` specifically accounts for the storage footprint of the pool's
/// information itself, excluding any potential storage footprint related to the stakers.
type Consideration: Consideration<Self::AccountId, Footprint>;
/// Weight information for extrinsics in this pallet.
type WeightInfo: WeightInfo;
/// Helper for benchmarking.
#[cfg(feature = "runtime-benchmarks")]
type BenchmarkHelper: benchmarking::BenchmarkHelper<Self::AssetId>;
}
/// State of pool stakers.
#[pallet::storage]
pub type PoolStakers<T: Config> = StorageDoubleMap<
_,
Blake2_128Concat,
PoolId,
Blake2_128Concat,
T::AccountId,
PoolStakerInfo<T::Balance>,
>;
/// State and configuration of each staking pool.
#[pallet::storage]
pub type Pools<T: Config> = StorageMap<_, Blake2_128Concat, PoolId, PoolInfoFor<T>>;
/// The cost associated with storing pool information on-chain which was incurred by the pool
/// creator.
///
/// This cost may be [`None`], as determined by [`Config::Consideration`].
#[pallet::storage]
pub type PoolCost<T: Config> =
StorageMap<_, Blake2_128Concat, PoolId, (T::AccountId, T::Consideration)>;
/// Stores the [`PoolId`] to use for the next pool.
///
/// Incremented when a new pool is created.
#[pallet::storage]
pub type NextPoolId<T: Config> = StorageValue<_, PoolId, ValueQuery>;
#[pallet::event]
#[pallet::generate_deposit(pub(super) fn deposit_event)]
pub enum Event<T: Config> {
/// An account staked some tokens in a pool.
Staked {
/// The account that staked assets.
staker: T::AccountId,
/// The pool.
pool_id: PoolId,
/// The staked asset amount.
amount: T::Balance,
},
/// An account unstaked some tokens from a pool.
Unstaked {
/// The account that signed transaction.
caller: T::AccountId,
/// The account that unstaked assets.
staker: T::AccountId,
/// The pool.
pool_id: PoolId,
/// The unstaked asset amount.
amount: T::Balance,
},
/// An account harvested some rewards.
RewardsHarvested {
/// The account that signed transaction.
caller: T::AccountId,
/// The staker whos rewards were harvested.
staker: T::AccountId,
/// The pool.
pool_id: PoolId,
/// The amount of harvested tokens.
amount: T::Balance,
},
/// A new reward pool was created.
PoolCreated {
/// The account that created the pool.
creator: T::AccountId,
/// The unique ID for the new pool.
pool_id: PoolId,
/// The staking asset.
staked_asset_id: T::AssetId,
/// The reward asset.
reward_asset_id: T::AssetId,
/// The initial reward rate per block.
reward_rate_per_block: T::Balance,
/// The block the pool will cease to accumulate rewards.
expiry_block: BlockNumberFor<T>,
/// The account allowed to modify the pool.
admin: T::AccountId,
},
/// A pool reward rate was modified by the admin.
PoolRewardRateModified {
/// The modified pool.
pool_id: PoolId,
/// The new reward rate per block.
new_reward_rate_per_block: T::Balance,
},
/// A pool admin was modified.
PoolAdminModified {
/// The modified pool.
pool_id: PoolId,
/// The new admin.
new_admin: T::AccountId,
},
/// A pool expiry block was modified by the admin.
PoolExpiryBlockModified {
/// The modified pool.
pool_id: PoolId,
/// The new expiry block.
new_expiry_block: BlockNumberFor<T>,
},
/// A pool information was cleared after it's completion.
PoolCleanedUp {
/// The cleared pool.
pool_id: PoolId,
},
}
#[pallet::error]
pub enum Error<T> {
/// The staker does not have enough tokens to perform the operation.
NotEnoughTokens,
/// An operation was attempted on a non-existent pool.
NonExistentPool,
/// An operation was attempted for a non-existent staker.
NonExistentStaker,
/// An operation was attempted with a non-existent asset.
NonExistentAsset,
/// There was an error converting a block number.
BlockNumberConversionError,
/// The expiry block must be in the future.
ExpiryBlockMustBeInTheFuture,
/// Insufficient funds to create the freeze.
InsufficientFunds,
/// The expiry block can be only extended.
ExpiryCut,
/// The reward rate per block can be only increased.
RewardRateCut,
/// The pool still has staked tokens or rewards.
NonEmptyPool,
}
#[pallet::hooks]
impl<T: Config> Hooks<BlockNumberFor<T>> for Pallet<T> {
fn integrity_test() {
// The AccountId is at least 16 bytes to contain the unique PalletId.
let pool_id: PoolId = 1;
assert!(
<frame_support::PalletId as AccountIdConversion<T::AccountId>>::try_into_sub_account(
&T::PalletId::get(), pool_id,
)
.is_some()
);
}
}
/// Pallet's callable functions.
#[pallet::call(weight(<T as Config>::WeightInfo))]
impl<T: Config> Pallet<T> {
/// Create a new reward pool.
///
/// Parameters:
/// - `origin`: must be `Config::CreatePoolOrigin`;
/// - `staked_asset_id`: the asset to be staked in the pool;
/// - `reward_asset_id`: the asset to be distributed as rewards;
/// - `reward_rate_per_block`: the amount of reward tokens distributed per block;
/// - `expiry`: the block number at which the pool will cease to accumulate rewards. The
/// [`DispatchTime::After`] variant evaluated at the execution time.
/// - `admin`: the account allowed to extend the pool expiration, increase the rewards rate
/// and receive the unutilized reward tokens back after the pool completion. If `None`,
/// the caller is set as an admin.
#[pallet::call_index(0)]
pub fn create_pool(
origin: OriginFor<T>,
staked_asset_id: Box<T::AssetId>,
reward_asset_id: Box<T::AssetId>,
reward_rate_per_block: T::Balance,
expiry: DispatchTime<BlockNumberFor<T>>,
admin: Option<T::AccountId>,
) -> DispatchResult {
// Check the origin.
let creator = T::CreatePoolOrigin::ensure_origin(origin)?;
// Ensure the assets exist.
ensure!(
T::Assets::asset_exists(*staked_asset_id.clone()),
Error::<T>::NonExistentAsset
);
ensure!(
T::Assets::asset_exists(*reward_asset_id.clone()),
Error::<T>::NonExistentAsset
);
// Check the expiry block.
let expiry_block = expiry.evaluate(frame_system::Pallet::<T>::block_number());
ensure!(
expiry_block > frame_system::Pallet::<T>::block_number(),
Error::<T>::ExpiryBlockMustBeInTheFuture
);
let pool_id = NextPoolId::<T>::get();
let footprint = Self::pool_creation_footprint();
let cost = T::Consideration::new(&creator, footprint)?;
PoolCost::<T>::insert(pool_id, (creator.clone(), cost));
let admin = admin.unwrap_or(creator.clone());
// Create the pool.
let pool = PoolInfoFor::<T> {
staked_asset_id: *staked_asset_id.clone(),
reward_asset_id: *reward_asset_id.clone(),
reward_rate_per_block,
total_tokens_staked: 0u32.into(),
reward_per_token_stored: 0u32.into(),
last_update_block: 0u32.into(),
expiry_block,
admin: admin.clone(),
account: Self::pool_account_id(&pool_id),
};
// Insert it into storage.
Pools::<T>::insert(pool_id, pool);
NextPoolId::<T>::put(pool_id.ensure_add(1)?);
// Emit created event.
Self::deposit_event(Event::PoolCreated {
creator,
pool_id,
staked_asset_id: *staked_asset_id,
reward_asset_id: *reward_asset_id,
reward_rate_per_block,
expiry_block,
admin,
});
Ok(())
}
/// Stake additional tokens in a pool.
///
/// A freeze is placed on the staked tokens.
#[pallet::call_index(1)]
pub fn stake(origin: OriginFor<T>, pool_id: PoolId, amount: T::Balance) -> DispatchResult {
let staker = ensure_signed(origin)?;
// Always start by updating staker and pool rewards.
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
let staker_info = PoolStakers::<T>::get(pool_id, &staker).unwrap_or_default();
let (mut pool_info, mut staker_info) =
Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
T::AssetsFreezer::increase_frozen(
pool_info.staked_asset_id.clone(),
&FreezeReason::Staked.into(),
&staker,
amount,
)?;
// Update Pools.
pool_info.total_tokens_staked.ensure_add_assign(amount)?;
Pools::<T>::insert(pool_id, pool_info);
// Update PoolStakers.
staker_info.amount.ensure_add_assign(amount)?;
PoolStakers::<T>::insert(pool_id, &staker, staker_info);
// Emit event.
Self::deposit_event(Event::Staked { staker, pool_id, amount });
Ok(())
}
/// Unstake tokens from a pool.
///
/// Removes the freeze on the staked tokens.
///
/// Parameters:
/// - origin: must be the `staker` if the pool is still active. Otherwise, any account.
/// - pool_id: the pool to unstake from.
/// - amount: the amount of tokens to unstake.
/// - staker: the account to unstake from. If `None`, the caller is used.
#[pallet::call_index(2)]
pub fn unstake(
origin: OriginFor<T>,
pool_id: PoolId,
amount: T::Balance,
staker: Option<T::AccountId>,
) -> DispatchResult {
let caller = ensure_signed(origin)?;
let staker = staker.unwrap_or(caller.clone());
// Always start by updating the pool rewards.
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
let now = frame_system::Pallet::<T>::block_number();
ensure!(now > pool_info.expiry_block || caller == staker, BadOrigin);
let staker_info = PoolStakers::<T>::get(pool_id, &staker).unwrap_or_default();
let (mut pool_info, mut staker_info) =
Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
// Check the staker has enough staked tokens.
ensure!(staker_info.amount >= amount, Error::<T>::NotEnoughTokens);
// Unfreeze staker assets.
T::AssetsFreezer::decrease_frozen(
pool_info.staked_asset_id.clone(),
&FreezeReason::Staked.into(),
&staker,
amount,
)?;
// Update Pools.
pool_info.total_tokens_staked.ensure_sub_assign(amount)?;
Pools::<T>::insert(pool_id, pool_info);
// Update PoolStakers.
staker_info.amount.ensure_sub_assign(amount)?;
if staker_info.amount.is_zero() && staker_info.rewards.is_zero() {
PoolStakers::<T>::remove(&pool_id, &staker);
} else {
PoolStakers::<T>::insert(&pool_id, &staker, staker_info);
}
// Emit event.
Self::deposit_event(Event::Unstaked { caller, staker, pool_id, amount });
Ok(())
}
/// Harvest unclaimed pool rewards.
///
/// Parameters:
/// - origin: must be the `staker` if the pool is still active. Otherwise, any account.
/// - pool_id: the pool to harvest from.
/// - staker: the account for which to harvest rewards. If `None`, the caller is used.
#[pallet::call_index(3)]
pub fn harvest_rewards(
origin: OriginFor<T>,
pool_id: PoolId,
staker: Option<T::AccountId>,
) -> DispatchResult {
let caller = ensure_signed(origin)?;
let staker = staker.unwrap_or(caller.clone());
// Always start by updating the pool and staker rewards.
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
let now = frame_system::Pallet::<T>::block_number();
ensure!(now > pool_info.expiry_block || caller == staker, BadOrigin);
let staker_info =
PoolStakers::<T>::get(pool_id, &staker).ok_or(Error::<T>::NonExistentStaker)?;
let (pool_info, mut staker_info) =
Self::update_pool_and_staker_rewards(&pool_info, &staker_info)?;
// Transfer unclaimed rewards from the pool to the staker.
T::Assets::transfer(
pool_info.reward_asset_id,
&pool_info.account,
&staker,
staker_info.rewards,
// Could kill the account, but only if the pool was already almost empty.
Preservation::Expendable,
)?;
// Emit event.
Self::deposit_event(Event::RewardsHarvested {
caller,
staker: staker.clone(),
pool_id,
amount: staker_info.rewards,
});
// Reset staker rewards.
staker_info.rewards = 0u32.into();
if staker_info.amount.is_zero() {
PoolStakers::<T>::remove(&pool_id, &staker);
} else {
PoolStakers::<T>::insert(&pool_id, &staker, staker_info);
}
Ok(())
}
/// Modify a pool reward rate.
///
/// Currently the reward rate can only be increased.
///
/// Only the pool admin may perform this operation.
#[pallet::call_index(4)]
pub fn set_pool_reward_rate_per_block(
origin: OriginFor<T>,
pool_id: PoolId,
new_reward_rate_per_block: T::Balance,
) -> DispatchResult {
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
.or_else(|_| ensure_signed(origin))?;
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
ensure!(pool_info.admin == caller, BadOrigin);
ensure!(
new_reward_rate_per_block > pool_info.reward_rate_per_block,
Error::<T>::RewardRateCut
);
// Always start by updating the pool rewards.
let rewards_per_token = Self::reward_per_token(&pool_info)?;
let mut pool_info = Self::update_pool_rewards(&pool_info, rewards_per_token)?;
pool_info.reward_rate_per_block = new_reward_rate_per_block;
Pools::<T>::insert(pool_id, pool_info);
Self::deposit_event(Event::PoolRewardRateModified {
pool_id,
new_reward_rate_per_block,
});
Ok(())
}
/// Modify a pool admin.
///
/// Only the pool admin may perform this operation.
#[pallet::call_index(5)]
pub fn set_pool_admin(
origin: OriginFor<T>,
pool_id: PoolId,
new_admin: T::AccountId,
) -> DispatchResult {
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
.or_else(|_| ensure_signed(origin))?;
let mut pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
ensure!(pool_info.admin == caller, BadOrigin);
pool_info.admin = new_admin.clone();
Pools::<T>::insert(pool_id, pool_info);
Self::deposit_event(Event::PoolAdminModified { pool_id, new_admin });
Ok(())
}
/// Set when the pool should expire.
///
/// Currently the expiry block can only be extended.
///
/// Only the pool admin may perform this operation.
#[pallet::call_index(6)]
pub fn set_pool_expiry_block(
origin: OriginFor<T>,
pool_id: PoolId,
new_expiry: DispatchTime<BlockNumberFor<T>>,
) -> DispatchResult {
let caller = T::CreatePoolOrigin::ensure_origin(origin.clone())
.or_else(|_| ensure_signed(origin))?;
let new_expiry = new_expiry.evaluate(frame_system::Pallet::<T>::block_number());
ensure!(
new_expiry > frame_system::Pallet::<T>::block_number(),
Error::<T>::ExpiryBlockMustBeInTheFuture
);
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
ensure!(pool_info.admin == caller, BadOrigin);
ensure!(new_expiry > pool_info.expiry_block, Error::<T>::ExpiryCut);
// Always start by updating the pool rewards.
let reward_per_token = Self::reward_per_token(&pool_info)?;
let mut pool_info = Self::update_pool_rewards(&pool_info, reward_per_token)?;
pool_info.expiry_block = new_expiry;
Pools::<T>::insert(pool_id, pool_info);
Self::deposit_event(Event::PoolExpiryBlockModified {
pool_id,
new_expiry_block: new_expiry,
});
Ok(())
}
/// Convenience method to deposit reward tokens into a pool.
///
/// This method is not strictly necessary (tokens could be transferred directly to the
/// pool pot address), but is provided for convenience so manual derivation of the
/// account id is not required.
#[pallet::call_index(7)]
pub fn deposit_reward_tokens(
origin: OriginFor<T>,
pool_id: PoolId,
amount: T::Balance,
) -> DispatchResult {
let caller = ensure_signed(origin)?;
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
T::Assets::transfer(
pool_info.reward_asset_id,
&caller,
&pool_info.account,
amount,
Preservation::Preserve,
)?;
Ok(())
}
/// Cleanup a pool.
///
/// Origin must be the pool admin.
///
/// Cleanup storage, release any associated storage cost and return the remaining reward
/// tokens to the admin.
#[pallet::call_index(8)]
pub fn cleanup_pool(origin: OriginFor<T>, pool_id: PoolId) -> DispatchResult {
let who = ensure_signed(origin)?;
let pool_info = Pools::<T>::get(pool_id).ok_or(Error::<T>::NonExistentPool)?;
ensure!(pool_info.admin == who, BadOrigin);
let stakers = PoolStakers::<T>::iter_key_prefix(pool_id).next();
ensure!(stakers.is_none(), Error::<T>::NonEmptyPool);
let pool_balance = T::Assets::reducible_balance(
pool_info.reward_asset_id.clone(),
&pool_info.account,
Preservation::Expendable,
Fortitude::Polite,
);
T::Assets::transfer(
pool_info.reward_asset_id,
&pool_info.account,
&pool_info.admin,
pool_balance,
Preservation::Expendable,
)?;
if let Some((who, cost)) = PoolCost::<T>::take(pool_id) {
T::Consideration::drop(cost, &who)?;
}
Pools::<T>::remove(pool_id);
Self::deposit_event(Event::PoolCleanedUp { pool_id });
Ok(())
}
}
impl<T: Config> Pallet<T> {
/// The pool creation footprint.
///
/// The footprint specifically accounts for the storage footprint of the pool's information
/// itself, excluding any potential storage footprint related to the stakers.
pub fn pool_creation_footprint() -> Footprint {
Footprint::from_mel::<(PoolId, PoolInfoFor<T>)>()
}
/// Derive a pool account ID from the pool's ID.
pub fn pool_account_id(id: &PoolId) -> T::AccountId {
T::PalletId::get().into_sub_account_truncating(id)
}
/// Computes update pool and staker reward state.
///
/// Should be called prior to any operation involving a staker.
///
/// Returns the updated pool and staker info.
///
/// NOTE: this function has no side-effects. Side-effects such as storage modifications are
/// the responsibility of the caller.
pub fn update_pool_and_staker_rewards(
pool_info: &PoolInfoFor<T>,
staker_info: &PoolStakerInfo<T::Balance>,
) -> Result<(PoolInfoFor<T>, PoolStakerInfo<T::Balance>), DispatchError> {
let reward_per_token = Self::reward_per_token(&pool_info)?;
let pool_info = Self::update_pool_rewards(pool_info, reward_per_token)?;
let mut new_staker_info = staker_info.clone();
new_staker_info.rewards = Self::derive_rewards(&staker_info, &reward_per_token)?;
new_staker_info.reward_per_token_paid = pool_info.reward_per_token_stored;
return Ok((pool_info, new_staker_info));
}
/// Computes update pool reward state.
///
/// Should be called every time the pool is adjusted, and a staker is not involved.
///
/// Returns the updated pool and staker info.
///
/// NOTE: this function has no side-effects. Side-effects such as storage modifications are
/// the responsibility of the caller.
pub fn update_pool_rewards(
pool_info: &PoolInfoFor<T>,
reward_per_token: T::Balance,
) -> Result<PoolInfoFor<T>, DispatchError> {
let mut new_pool_info = pool_info.clone();
new_pool_info.last_update_block = frame_system::Pallet::<T>::block_number();
new_pool_info.reward_per_token_stored = reward_per_token;
Ok(new_pool_info)
}
/// Derives the current reward per token for this pool.
fn reward_per_token(pool_info: &PoolInfoFor<T>) -> Result<T::Balance, DispatchError> {
if pool_info.total_tokens_staked.is_zero() {
return Ok(pool_info.reward_per_token_stored)
}
let rewardable_blocks_elapsed: u32 =
match Self::last_block_reward_applicable(pool_info.expiry_block)
.ensure_sub(pool_info.last_update_block)?
.try_into()
{
Ok(b) => b,
Err(_) => return Err(Error::<T>::BlockNumberConversionError.into()),
};
Ok(pool_info.reward_per_token_stored.ensure_add(
pool_info
.reward_rate_per_block
.ensure_mul(rewardable_blocks_elapsed.into())?
.ensure_mul(PRECISION_SCALING_FACTOR.into())?
.ensure_div(pool_info.total_tokens_staked)?,
)?)
}
/// Derives the amount of rewards earned by a staker.
///
/// This is a helper function for `update_pool_rewards` and should not be called directly.
fn derive_rewards(
staker_info: &PoolStakerInfo<T::Balance>,
reward_per_token: &T::Balance,
) -> Result<T::Balance, DispatchError> {
Ok(staker_info
.amount
.ensure_mul(reward_per_token.ensure_sub(staker_info.reward_per_token_paid)?)?
.ensure_div(PRECISION_SCALING_FACTOR.into())?
.ensure_add(staker_info.rewards)?)
}
fn last_block_reward_applicable(pool_expiry_block: BlockNumberFor<T>) -> BlockNumberFor<T> {
let now = frame_system::Pallet::<T>::block_number();
if now < pool_expiry_block {
now
} else {
pool_expiry_block
}
}
}
}