Crate pallet_lottery
source ·Expand description
A lottery pallet that uses participation in the network to purchase tickets.
With this pallet, you can configure a lottery, which is a pot of money that users contribute to, and that is reallocated to a single user at the end of the lottery period. Just like a normal lottery system, to participate, you need to “buy a ticket”, which is used to fund the pot.
The unique feature of this lottery system is that tickets can only be purchased by making a “valid call” dispatched through this pallet. By configuring certain calls to be valid for the lottery, you can encourage users to make those calls on your network. An example of how this could be used is to set validator nominations as a valid lottery call. If the lottery is set to repeat every month, then users would be encouraged to re-nominate validators every month. A user can only purchase one ticket per valid call per lottery.
This pallet can be configured to use dynamically set calls or statically set
calls. Call validation happens through the ValidateCall
implementation.
This pallet provides one implementation of this using the CallIndices
storage item. You can also make your own implementation at the runtime level
which can contain much more complex logic, such as validation of the
parameters, which this pallet alone cannot do.
This pallet uses the modulus operator to pick a random winner. It is known
that this might introduce a bias if the random number chosen in a range that
is not perfectly divisible by the total number of participants. The
MaxGenerateRandom
configuration can help mitigate this by generating new
numbers until we hit the limit or we find a “fair” number. This is best
effort only.
Re-exports§
pub use weights::WeightInfo;
pub use pallet::*;
Modules§
- The
pallet
module in each FRAME pallet hosts the most important items needed to construct this pallet. - Autogenerated weights for
pallet_lottery